rec.autos.simulators

n2003 demo graphics question

jon

n2003 demo graphics question

by jon » Mon, 03 Feb 2003 22:04:27

Playing around with the eye candy at talladega, with solar effects on found
that any time i went into the turn where I should be getting sun glare, fps
drops down to 4-7. Soon as I get past it, fps jumps back up.

Video card is a gf ti 4200. Anyone care to guess whether this is just a demo
problem, or is that really all i can expect to get from this card?

Biz

n2003 demo graphics question

by Biz » Tue, 04 Feb 2003 00:14:23

It has been written many places that with all the eye candy turned on, even on a really fast
machine(you didn't mention your pc specs), n2003 will bring any machine to its knees.  If you
belevie what is written, this is the last papy Nascar sim, so why wouldn't they push the gfx a
little to make it the best?  While your vid card is nice, it IS the slowest of the GF4Ti cards, and
it needs to be coupled with a very fast pc to take full advantage of what it can do.
--
Biz

"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash


> Playing around with the eye candy at talladega, with solar effects on found
> that any time i went into the turn where I should be getting sun glare, fps
> drops down to 4-7. Soon as I get past it, fps jumps back up.

> Video card is a gf ti 4200. Anyone care to guess whether this is just a demo
> problem, or is that really all i can expect to get from this card?

Don Schwartz J

n2003 demo graphics question

by Don Schwartz J » Tue, 04 Feb 2003 00:52:15

Sounds like your playing in OGL, switch to D3D and you won't have the slow
down.
Don

Steve Blankenshi

n2003 demo graphics question

by Steve Blankenshi » Tue, 04 Feb 2003 01:09:59

I just did some benchmarking on an ATI card I was trying out (ATI9500
soft-modded to 9700pro spec) as a possible upgrade to my Ti4400, and doing
the GF tests I found that the big FPS hiccup from the solar effect on
happens in Open GL and then only when you have AA and AF on, but I'm not
sure whether it's the AA or the AF that causes it.

From my Fraps Log: (all in-game graphics settings maxed-out for the tests,
which was one lap of a race at Michigan from the back of an 11-AI-car grid)

System: AMDXP1800/ABITKR7A/256MB/SBAUDIGY/WIN98SE (nothing o/c'ed)

CARD #1 - LEADTEK GEFORCE 4 TI4400 128MB - 41.09 WHQL (1280X960X32bit)

-- NO AA OR ANISO --
NR2003DEMO OGL Avg: 31.749 - Min: 23 - Max: 52
NR2003DEMO D3D Avg: 29.084 - Min: 22 - Max: 45

-- 4XAA & 8X ANISO --
NR2003DEMO OGL Avg: 14.355 - Min: 5 - Max: 19 (min FPS only for a moment due
to solar effect).
NR2003DEMO D3D Avg: 7.778 - Min: 6 - Max: 10 (screen res froze at game level
& left windows taskbar in middle of screen-had to reboot)

You should leave the solar effect off for now, but perhaps Papy will have
that sorted in the final release.  D3D will solve the solar effect hiccup,
but is slower overall than OGL on a GF.  You can get another nice FPS bump
from turning off the specular lighting and/or running the AA and AF a notch
lower.

SB


Eric Busc

n2003 demo graphics question

by Eric Busc » Tue, 04 Feb 2003 03:22:23

If you're using AA, the sun glare is going to kill your framerates.
There's really nothing that can be done about it, so if that's what
you're seeing you'll basically need to pick one or the other to use.

- Eric


Glen Pittma

n2003 demo graphics question

by Glen Pittma » Tue, 04 Feb 2003 05:55:09

Steve,

Care to show us how the ATI performed in relation to the Ti4400?  I have
been considering a similar upgrade, and would be interested in seeing both
numbers.

TIA
Glen Pittman


> I just did some benchmarking on an ATI card I was trying out (ATI9500
> soft-modded to 9700pro spec) as a possible upgrade to my Ti4400, and doing
> the GF tests I found that the big FPS hiccup from the solar effect on
> happens in Open GL and then only when you have AA and AF on, but I'm not
> sure whether it's the AA or the AF that causes it.

