rec.autos.simulators

Psygnosis F1 for Playstation is out!

David Gar

Psygnosis F1 for Playstation is out!

by David Gar » Mon, 28 Oct 1996 03:00:00



> > I happened to see it in my local Walden Software... looked damn good
> > too. Detail looked amazing, compared to GP2 in VGA. I don't have a
> > playstation, but at $200, it is between 10 and 20 times cheaper than
> > getting a new computer to play GP2 in SVGA! Is it out yet, or coming
> > out, for PC?

> > More questions:
> > Anybody know if there are known hardware hacks to get a t2 wheel to
> > operate on a playstation? Racing won't be any fun on a playstation
> > without a wheel.  Also, how (or does) one save setups/races/etc. on a
> > playstation? Are there a lot of extras stuff (memory, etc.) that one
> > needs to buy with a playstation?

> > Any ideas, please post in this thread.

> I have had the game for a couple of days (Playstation), and it is very
> good I think. The feeling is the best I have experienced in a racing
> game. It is possible to save some settings and after every race in a
> championship, if you have a memory card. (I don't now the price of the
> memory card, but its affordable).

> I don't know if you can use a wheel, but it is possible to use analog
> joysticks or "gamepads".

> The problem with games on the Sony Playstation is often the lack of
> possiblites to adjust and setup stuff. There is very few possibilites in
> this game to adjust the car. One can adjust the downforce only. But it
> is great fun!

> /Anders

I heard somewhere that this new sim was coming out for the PC, is this
correct
and if it is does it run in SVGA? Does it feel like a true car model?
Any info would be appreciated!     - David G.
David Gar

Psygnosis F1 for Playstation is out!

by David Gar » Mon, 28 Oct 1996 03:00:00



> <being a Playstation owner, thought I'd ***in :)>

>        Then I would *strongly* urge you to get a Playstation.  Many
> games on it that are only rivalled by the fastest of Pentiums.  :)

The speed of the Playstation seems to rival a fast pentium proccessor
because you are
in (basically) a VGA mode (your watchin a TV, not a SVGA monitor).
Example: If youve ever seen GP2 in
VGA, you will see the incredible speed it runs, almost too fast than
"real" time. I personally havent
seen the new F1 sim but I have know that the performance of the latest
pentium proccessor can calculate
many times faster. If you are a true SIM fanatic, I urge you to test
this game before buying A Playstation. The latest Pentium chips on the
market are designed to configure thousands of calculations in a
milisecond
and this is why we can come close to get the true model of a F1 car in
the latest SIMS.     -David Gary
Jo

Psygnosis F1 for Playstation is out!

by Jo » Thu, 31 Oct 1996 04:00:00

I happened to see it in my local Walden Software... looked damn good
too. Detail looked amazing, compared to GP2 in VGA. I don't have a
playstation, but at $200, it is between 10 and 20 times cheaper than
getting a new computer to play GP2 in SVGA! Is it out yet, or coming
out, for PC?

More questions:
Anybody know if there are known hardware hacks to get a t2 wheel to
operate on a playstation? Racing won't be any fun on a playstation
without a wheel.  Also, how (or does) one save setups/races/etc. on a
playstation? Are there a lot of extras stuff (memory, etc.) that one
needs to buy with a playstation?

Any ideas, please post in this thread.

Anders Gustavsso

Psygnosis F1 for Playstation is out!

by Anders Gustavsso » Thu, 31 Oct 1996 04:00:00


> I happened to see it in my local Walden Software... looked damn good
> too. Detail looked amazing, compared to GP2 in VGA. I don't have a
> playstation, but at $200, it is between 10 and 20 times cheaper than
> getting a new computer to play GP2 in SVGA! Is it out yet, or coming
> out, for PC?

> More questions:
> Anybody know if there are known hardware hacks to get a t2 wheel to
> operate on a playstation? Racing won't be any fun on a playstation
> without a wheel.  Also, how (or does) one save setups/races/etc. on a
> playstation? Are there a lot of extras stuff (memory, etc.) that one
> needs to buy with a playstation?

> Any ideas, please post in this thread.

I have had the game for a couple of days (Playstation), and it is very
good I think. The feeling is the best I have experienced in a racing
game. It is possible to save some settings and after every race in a
championship, if you have a memory card. (I don't now the price of the
memory card, but its affordable).

