rec.autos.simulators

N2003 Aero Question

gord

N2003 Aero Question

by gord » Tue, 08 Apr 2003 05:19:24

At Talladega in N2003 when a car gets the slightest damage, the top speed drops off dramatically thus simulating Aero damage.
Can someone explain how in real life, this is not happening?
#8 is easily leading the race with a banged up nose and #16 has no RF fender and is running up front.
Did Papy miss the mark with their damage physics here?.
GMpartsgu

N2003 Aero Question

by GMpartsgu » Tue, 08 Apr 2003 06:28:33

Thats an awful complex question. Jr didnt have extensive damage. A tear in
the fascia below a reinforcement bar. Biffle had damage on the right side.
Everyone knows its the left front corner that counts most. Its the corner
that cuts the air first.
 As far as Papy missing the mark. I think they did well for a 50 buck
simulator. Contact Boeing if yer looking for that "really real" realism...

ymenar

N2003 Aero Question

by ymenar » Tue, 08 Apr 2003 06:37:49


> At Talladega in N2003 when a car gets the slightest damage, the top speed

drops off dramatically thus simulating Aero damage.
fender and is running up front.

I've lead, and won, many Papyrus races at restrictor plate tracks with
damage that was fixed, from N2 to NR2003.  Even if I loose a sheet metal on
my front when the damage is fixed, it's possible when you're a good driver.
And for sure, Jr. is a pretty good driver <G>

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Goy Larse

N2003 Aero Question

by Goy Larse » Tue, 08 Apr 2003 07:31:21



> > At Talladega in N2003 when a car gets the slightest damage, the top speed
> drops off dramatically thus simulating Aero damage.
> > Can someone explain how in real life, this is not happening?
> > #8 is easily leading the race with a banged up nose and #16 has no RF
> fender and is running up front.
> > Did Papy miss the mark with their damage physics here?.

> I've lead, and won, many Papyrus races at restrictor plate tracks with
> damage that was fixed, from N2 to NR2003.  Even if I loose a sheet metal on
> my front when the damage is fixed, it's possible when you're a good driver.
> And for sure, Jr. is a pretty good driver <G>

You've run N2002/2003 Farnk ?

With *that* computer ???

Hmmmmm.....:-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Jason Moy

N2003 Aero Question

by Jason Moy » Tue, 08 Apr 2003 09:58:38



Yes, they don't model damage from driving off the pavement (it would
rule if someone actually modelled chassis and rotor damage from going
off into the grass).

FWIW, the amount of contact required to cause damage in N2003 is still
a bit less than real life.  If you hit something hard enough to do
serious aero damage in N2003 you'd probably be seriously disabled or
retired in real life.  Minor damage from bump drafting/tapping the
wall tends to have a minimal effect on aero in the game, and anything
greater than that is going to cause problems in the game or in real
life.  I still find the damage model to be pretty forgiving if you
compare it to the real races.

Jason

ymenar

N2003 Aero Question

by ymenar » Tue, 08 Apr 2003 10:08:18


> You've run N2002/2003 Farnk ?

> With *that* computer ???

> Hmmmmm.....:-)

Yep!  Especially NR2002, it ran "acceptable" with everything off.  And like
I wrote, I've won some races.  At Dega, with 0% draw ahead, you have some
pretty good FPS.

;-D

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

gord

N2003 Aero Question

by gord » Tue, 08 Apr 2003 11:20:46




> >At Talladega in N2003 when a car gets the slightest damage, the top speed drops off dramatically thus simulating Aero damage.
> >Can someone explain how in real life, this is not happening?
> >#8 is easily leading the race with a banged up nose and #16 has no RF fender and is running up front.
> >Did Papy miss the mark with their damage physics here?.

> Yes, they don't model damage from driving off the pavement (it would
> rule if someone actually modelled chassis and rotor damage from going
> off into the grass).