> From my Fraps Log: (all in-game graphics settings maxed-out for the tests,
> which was one lap of a race at Michigan from the back of an 11-AI-car
grid)

> System: AMDXP1800/ABITKR7A/256MB/SBAUDIGY/WIN98SE (nothing o/c'ed)

> CARD #1 - LEADTEK GEFORCE 4 TI4400 128MB - 41.09 WHQL (1280X960X32bit)

> -- NO AA OR ANISO --
> NR2003DEMO OGL Avg: 31.749 - Min: 23 - Max: 52
> NR2003DEMO D3D Avg: 29.084 - Min: 22 - Max: 45

> -- 4XAA & 8X ANISO --
> NR2003DEMO OGL Avg: 14.355 - Min: 5 - Max: 19 (min FPS only for a moment
due
> to solar effect).
> NR2003DEMO D3D Avg: 7.778 - Min: 6 - Max: 10 (screen res froze at game
level
> & left windows taskbar in middle of screen-had to reboot)

> You should leave the solar effect off for now, but perhaps Papy will have
> that sorted in the final release.  D3D will solve the solar effect hiccup,
> but is slower overall than OGL on a GF.  You can get another nice FPS bump
> from turning off the specular lighting and/or running the AA and AF a
notch
> lower.

> SB



> > Playing around with the eye candy at talladega, with solar effects on
> found
> > that any time i went into the turn where I should be getting sun glare,
> fps
> > drops down to 4-7. Soon as I get past it, fps jumps back up.

> > Video card is a gf ti 4200. Anyone care to guess whether this is just a
> demo
> > problem, or is that really all i can expect to get from this card?

Steve Blankenshi

n2003 demo graphics question

by Steve Blankenshi » Tue, 04 Feb 2003 08:12:38

"Glen Pittman" <glenpittma...@SPAMcharter.net> wrote in message

news:v3r1de30479ua6@corp.supernews.com...

> Steve,

> Care to show us how the ATI performed in relation to the Ti4400?  I have
> been considering a similar upgrade, and would be interested in seeing both
> numbers.

> TIA
> Glen Pittman

Sure, Glen - I'll just dump the entire contents of my Jan 31st post in here.
Most of the FPS #'s are near the bottom.  Have at it, and yell if you have
any questions.  ;-)

(PS - since sticking my Ti4400 back in I've been fooling with o/c'ing it.
Got it at 320/680 ATM, totally stable, and have picked up about 10fps in
NR2K2 & 3 from what I was getting before at the settings I play the games
at.  My play-settings differ from the following maxed-out benchmarks, so
that number doesn't transfer directly.  But o/c'ed, the Ti4400 would've
looked a bit better.  Also, being able to run 16bit and still get AA gives
you another option to gain FPS when you need em.  ATI's working on that
issue, but only time will tell.)

------------------------   reposted
lather  -----------------------------------
I promised to report back on how my experiment with modding an ATI R9500
into an R9700Pro went, so here's the scoop, with lots of FRAPS benchmarks
and notes.

SoftR9700 definitely works, if your card is up to it.  Unfortunately, it
looks like mine was not, as my card suffers a bit from the checkerboarding
effect that is apparently a sign that this was a 9700 intendee that didn't
quite make the cut and got shunted into the 9500 line.  The artifacts mainly
appear in the darker sections of game menus, worst of all in F1-2002 and
GTR-2002, but also in others.  BUT - they also appear to a slight degree in
darkest areas in the games, which is the kicker.  So back to the store it
goes.  C'est la vie... ;-)  But as I had it and thought some others might be
interested in what such a card might do relative to a GeForce 4, I did some
sim benchmarks and have dumped my edited Frapslog.txt file in at the bottom
of this message.

While pretty similar in FPS to my Ti 4400 without the AA and AF turned on,
the ATI card  was impressive in its ability to run at high resolutions AND
levels of AA and AF that would have utterly crippled my GeForce.  But I have
to say the vaunted IQ difference was underwhelming IMHO, and I had to crank
the ATI all they way up to 16X12X32 with 6XAA and 16XAF for it to really
shine.  Which is actually do-able if you've got the CPU for it and are
willing to turn some in-game goodies down.  I took a lot of screenshots for
comparison, and when I get the chance I'll upload them so anyone can have a
look themselves if they're interested.

As for the problems - In-game, D3D suffers much less from artifacts than
OGL, to the extent they're barely noticeable if you don't look for them. But
they're there.  GPL doesn't like the ATI card at all in OGL. It gets all
sorts of nasty artifacts, in addition to suffering the 3.0 WHQL drivers'
inability to do AA in 16bit.  As the ATI driver-swapping routine is at least
as ugly as with NVidia, I haven't gotten into the "leaked" beta's that
supposedly fix that issue.  There were also some issues with crashes in the
NR2003 demo, but that was the game and not the card.  No doubt Papy will
have
that sorted by release.

Here's the Fraps Log with notes and methodology, and note that some of the
tests don't list minor anomalies even though they may have occurred; this
was done the last couple of nights and I might've been a bit
sleep-deprived... ;-)

Hope it's of use to someone!