I don't know if you can use a wheel, but it is possible to use analog
joysticks or "gamepads".

The problem with games on the Sony Playstation is often the lack of
possiblites to adjust and setup stuff. There is very few possibilites in
this game to adjust the car. One can adjust the downforce only. But it
is great fun!

/Anders

Randy Magrud

Psygnosis F1 for Playstation is out!

by Randy Magrud » Thu, 31 Oct 1996 04:00:00


>I happened to see it in my local Walden Software... looked damn good
>too. Detail looked amazing, compared to GP2 in VGA. I don't have a
>playstation, but at $200, it is between 10 and 20 times cheaper than
>getting a new computer to play GP2 in SVGA! Is it out yet, or coming
>out, for PC?

I have Gp2 and Formula One for the Playstation, and also the Mad Catz
wheel & pedals for the Playstation.  Formula One will be out for the
PC early next year and will have full Rendition/Direct3D support and
will be in SVGA.  I'm loving every minute of F1 on the Playstation,
particularly since my GP2 runs so slowly by comparison in SVGA mode
and its too chunky in VGA mode.  I'm simmering with anger over
Microprose's failure to address Rendition support with any kind of
announcement.  GP2 needs Rendition support worse than any game I've
played!

The Mad Catz wheel for the Playstation costs only a little more than a
Playstation game.  You can get them for as little as $59.  Formula One
will likely set you back $49-$59.

As far as setups, races, etc, the setups are nowhere near as complex
in F1 as in GP2.  All you can set is overall downforce and slicks or
wets.  You do have full rain race support with great flumes of water
and dark, dreary fogginess, along with a glowing red orb-light on the
back of each car.  As a simulation engine, this one doesn't come close
to GP2, but the circuits are more accurate to the real thing (For
instance, in Brazil, the final turn onto the front straight is banked
in real life and in F1, not so in GP2.  The chicanes in Hockenheim are
off camber and have elevation changes moreso in real life and F1 than
GP2, etc) and you can replay an entire race with much better camera
angles than Gp2.  But again, if you're a stickler for full simulation
features, F1 might leave you flat as the # of setup options is
miniscule compared to Gp2.  I love 'em both....but graphically, I wish
I had a Rendition enabled GP2.

Randy

Bea

Psygnosis F1 for Playstation is out!

by Bea » Fri, 01 Nov 1996 04:00:00

<being a Playstation owner, thought I'd ***in :)>

:But before I go to the store, is the Playstation going to be around
:for awhile?

   Definitely.  It's currently the most widely owned *** console.

:This new Nintendo 64 thing seems inpressive (but looks
:like a kid's toy [not an ***'s toy!])...

      The N64 is definitely geared towards a younger audience, but
there are more than a few ***s who've bought them.  (They sold
350,000 units during the first 3 days of its launch :)).  That aside,
the N64 will only have a handful of games available for it during the
next few months, while the Playstation already has dozens upon dozens.
The N64 is a bit more powerful (or 32 bits more, to be precise), but
the Playstation uses Compact Discs instead of cartridges, giving it
the ability to hold more and higher quality video and audio at a lower
cost per game (by $10-$20 in many cases).    

:Playstation still got a
:future? Of the major gamestation, playstation seems to have the most
:"PC-like" look to the games. But then, what do I know; I own only an
:old 486 PC.

       Then I would *strongly* urge you to get a Playstation.  Many
games on it that are only rivalled by the fastest of Pentiums.  :)

:Oh, and what about an extra memory cartridge- do I need it? If so, how
:much mem?

      Be sure to buy one mem card (that's all I've really needed to
this day)...should just cost around $25.

:Anyway, having that F1 sim/game might make it worth owning a
:Playstation anyway. And how about the Andretti racing thing? That
:almost got me to the store, but I never heard anything plus or minus
:about it.

      Andretti Racing isn't bad....many people swear by it.  But if
you're looking for another racer to get with F1, you should get
Wipeout XL.  It is, without a doubt, the best anti-gravity sled racer
you'll ever see.  :)  Seriously, it's a must-buy just like F1.

:It certainly doesn't look up to Psygnosis' F1.

       True, not quite in the same league.

:Thanks again.

