But not in terms of modelling the camber and crown of the road - I think
this is unique to GPL and is one of the things that makes it so
realistic/challenging to drive.
- Michael
Something Papyrus has always done really well. I remember getting almost
seasick through the Laguna Seca corkscrew the first time I played ICR.
There is one quite good version of Mosport for GP2 available on the 'Net,
but without the camber changes it just isn't Mosport. Turn 2 at Mosport is
a white-knuckle, off-camber, blind-apex, downhill monster. This thing eats
Formula Fords for breakfast and lunches on Trans-Am Camaros. I have seen
cars lose it so completely at this corner that the ended up over the fence
and in the brush. I wish my notebook had the power to run GPL, or even CPR
as I see someone has built a very convincing Mosport for it as well, and it
is a good hot-lapping sim after all.
Stephen
<snip>
I have had the pleasure of doing time trials at Mosport in a fire
breathing, race prepped, aftermarket supercharged Porsche 911C4 putting
out 450+ b.h.p.. I used to participate in the "driver instruction" events
held by the PCA (thinly veiled excuse for going as fast as you can without
hitting anybody else, but not actually racing each other). I have driven
Mosport, Watkins Glen, St. Jovite (Mt. Tremblant), Shannonville and a
couple others.
Mosport was terrifying! The first year I was in the PCA I had to drive
with an instructor belted in the passenger seat (ahhh.... to reminisce
about those five point belts!.... doh! forgot to close the door when
waiting in the pits.... <honk> <honk> (sheepish grin) "Errrr.... could
you close the door for me so I don't have to undo the belts?"). :)
Before that, though, I had to go for a run as a passenger in the
instructor's car -- a 928 if I recall correctly. The first time ever that
I went around 2a and 2b I thought I was going to die, roll, buy it --
whatever -- and that the car was going to end up in the rhubarb. The
sheer drop off, the off camber left corner, the total lack of visibility
before the corner all make it a hair raising experience.
GPL does model it nicely; however, when driving in RL I was much more
aware of the acute altitude change in 2a and b than I am in GPL but that
must just be because of the lack of sensory input inherent to all driving
sims. In GPL if (when!) I spin on that corner and look backwards *up* the
hill then it is really apparent how much of an elevation change there is.
Way to go Papyrus! Too bad the 'Glen doesn't have the toe and heel of The
Boot. Maybe it didn't exist in '67.
Cheers all and remember:
hell bent for leather and ass over tea kettle!
Otherwise its just a Sunday drive. :b
Gian.
It's eaten me more times than any other corner on this track on GPL - its
*really* difficult to pick the exact turn-in point as the track is dropping
away!
- Michael
>It's eaten me more times than any other corner on this track on GPL - its
>*really* difficult to pick the exact turn-in point as the track is dropping
>away!
>- Michael
Eldred
Use the groove as your guide to braking. When it gets really black,
shift down to 2nd and move to the left -- I may even get the LF
on the grass sometimes.
Mosport is another of my favorite tracks -- my Ferrari loves it too :)
Overall, the groove is very helpful in determining corner speeds.
If the groove is kinda-dark (but not pitch black) slow down a bit.
When it is pitch-black, you better be in 2nd :) This is especially
helpful at the 'ring.
Jason.
> >>Turn 2 at Mosport is a white-knuckle, off-camber, blind-apex, downhill
> >monster. >This thing eats Formula Fords for breakfast...
> >It's eaten me more times than any other corner on this track on GPL - its
> >*really* difficult to pick the exact turn-in point as the track is dropping
> >away!
> >- Michael
> If that's the corner I *think* it is (I'm at work now), I've NEVER made it
> through there clean.... :(
> Eldred
I won't flame you, but the Ubisoft track engine is probably the worst I ever
saw...
No camber, no elevation (like per example Zandvoort in GPL), no banking.
The bumps are not really modeled like I said 1week ago. It's a flat track,
but in the track data you have XYZ position for canned bumps on the track.
And I didn't even started to talk about track innacuracies who are frequent
;-(
- Fran?ois Mnard <ymenard> Good race at the Brickyard!
- Official Mentally retarded guy of r.a.s.
- Excuse me for my English (I'm French speaking)
- Sponsored by http://www.racesimcentral.net/
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
GPL tracks RULE. I can't wait to get to the Ring. I'll record a lap on video
and compare it with the game.
And braking points, although sometimes you can brake later - I wouldn't like
to do without it.
- Michael
>And braking points, although sometimes you can brake later - I wouldn't like
>to do without it.
>- Michael
Eldred
T1(right) - groove / distance to turn
T2(left) - groove / distance to turn
T3(right) - groove / cement on right
T4(left) - groove / distance to turn
T5(right) - second telephone pole in the groove
T6(right) - Mailboxes on left
T7(left) - groove / distance to turn
T8(right) - 2nd box thingy in the groove on the left. (is it a box or a message
board? hehe)
These are from memory.
Jason.
> >>Overall, the groove is very helpful in determining corner speeds.
> >And braking points, although sometimes you can brake later - I wouldn't like
> >to do without it.
> >- Michael
> How do you guys find braking points at Silverstone? The only thing *I* see to
> use is the racing groove. That's fine when no one's in front of me. When I'm
> behind someone, I can't see the braking point until too late. There aren't any
> TRACKSIDE markers in most of the turns. That drives me crazy.....
> Eldred