rec.autos.simulators

Nascar2002+Graphics Card

Paul Jage

Nascar2002+Graphics Card

by Paul Jage » Mon, 05 Aug 2002 09:32:24

Hope someone can help. Just upgraded my computer, particularly for Nascar
2002, but now when I have 'pitcrew' sounds there is the occasional hiccup in
the graphics. The FPS do not seem to change (they are around 48 to 52 at
1024x32 colours x Quincunx AntiAliasing). Never had this before, but I
wondered whether this is a graphics driver issue?

I have just added an Athlon 2200+ chip/motherboard and a Geforce4 4600
graphics card (using the upto date 29.42 drivers), to the Sonicfury sound
card I already had and 512mb of DDR ram.

Any help for this frustrated soul would be appreciated.

PJ

Tom Pabs

Nascar2002+Graphics Card

by Tom Pabs » Mon, 05 Aug 2002 09:54:21

Paul....

Not that those FPS numbers are bad....but that system should be running
somewhere around "double" those FPS numbers at 1280 or 1600 res (32bit) in
OGL.

TP


Joachim Trens

Nascar2002+Graphics Card

by Joachim Trens » Mon, 05 Aug 2002 17:24:41

could be a resource contention on the PCI bus, something in that ballpark.

Try setting

[SPCC]
EnableStreaming=0

in app.ini. This will reduce the quality of some voice sounds a bit, but
could
cure the prob.

Achim


Paul Jage

Nascar2002+Graphics Card

by Paul Jage » Tue, 06 Aug 2002 01:47:35

Tom, you have got me a bit worried - you think I should be getting double my
50FPS? What can I be doing wrong? (I have used Geforce Tweak)

PJ

Paul....

Not that those FPS numbers are bad....but that system should be running
somewhere around "double" those FPS numbers at 1280 or 1600 res (32bit) in
OGL.

TP

Joachim Trens

Nascar2002+Graphics Card

by Joachim Trens » Mon, 05 Aug 2002 20:11:06

Paul, it should be double your 50 if you're running with FSAA and Aniso
disabled.

If you've enabled and maxxed all graphics and sound Quality settings in
N2002 except Reflections and have done the same in the Nvidia drivers, i.e.
use FSAA, Aniso with Quality optimisation, Texture Sharpening etc.,
depending on the track and track location where you measure the fps you

Achim


Kevin Web

Nascar2002+Graphics Card

by Kevin Web » Mon, 05 Aug 2002 22:25:09

Not at 32 bit they shouldn't.  Thats about right


> Paul....

> Not that those FPS numbers are bad....but that system should be running
> somewhere around "double" those FPS numbers at 1280 or 1600 res (32bit) in
> OGL.

> TP



> > Hope someone can help. Just upgraded my computer, particularly for
Nascar
> > 2002, but now when I have 'pitcrew' sounds there is the occasional
hiccup
> in
> > the graphics. The FPS do not seem to change (they are around 48 to 52 at
> > 1024x'32' colours x Quincunx AntiAliasing). Never had this before, but I
> > wondered whether this is a graphics driver issue?

> > I have just added an Athlon 2200+ chip/motherboard and a Geforce4 4600
> > graphics card (using the upto date 29.42 drivers), to the Sonicfury
sound
> > card I already had and 512mb of DDR ram.

> > Any help for this frustrated soul would be appreciated.

> > PJ

Kevin Web

Nascar2002+Graphics Card

by Kevin Web » Mon, 05 Aug 2002 22:29:58

Your about right on the money actually.  Maybe a few low but not much for
two reasons.  FSSA and 32 Bit resolution.  32 bit adds so little over 16 Bit
visually but really hurts FPS in the process.  Run the game at 16 Bit.  FSAA
on the other hand is worth the hit.  My config

4X FSAA all candy on.  The only thing I do is run 32 cars ahead, 8 behind
and 10 sounds.  Everything else is maxed and 1280X960.  No Ansiotropic
filtering.  Never get below 40 FPS coming off turn 4 with full field.  50-70
in race and over 100 by myself on track.
Oh.  XP1700 GeForce4 4600



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