> FWIW, the amount of contact required to cause damage in N2003 is still
> a bit less than real life.  If you hit something hard enough to do
> serious aero damage in N2003 you'd probably be seriously disabled or
> retired in real life.  Minor damage from bump drafting/tapping the
> wall tends to have a minimal effect on aero in the game, and anything
> greater than that is going to cause problems in the game or in real
> life.  I still find the damage model to be pretty forgiving if you
> compare it to the real races.

> Jason

In my experience after brushing the walls and repairing MINOR damage (less than what I saw today on TV), it has always been nearly
impossible to continue and maintain pace with the other cars. Lap speeds always drop a minimum of 5mph from what you had before the
scrape.
Eldre

N2003 Aero Question

by Eldre » Tue, 08 Apr 2003 12:45:17



>I've lead, and won, many Papyrus races at restrictor plate tracks with
>damage that was fixed, from N2 to NR2003.  Even if I loose a sheet metal on
>my front when the damage is fixed, it's possible when you're a good driver.
>And for sure, Jr. is a pretty good driver <G>

But you're still the same driver you were *before* the damage.  So how do you
explain the 10mph slower?  You can't just put that on driver skill...

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-1.680
MonsterRank: +334.169
N2002 Rank:+17.59

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
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Eldre

N2003 Aero Question

by Eldre » Wed, 09 Apr 2003 03:35:02



>what tracks?  I did dega several times this week, and I find I could draft
>pretty well with slight damage, until I unfortunately tboned one guy who
>spun, that one did engine damage.  I concur that little damage kills top
>speed and ability to pass and to get ahead of the pack, like you can when
>not damaged, but I still ran top 5 out 17 cars until the T-bone.  Might be
>that your setups are too dependant on aero (as your car pushes way too much
>without perfect aero?)  as My gearing and other factors most likely are
>different.

Tally - fixed 'fast' setup.

Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-1.680
MonsterRank: +334.169
N2002 Rank:+17.59

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
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PlowBo

N2003 Aero Question

by PlowBo » Wed, 09 Apr 2003 05:54:02

Aha!  Eldred..  I think it could be the setups then, as the gears on those
fixed setups are pathetic for tona/dega. IMHO, any at all Aero damage is
magnified...  whoever runs the Rascar server could test this theory, make a
setup with FAST, just change the gear.  everyone get in...  It kind of less
noticeable with open setups, if/when you have a decent setup.




> >what tracks?  I did dega several times this week, and I find I could
draft
> >pretty well with slight damage, until I unfortunately tboned one guy who
> >spun, that one did engine damage.  I concur that little damage kills top
> >speed and ability to pass and to get ahead of the pack, like you can when
> >not damaged, but I still ran top 5 out 17 cars until the T-bone.  Might
be
> >that your setups are too dependant on aero (as your car pushes way too
much
> >without perfect aero?)  as My gearing and other factors most likely are
> >different.

> Tally - fixed 'fast' setup.

> Eldred
> --
> Homepage - http://www.umich.edu/~epickett
> GPLRank:-1.680
> MonsterRank: +334.169
> N2002 Rank:+17.59

> Never argue with an idiot.  He brings you down to his level, then beats
you
> with experience...
> Remove SPAM-OFF to reply.

Larr

N2003 Aero Question

by Larr » Wed, 09 Apr 2003 08:48:55

I won this weekends RASCAR race at Dega, and I _think_ I had a wrinkled
right-front.  I'm not sure though...

-Larry



> > At Talladega in N2003 when a car gets the slightest damage, the top
speed
> drops off dramatically thus simulating Aero damage.
> > Can someone explain how in real life, this is not happening?
> > #8 is easily leading the race with a banged up nose and #16 has no RF
> fender and is running up front.
> > Did Papy miss the mark with their damage physics here?.

> I've lead, and won, many Papyrus races at restrictor plate tracks with
> damage that was fixed, from N2 to NR2003.  Even if I loose a sheet metal
on
> my front when the damage is fixed, it's possible when you're a good
driver.
> And for sure, Jr. is a pretty good driver <G>

> --
> -- Fran?ois Mnard <ymenard>
> -- http://ymenard.cjb.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...


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