SB

------------------------ Frapslog --------------------------
System: AMDXP1800/ABITKR7A/256MB/SBAUDIGY/WIN98SE nothing overclocked unless
noted.

All games were initially tested with FRAPS at my usual playing resolution
for my Ti 4400 - 1280X960X32, except GPL at 1280X1024X16 (or otherwise
noted).  ALL in-game settings were on FULL; buttons, sliders, etc. -
everything. I don't normally play with them that way for FPS reasons, but
wanted to stress the cards to show the performance differences at a full
load.  The benchmarks scale well with graphics settings, so the XP1800 was
enough CPU for the purpose of the comparisons, although the AI in GPL slowed
things a bit at Monaco getting round the hairpin.  I wanted to have other
cars visible, so I used race mode where available.  The ATI card was
overclocked to a stable but near-9700 pro level just to test the feasibility
of substitution via SOFTR9700 modding.  The mentioned artifacts appeared at
the default clock speed as well.

Testing Method: (all FPS data taken from in-car views)

GPL - Monaco,latest hi-res graphics for cars and track, back of field of 20;
follow field to T1, then slow for one lap
NR2K2&3(demo) - Michigan, back of field of 11 (to match NR2K3 demo); follow
field to T1, then slow for one lap
F1 & GTR 2K2 - Monaco, back of full F1 & GT fields; follow field to T1, then
slow for one lap
Rally Trophy - Mini/Switzerland/Stage 5
Netkar - newest D3D version, drove one lap of Newbury Track starting from
pit lane

-- NO AA OR ANISO --

CARD #1 - LEADTEK GEFORCE 4 TI4400 128MB - 41.09 WHQL

GPL OGL   Avg: 33.712 - Min: 20 - Max: 38
GPL D3D   Avg: 32.042 - Min: 16 - Max: 37
NR2002 OGL   Avg: 59.975 - Min: 46 - Max: 96
NR2002 D3D   Avg: 48.570 - Min: 39 - Max: 86
NR2003DEMO OGL  Avg: 31.749 - Min: 23 - Max: 52
NR2003DEMO D3D  Avg: 29.084 - Min: 22 - Max: 45
F1_2002    Avg: 33.360 - Min: 22 - Max: 45
GTR_2002    Avg: 33.421 - Min: 15 - Max: 52
RALLYTROPHY  Avg: 91.144 - Min: 67 - Max: 124
NETKAR   Avg: 189.623 -Min: 130 -Max: 223

CARD #2 - SAPPHIRE-ATI R9500 OEM 128MB W/3.3MEM, (MODDED TO R9700 VIA
SOFTR9700 OC@325/295), CAT3.0 WHQL DRIVERS(7192C), "quality" settings for
textures and mipmaps, vsync off, trueform on "application preference"

GPL OGL   Avg: 33.711 - Min: 14 - Max: 38 checkerboarding in dark areas and
panels visible between sky sections
GPL D3D   Avg: 33.677 - Min: 17 - Max: 38
NR2002 OGL   Avg: 36.477 - Min: 28 - Max: 64 some checkerboarding in dark
spots and menu
NR2002 D3D   Avg: 48.694 - Min: 40 - Max: 82 some checkerboarding in menu
NR2003DEMO OGL  Avg: 22.533 - Min: 17 - Max: 41 some checkerboarding in dark
spots and menu, Locked up PC on exiting game (3dconfig showed 111mb of fast
texture memory available. card showed as ATI9700)
NR2003DEMO D3D  Avg: 16.650 - Min: 15 - Max: 22  Locked up PC twice on
exiting game; no anomalies in-game (3dconfig showed 208mb of fast texture
memory available!?! card showed as ATI9700)
F1_2002   Avg: 29.829 - Min: 20 - Max: 39
GTR_2002   Avg: 29.811 - Min: 17 - Max: 47
RALLYTROPHY  Avg: 100.122 -Min: 66 - Max: 148
NETKAR   Avg: 190.578 -Min: 142 -Max: 219

-- 4XAA & 8X ANISO --

CARD #1 - LEADTEK GEFORCE 4 TI4400 as above

GPL OGL  Avg: 33.383 - Min: 18 - Max: 37
GPL D3D  Avg: 32.925 - Min: 15 - Max: 38 (w/menu corruption and some screen
flashes).
NR2002 OGL  Avg: 33.503 - Min: 27 - Max: 44
NR2002 D3D  Avg: 17.598 - Min: 15 - Max: 22
NR2003DEMO OGL Avg: 14.355 - Min: 5 -  Max: 19 (min FPS only for a moment
due to solar effect).
NR2003DEMO D3D  Avg: 7.778 -  Min: 6 -  Max: 10 (screen res froze at game
level & left windows taskbar in middle of screen-had to reboot-did it
repeatedly).
F1_2002   Avg: 6.705 -  Min: 6 -  Max: 8
GTR_2002   Avg: 7.705 -  Min: 6 -  Max: 10
RALLYTROPHY  Avg: 26.760 - Min: 20 - Max: 31
NETKAR   Avg: 31.722 - Min: 23 - Max: 37

