rec.autos.simulators

Psygnosis F1 - early impressions (Chris Wright)

Gre

Psygnosis F1 - early impressions (Chris Wright)

by Gre » Sun, 18 May 1997 04:00:00



Can you give us, more details about the game:

1. Is there a***pit view.
2. How bad the physics are( I personally never liked gp2 physics, ICR2
much better in that department.)

and etc.

Thanks.

___________________________________________________
GREG

Chris Wrig

Psygnosis F1 - early impressions (Chris Wright)

by Chris Wrig » Sun, 18 May 1997 04:00:00

Psyg F1 may lack some of the game physics of GP2 but,
guess what, it runs at a damn fine frame rate (using Rendition Redline
- can't vouch for 3DFX).
I can run Ninja setting on my  P200mmx/512 pbc/32mb edo/3D Blaster/T2
with little or no slow down on 640 x480. Set it to medium on something
like Monaco and it really is impressive. Graphically it blows GP2 away
and although it isn't strictly a sim, it surely will be played on my
machine 100 times more than GP2.
I believe that very few UK stores had the game in today (16th),
but I found it in my local Toys R' Us so it is out there.
Congratulations to Psygnosis for getting it more right than
most from the get go, not least by supporting multiple cards on
release - Microprose take note!!!
Any minuses noticed so far  - well the menus scroll really slowly and
the save game is as illogical as the PS version.
Chris Wright


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