Thats an awful complex question. Jr didnt have extensive damage. A tear in
the fascia below a reinforcement bar. Biffle had damage on the right side.
Everyone knows its the left front corner that counts most. Its the corner
that cuts the air first.
As far as Papy missing the mark. I think they did well for a 50 buck
simulator. Contact Boeing if yer looking for that "really real" realism...
I've lead, and won, many Papyrus races at restrictor plate tracks with
damage that was fixed, from N2 to NR2003. Even if I loose a sheet metal on
my front when the damage is fixed, it's possible when you're a good driver.
And for sure, Jr. is a pretty good driver <G>
--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
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> > At Talladega in N2003 when a car gets the slightest damage, the top speed
> drops off dramatically thus simulating Aero damage.
> > Can someone explain how in real life, this is not happening?
> > #8 is easily leading the race with a banged up nose and #16 has no RF
> fender and is running up front.
> > Did Papy miss the mark with their damage physics here?.
> I've lead, and won, many Papyrus races at restrictor plate tracks with
> damage that was fixed, from N2 to NR2003. Even if I loose a sheet metal on
> my front when the damage is fixed, it's possible when you're a good driver.
> And for sure, Jr. is a pretty good driver <G>
With *that* computer ???
Hmmmmm.....:-)
Beers and cheers
(uncle) Goy
"goyl at nettx dot no"
http://www.theuspits.com
"A man is only as old as the woman he feels........"
--Groucho Marx--
Yes, they don't model damage from driving off the pavement (it would
rule if someone actually modelled chassis and rotor damage from going
off into the grass).
FWIW, the amount of contact required to cause damage in N2003 is still
a bit less than real life. If you hit something hard enough to do
serious aero damage in N2003 you'd probably be seriously disabled or
retired in real life. Minor damage from bump drafting/tapping the
wall tends to have a minimal effect on aero in the game, and anything
greater than that is going to cause problems in the game or in real
life. I still find the damage model to be pretty forgiving if you
compare it to the real races.
Jason
> With *that* computer ???
> Hmmmmm.....:-)
;-D
--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> >At Talladega in N2003 when a car gets the slightest damage, the top speed drops off dramatically thus simulating Aero damage.
> >Can someone explain how in real life, this is not happening?
> >#8 is easily leading the race with a banged up nose and #16 has no RF fender and is running up front.
> >Did Papy miss the mark with their damage physics here?.
> Yes, they don't model damage from driving off the pavement (it would
> rule if someone actually modelled chassis and rotor damage from going
> off into the grass).
> FWIW, the amount of contact required to cause damage in N2003 is still
> a bit less than real life. If you hit something hard enough to do
> serious aero damage in N2003 you'd probably be seriously disabled or
> retired in real life. Minor damage from bump drafting/tapping the
> wall tends to have a minimal effect on aero in the game, and anything
> greater than that is going to cause problems in the game or in real
> life. I still find the damage model to be pretty forgiving if you
> compare it to the real races.
> Jason
Eldred
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Eldred
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> >what tracks? I did dega several times this week, and I find I could
draft
> >pretty well with slight damage, until I unfortunately tboned one guy who
> >spun, that one did engine damage. I concur that little damage kills top
> >speed and ability to pass and to get ahead of the pack, like you can when
> >not damaged, but I still ran top 5 out 17 cars until the T-bone. Might
be
> >that your setups are too dependant on aero (as your car pushes way too
much
> >without perfect aero?) as My gearing and other factors most likely are
> >different.
> Tally - fixed 'fast' setup.
> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> GPLRank:-1.680
> MonsterRank: +334.169
> N2002 Rank:+17.59
> Never argue with an idiot. He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.
-Larry
> I've lead, and won, many Papyrus races at restrictor plate tracks with
> damage that was fixed, from N2 to NR2003. Even if I loose a sheet metal
on
> my front when the damage is fixed, it's possible when you're a good
driver.
> And for sure, Jr. is a pretty good driver <G>
> --
> -- Fran?ois Mnard <ymenard>
> -- http://ymenard.cjb.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...