       Hope that helps...have fun!

   Bear

   Bear

Anders Gustavsso

Psygnosis F1 for Playstation is out!

by Anders Gustavsso » Fri, 01 Nov 1996 04:00:00




> > <being a Playstation owner, thought I'd ***in :)>

> >        Then I would *strongly* urge you to get a Playstation.  Many
> > games on it that are only rivalled by the fastest of Pentiums.  :)

> The speed of the Playstation seems to rival a fast pentium proccessor
> because you are
> in (basically) a VGA mode (your watchin a TV, not a SVGA monitor).

With a good TV (SCART enabled) the resolution and number of colors is
enough.

You can not only look at the processor when comparing machines. Sony P.S
has lots of hardware support for graphics processing which you have to
take in account. Check a Sony P.S FAQ and compare with a PC.

Yes, you should. It is not a very advanced SIM, it is more a driving
game. But it's a very good driving game!

Mark Smi

Psygnosis F1 for Playstation is out!

by Mark Smi » Fri, 01 Nov 1996 04:00:00



>Yo Randy,

>You may have sold a Playstation. Thanks for the indepth reply...

>But before I go to the store, is the Playstation going to be around
>for awhile?

Playstation is here to stay - I recently saw info on the 64bit version coming
out in 97 and it was impressive.  PSX is a safe investment.  Game (quality
games) are abundant and F1 is a good enough reason to buy it alone - not to
mention WipeOut XL - the other racing game out last week.

This new Nintendo 64 thing seems inpressive (but looks

Games for PC and PSX are easily ported between the two systems so chances of
getting a game on either system is good.  You will always get a crisper image on
the PC (provided the game is SVGA) but the PSX is built to handle hi-res graphic
quickly.  When the SVGA version of F1 hits the PC it will be as slow as GP2.

Yes - in fact you may as well buy two (the unit has 2 slots) - they are only
$14-19 each and will save you a lifetime of writing down humongous passwords to
resume your games.

Andretti is cool and okay (it has a***pit w/ instruments for all the
complainers of F1 which doesn't have one).  It is more arcadish than F1 although
F1 does have an arcade mode - the Grand Prix sim mode is hard as hell and while
F1 cannot touch the setup options that GP2 for the PC offers - its is still the
best racing sim available for a home console at this time.  The tracks are
flawlessly rendered and the cars are detailed - you can read the lettering on
the tires as you pass your opponents.  The commentary is amazing - you hear the
guy calling out YOUR name and all the others as you drive, pass and smash into
other drivers.  It's almost like driving the car and watching the race on TV at
the same time.  PLUS you can REPLAY the entire race - something GP2 cannot even
come close to.

Randy BO

Psygnosis F1 for Playstation is out!

by Randy BO » Fri, 01 Nov 1996 04:00:00

<< Yo Randy, You may have sold a Playstation. Thanks for the indepth
reply...
But before I go to the store, is the Playstation going to be around
for awhile?>>

Oh yeah.  As of a month or so ago, there are over 7 million Playstations
in use worldwide. Sony has shut down its San Diego manufacturing facility
and put all its manufacturing back in Japan, but they are ramping up
production to 700,000 units a month -- um. yeah I think its going to be
around for awhile!

like a kid's toy [not an ***'s toy!])... >>

Basically the Nintendo 64 offers all the stuff we're drooling over in the
Rendition and Voodoo boards in an affordable game console.  The problem is
that it doesn't have a lot of memory, not much permanent storage and darn
little room to store a game on in a cartridge, so they are very limited in
the sound and graphics department from a digital standpoint, so its better
for more 'virtual' games than it is for rugged realistic sims like Formula
1.

much mem?>>

There are memory cards available for ~20 a pop which are for saving games
on.  You can save 15 slots on a card, and games can take any # of slots to
save (usually 1-3).  That's the only extra 'memory' you'd need to buy, and
in many cases you don't need it, but its still adviseable for instance if
you were going to run an entire full length season -- saving would be nice
huh? <G>

Playstation anyway. And how about the Andretti racing thing? That
almost got me to the store, but I never heard anything plus or minus
about it. It certainly doesn't look up to Psygnosis' F1.>>