CARD #2 - SAPPHIRE-ATI R9500/9700 as above

GPL OGL   Avg: 32.678 - Min: 13 - Max: 38 checkerboarding in dark areas and
panels visible between sky sections.
GPL D3D  Avg: 33.634 - Min: 17 - Max: 38 noted transparent trees at
landmark.
NR2002 OGL   Avg: 35.467 - Min: 28 - Max: 65 slight checkerboarding.
NR2002 D3D   Avg: 37.923 - Min: 34 - Max: 46
NR2003DEMO OGL Avg: 23.492 - Min: 11 - Max: 47 very slight checkerboarding.
NR2003DEMO D3D Avg: 15.648 - Min: 14 - Max: 18 lockup on exit as with Ti
4400 in D3D with 4XAA & 8XAF on.
F1_2002   Avg: 14.382 - Min: 14 - Max: 16 - double the Ti 4400.
GTR_2002   Avg: 14.473 - Min: 12 - Max: 17 - double the Ti 4400.
RALLYTROPHY  Avg: 71.266 - Min: 50 - Max: 85 - check this out compared to
the Ti 4400. Roughly 3X the FPS!
NETKAR   Avg: 110.421 -Min: 78 - Max: 123 - Holy Cow; nearly 4X the FPS of
the Ti 4400!

MISC OTHER @ 4XAA & 8X ANISO

Ti4400          LFS (N) Avg: 38.478 - Min: 21 - Max: 66
R9500/9700 LFS (N) Avg: 38.413 - Min: 19 - Max: 65  obviously cpu-limited!
(test = one lap in a race w/8 AI).

MISC 6XAA & 16X ANISO (all on ATI card)

RALLYTROPHY  Avg: 62.993 - Min: 56 - Max: 77
LFS (N)            Avg: 34.835 - Min: 20 - Max: 55
NR2002 OGL   Avg: 39.442 - Min: 31 - Max: 60
NR2002 D3D   Avg: 26.410 - Min: 21 - Max: 37
NR2003DEMO D3D Avg: 47.254 - Min: 35 - Max: 60 NOTE: no shadows on cars, no
specular or solar effects, med mirror - turned these off for stability and
got NO LOCKUP!
NR2003DEMO D3D Avg: 28.850 - Min: 23 - Max: 37 no shadows on cars, all else
on high - still no lockup!
GTR_2002    Avg: 7.957 -  Min: 8 -  Max: 10 - almost down to half the
performance at 4XAA & 8XAF
GTR_2002    Avg: 11.896 - Min: 10 - Max: 14 shadows, effects and other
vehicles on medium.

BELOW at 1600X1200X32(GPL 16X12X16) on ATI card, with 6XAA & 16X ANISO, all
texture and mipmap setings on highest quality: in-game tweaks as noted. FULL
POWER!!! ;-)

NR2002 OGL   Avg: 35.139 - Min: 27 - Max: 54
NR2003DEMO OGL Avg: 22.155 - Min: 9 - Max: 33 no shadows on cars to avoid PC
lockup, all else on high.  min FPS only for a moment due to solar effect.
NR2003DEMO OGL Avg: 26.607 - Min: 20 - Max: 50 no shadows on cars, & no
specular or solar effects.
NR2003DEMO OGL Avg: 31.457 - Min: 23 - Max: 50 same as above w/medium mirror
detail.
GPL D3D  Avg: 34.081 - Min: 21 - Max: 38 detail slider at about 80% like I
usually have it set.

Larr

n2003 demo graphics question

by Larr » Thu, 06 Feb 2003 04:59:04

Oddly enough, Don might be right.

For the first time ever I'm seeing faster frame rates with D3D instead of
OpenGL.

Though I still say the graphics under OpenGL are superior in quality.

Larry



> Sounds like your playing in OGL, switch to D3D and you won't have the slow
> down.
> Don


> > Playing around with the eye candy at talladega, with solar effects on
> found
> > that any time i went into the turn where I should be getting sun glare,
> fps
> > drops down to 4-7. Soon as I get past it, fps jumps back up.

> > Video card is a gf ti 4200. Anyone care to guess whether this is just a
> demo
> > problem, or is that really all i can expect to get from this card?


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