Lutrell :-)
Lutrell :-)
>Lutrell :-)
System :
Dell Dimensions XPS R450
nVidia TNT 16 meg
CL VD2 12 meg
128 megs 100 Ram
Turtle Beach 320
Lansing ACS 495 Speakers
19" .26 monitor
All details on, maxed out every slider I could find.
It will " run " in 1600x1200, but starts out at <10 fps in the pits, but
kicks up to the mid 20's while running alone. but it's VERY detailed.
African Pits, the OGL is getting 24, while the VD2 is showing 36. These are
from outside the car. Once it is moving, they both hold pretty steady in
the 34> range, regardless of what's going on.
But I don't know that these are fair tests, due to the fact that the OGL
looks SO much more detailed. It is like comparing one system running N2
with the Asphalt and Grass off with the other system having it turned on.
the colors look so much deeper on the OGL. To me.
The VD2 was yanked out of my old P200, and since the OGL version runs so
well, it will probably get put back. Gotta free up a PCI slot for that TV
card!!
It is worth seeing. If Nvidia works with Papyrus to get this patch out of
beta and into actual production.. it will be ALOT better than the glide
version.
you do need to read the readme file as it will explain that the User
Interface is horrible. But it you can 'hunt and peck' your way to where the
green button should be, you will be able to race and see for yourself.
>Lutrell :-)
- Eric
>you do need to read the readme file as it will explain that the User
>Interface is horrible. But it you can 'hunt and peck' your way to
where the
>green button should be, you will be able to race and see for yourself.
>- Eric
>>you do need to read the readme file as it will explain that the User
>>Interface is horrible. But it you can 'hunt and peck' your way to
>where the
>>green button should be, you will be able to race and see for yourself.
Oh, the reference drivers have nice menus, but like you said, only 640x480
is currently working. Will keep the bad menus and nice game play and just
bide my time.
Just in case anyone wonders why I go through all the trouble when I could
just run it in 3dfx mode.... Well, if you had seen it, you wouldn't have to
ask.....
Jerry Morelock
>It is worth seeing. If Nvidia works with Papyrus to get this patch out of
>beta and into actual production.. it will be ALOT better than the glide
>version.
>you do need to read the readme file as it will explain that the User
>Interface is horrible. But it you can 'hunt and peck' your way to where
the
>green button should be, you will be able to race and see for yourself.
I agree with everything you say there. I am running the same two
cards and the game looks fantastic in replay mode and OpenGL. I
cannot be sure, but it looks like the replays run faster in OpenGL
than Glide. Is there any known way to get a frame counter in the
replays?
Oh, I am running the PCI V550 while the AGP slot sits empty because
that is what CompUSA sent me. (I won that free V550 they were giving
away and they did not ask which bus I wanted).
Clark A.
On Sat, 24 Oct 1998 19:20:59 -0400, "Jerry Morelock"
Thanks,
doktorB
- Eric
Jerry Morelock
>Thanks,
>doktorB
Michael.
> Just in case anyone wonders why I go through all the trouble when I could
> just run it in 3dfx mode.... Well, if you had seen it, you wouldn't have to
> ask.....
Yes. I have this card installed. Patch installs and works like a
average everything on in single race play, 19 AI cars in practice, no
trafic visible on horizon. (K6-2 300)
It does, but Stealth II S220 still outperforms it in GPL by a mile. If
GPL is a priority stick with the Rendition. With anti-aliasing ON it
does 36 vs the Vipers 25fps average on my PC, and in 800x600.
So what's so great about the OGL version?
Michael.
> I don't suppose you tried it with the 3dfx OpenGL drivers? Just a
> thought. Hmmm... I've got the drivers here; should try it myself and
> see.
> Michael.
> > Just in case anyone wonders why I go through all the trouble when I could
> > just run it in 3dfx mode.... Well, if you had seen it, you wouldn't have to
> > ask.....
Clark A.
>Michael.
>> Just in case anyone wonders why I go through all the trouble when I could
>> just run it in 3dfx mode.... Well, if you had seen it, you wouldn't have to
>> ask.....