Andretti is a very nice little IndyCar racer with very believable physics
but has over exaggerated grip and horsepower, phenomenal player boost (as
compared to the computer cars) and the races are much shorter, with a
maximum of 12 laps.  On the other hand, tire wear and fuel usage are done
nicely, also scaled down into the # of laps you're running, and you have
more car setup options in Andretti, as well as a very nice***pit view,
excellent brake locking effects & graphics, great oversteer/understeer
handling, picture-in-picture rear-view mirror, replay of the last several
seconds of racing, even with an analog controller (F1 doesn't with
analog), VCR style controls to run the replay (F1 doesn't), more
spectacular crashes, and various other little nice touches.  But its
physics model was exaggerated to make gameplay easier, so I would take sim
points off and point it at about a 6 or 7 on the Arcade->Sim scale,
whereas F1 would be a solid 9.

Randy

tim ayre

Psygnosis F1 for Playstation is out!

by tim ayre » Fri, 01 Nov 1996 04:00:00



>> I happened to see it in my local Walden Software... looked damn good
>> too. Detail looked amazing, compared to GP2 in VGA. I don't have a
>> playstation, but at $200, it is between 10 and 20 times cheaper than
>> getting a new computer to play GP2 in SVGA! Is it out yet, or coming
>> out, for PC?

>> More questions:
>> Anybody know if there are known hardware hacks to get a t2 wheel to
>> operate on a playstation? Racing won't be any fun on a playstation
>> without a wheel.  Also, how (or does) one save setups/races/etc. on a
>> playstation? Are there a lot of extras stuff (memory, etc.) that one
>> needs to buy with a playstation?

>> Any ideas, please post in this thread.

>I have had the game for a couple of days (Playstation), and it is very
>good I think. The feeling is the best I have experienced in a racing
>game. It is possible to save some settings and after every race in a
>championship, if you have a memory card. (I don't now the price of the
>memory card, but its affordable).

>I don't know if you can use a wheel, but it is possible to use analog
>joysticks or "gamepads".

>The problem with games on the Sony Playstation is often the lack of
>possiblites to adjust and setup stuff. There is very few possibilites in
>this game to adjust the car. One can adjust the downforce only. But it
>is great fun!

>/Anders

There is a Mad Katz steering wheel & pedals for the Playstation that is pretty good.  Not very tough but responsive.  Need For Speed=
 is a terrific game with it. It includes buttons on the wheel which would be great for shifting in F1.

Tim

Randy BO

Psygnosis F1 for Playstation is out!

by Randy BO » Fri, 01 Nov 1996 04:00:00

SVGA) but the PSX is built to handle hi-res graphic quickly.  When the
SVGA version of F1 hits the PC it will be as slow as GP2. >>

Sorry, but that is very far from true.  First of all, its well known that
Crammond didn't optimize GP2 particularly well.   SVGA doesn't have to as
slow as GP2.  (When I was using my S3 based board I ran a utility called
S3SPDUP, which enabled linear frame buffering in VESA --something I guess
Geoff was unaware of). Secondly, there is no support for Direct3D, or any
hardware 3D acceleration in GP2.  With the emergence of Rendition based
boards from Sierra, Creative Labs and Intergraph and the Direct3D
standard, there's no reason why a game should run slowly in SVGA anymore
-- hardware acceleration is there.   I have a Rendition board and my frame
rates with ICR2 for Rendition, Rendition Quake and Win95's Monster Truck
Madness are all quite nice in hi-res SVGA, AND I get texture filtering,
anti-aliasing, etc.  Microprose, according to MPS US Tech Support, is
working on a patch which will optimize for Rendition, and that ought to
give this game a real shot in the arm.

Randy

Jo

Psygnosis F1 for Playstation is out!

by Jo » Fri, 01 Nov 1996 04:00:00

Yo Randy,

You may have sold a Playstation. Thanks for the indepth reply...

But before I go to the store, is the Playstation going to be around
for awhile? This new Nintendo 64 thing seems inpressive (but looks
like a kid's toy [not an ***'s toy!])... Playstation still got a
future? Of the major gamestation, playstation seems to have the most
"PC-like" look to the games. But then, what do I know; I own only an
old 486 PC.

Oh, and what about an extra memory cartridge- do I need it? If so, how
much mem?

