the game. Thats why its in the earlier championship. Just practice it
.Thats all.
-- JB
Was this running GTQ series with the Advanced Options Editor, not for
example GT3 with an improved GTQ car? Can't say really that the GTQ
series is very hard, EVEN with realistic handling and max difficulty
(though the other championships sure are!).
What kind of laptimes are you making?
Dave
Sardian uesd to***me off too. I went away and practised at Mosport,
geared my 911 kinda low, took most of the wing off and one day magically I
was faster than the AI cars. Went back to Sardian, qualified P1 and won by
40 sec (and I spun three times during the race) on the short race.
For me, the key to Sardian is the left sweeper/right hairpin combination
near the end of the lap. The AI cars are terrible through there. Keep it
floored in third for the left, shift to second, nail the brakes (buy ABS!),
sharp and early right turn then floor it. I was making up a few seconds per
lap on these corners.
This was on Medium AI difficulty.
Dale.
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>Sardian uesd to***me off too. I went away and practised at Mosport,
>geared my 911 kinda low, took most of the wing off and one day magically I
>was faster than the AI cars. Went back to Sardian, qualified P1 and won by
>40 sec (and I spun three times during the race) on the short race.
>For me, the key to Sardian is the left sweeper/right hairpin combination
>near the end of the lap. The AI cars are terrible through there. Keep it
>floored in third for the left, shift to second, nail the brakes (buy ABS!),
>sharp and early right turn then floor it. I was making up a few seconds per
>lap on these corners.
>This was on Medium AI difficulty.
>Dale.
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>> Pardon my profane alliteration, but I just can't seem to master the
>> Sardian Park track. The best I can do in qualifying with a
>> mildly-modified GTQ 911 is dead-last with the AI difficulty set to
>> Max. I've been doing a lot of GPL lately, so I fired up SCGT feeling
>> confident and***y, and was promptly humbled by this track. Any tips
>> on setups for this track? I've tried all kinds of different things,
>> with varying success -- but nothing truly satisfactory, IMO.
>> -- JB
>>I assume we're talking GTQ AI cars here...
My ISP's news server blew a gasket today. It was reporting that postings
weren't being accepted. In reality, the server was actually caching the
failed messages then released them a few hours later and... well you see the
results.
Dale.
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But I do agree with you about the left turn right hairpin combo and the
lack of speed by the AI through them. To me it seems that Sardian Park
is a track with "combo corners". Take for instance the first 3 corners
of the track. If you come in too hot to the first turn it leaves slow,
and in a bad position for turn 2, forcing the car to shift weight
extremely fast and voilently, losing all traction, then you do the same
thing immediatley after turn 2 for turn 3, and you need to get off of 3
well so you can go full throttle through turns 4 and 5 in 3rd and 4th
gear respectivly. then you have the 2 turn combo after the jump and
downhill section. You have to be extremely careful here not to come in
to fast or you will either throw too much weight to the right when you
hit the first left hander and possibly lose control, or end up in the
sand at the bottom in the right hander. But you can't come in too slow
or you will lose a TON of time there, and risk the back end coming
around as you try to punch it a little early out of the right hander.
Then you come upon turns 9 and 10, the ones you descibed in your post.
Again a very important combo to nail every time because of the fact that
you CAN gain a lot of time on the AI here. Keeping it running it at high
revs in 3rd is probably the best, but DON'T get caught braking too late
for turn 10, or an otherwise great lap is tossed out the window, and you
have to start all over again. So try to nail those combos and try to set
up a car that handles a lot of quick weight transfer really well.
My problem is not a matter of mastering the track, I don't think --
it's more a matter of getting the car setup to handle properly at the
right points. I've turned 0:55:77 laps in a fully-modified GTQ BMW M3
-- maybe not fair to compare that to a slightly-modified GTQ 911, but
I do know I can definitely handle the track at speed.
In comparison to the M3, the Porsche 911's handling and balance just
doesn't seem as adaptable, and I can't find a good setup. Just so you
know what I'm driving, I've got the following mods, but my best lap
time with this car at Sardian park is a 1:00:44 lap in qualifying
(which is good for last place on the grid):
Level 2 Weight Reduction
Level 3 ABS
Level 2 Suspension upgrade
Level 1 Muffler and pipes upgrade
Level 1 Tires
These mods give me a 287 Hp GTQ Porsche 911 with 261 ft/lbs of torque,
weighing in at 2768 lbs.
At any rate, I can be fast on this track, but in trying to run a GTQ
career season with the opponent difficulty set to MAX, I just can't
get the Porsche set-up right for the Sardian track. I was able to win
both the pole and the race in the first event at Chatham in the 911
(again, with difficulty set to MAX), but I just can't get the Porsche
to run fast at Sardian Park.
This is why I'm specifically interested in setup tips for the 911 --
I really don't think my problem here involves mastering driving
techniques for the track or lack of familiarity/practice on this
circuit, so I'm not really looking for driving advice. I can snag the
pole and win easily with the AI difficulty set to medium, so I think I
have the practice and track time issues down pat.
Lots of tech info about about setups and such is available for GPL on
the Web (and in this NG), but it seems that all I can find for SCGT is
eye-candy. Eye-candy is great, don't get me wrong, but more technical
stuff like setups and such would be nice, I think.
-- JB
On Thu, 1 Jul 1999 10:16:11 -0700, "THOMAS A BASTIAN"
>> Pardon my profane alliteration, but I just can't seem to master the
>> Sardian Park track. The best I can do in qualifying with a
>> mildly-modified GTQ 911 is dead-last with the AI difficulty set to
>> Max. I've been doing a lot of GPL lately, so I fired up SCGT feeling
>> confident and***y, and was promptly humbled by this track. Any tips
>> on setups for this track? I've tried all kinds of different things,
>> with varying success -- but nothing truly satisfactory, IMO.
>> -- JB
-- JB