Anyway, having that F1 sim/game might make it worth owning a
Playstation anyway. And how about the Andretti racing thing? That
almost got me to the store, but I never heard anything plus or minus
about it. It certainly doesn't look up to Psygnosis' F1.

Thanks again.


>>I happened to see it in my local Walden Software... looked damn good
>>too. Detail looked amazing, compared to GP2 in VGA. I don't have a
>>playstation, but at $200, it is between 10 and 20 times cheaper than
>>getting a new computer to play GP2 in SVGA! Is it out yet, or coming
>>out, for PC?
>I have Gp2 and Formula One for the Playstation, and also the Mad Catz
>wheel & pedals for the Playstation.  Formula One will be out for the
>PC early next year and will have full Rendition/Direct3D support and
>will be in SVGA.  I'm loving every minute of F1 on the Playstation,
>particularly since my GP2 runs so slowly by comparison in SVGA mode
>and its too chunky in VGA mode.  I'm simmering with anger over
>Microprose's failure to address Rendition support with any kind of
>announcement.  GP2 needs Rendition support worse than any game I've
>played!
>>More questions:
>>Anybody know if there are known hardware hacks to get a t2 wheel to
>>operate on a playstation? Racing won't be any fun on a playstation
>>without a wheel.  Also, how (or does) one save setups/races/etc. on a
>>playstation? Are there a lot of extras stuff (memory, etc.) that one
>>needs to buy with a playstation?
>The Mad Catz wheel for the Playstation costs only a little more than a
>Playstation game.  You can get them for as little as $59.  Formula One
>will likely set you back $49-$59.
>As far as setups, races, etc, the setups are nowhere near as complex
>in F1 as in GP2.  All you can set is overall downforce and slicks or
>wets.  You do have full rain race support with great flumes of water
>and dark, dreary fogginess, along with a glowing red orb-light on the
>back of each car.  As a simulation engine, this one doesn't come close
>to GP2, but the circuits are more accurate to the real thing (For
>instance, in Brazil, the final turn onto the front straight is banked
>in real life and in F1, not so in GP2.  The chicanes in Hockenheim are
>off camber and have elevation changes moreso in real life and F1 than
>GP2, etc) and you can replay an entire race with much better camera
>angles than Gp2.  But again, if you're a stickler for full simulation
>features, F1 might leave you flat as the # of setup options is
>miniscule compared to Gp2.  I love 'em both....but graphically, I wish
>I had a Rendition enabled GP2.
>Randy

Mark Smi

Psygnosis F1 for Playstation is out!

by Mark Smi » Sat, 02 Nov 1996 04:00:00


Even though hardware accelerators are out there - game companies have to program
for the lowest common denominator they want to market to.  I can just see it now
- walking into EB and having 8 version of NASCAR 2 on the shelf - one ATI
Accelerators; one for Diamond 3D; one for Orchid...so on and so on...

David Sca

Psygnosis F1 for Playstation is out!

by David Sca » Sat, 02 Nov 1996 04:00:00


>the same time.  PLUS you can REPLAY the entire race - something GP2 cannot even
>come close to.

As long as you use a digital controller to drive with (ie NO REPLAY if
you use an analog controller - Mad Catz or NegCon).

------------------------------------------------------------------------------------------
This space intentionally left blank

Randy BO

Psygnosis F1 for Playstation is out!

by Randy BO » Sat, 02 Nov 1996 04:00:00

to program for the lowest common denominator they want to market to.  >>

That's true, but its also irrelevant if they support the most popular
accelerators.  The real long term direction is Direct3D, where you have
just ONE .EXE that calls Direct3D, which is the layer between a common API
and the underlying hardware.  All of these new accelerator boards are
supporting Direct3D, and it doesn't take a brain surgeon to figure out
that writing the code ONCE is better than writing several
hardware-specific versions of it.  For the time being, the lowest common
denominator (VESA) will still be supported.  However, that will not stop
companies from getting together with Rendition, 3DFX etc and doing custom
versions until Direct3D really hits its stride.  If you don't believe me
go to the web pages of Rendition, Intergraph, Creative Labs, etc and look
at the game release lists.

2 on the shelf - one ATI Accelerators; one for Diamond 3D; one for
Orchid...so on and so on... >>

They would all be on the same CD...so your point is moot.

Randy


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