rec.autos.simulators

N2002: The Martinsville bug

Colin Harri

N2002: The Martinsville bug

by Colin Harri » Wed, 29 May 2002 16:46:21

Chaps, someone's told me that there might be a bug in an online race at
Marty, something to do with the pace car? Can you tell me what it is, and if
there's a workaround? (Also, if you've had a non-bug race there, I'd like to
know too!) My league's there next week...

--

Colin
ICQ 25485061
FFRL Triv: http://www.racesimcentral.net/
FFRL: http://www.racesimcentral.net/

Goy Larse

N2002: The Martinsville bug

by Goy Larse » Wed, 29 May 2002 16:48:21


> Chaps, someone's told me that there might be a bug in an online race at
> Marty, something to do with the pace car? Can you tell me what it is, and if
> there's a workaround? (Also, if you've had a non-bug race there, I'd like to
> know too!) My league's there next week...

"Might be a bug".....you've got a way with words Colin :-)

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

MadDAW

N2002: The Martinsville bug

by MadDAW » Wed, 29 May 2002 18:49:54

Only known workaround is no yellows. Some have reported getting lucky and
not having an atttack of the red machine of death, but not to many.

MadDAWG

SimRace

N2002: The Martinsville bug

by SimRace » Thu, 30 May 2002 00:11:56



Yeah, you could say that, our league race went like this: Pace car pitted on
PACE LAP (lol) so we got an extra lap in before the initial green flew.
First yellow, all was well. 2nd yellow, pace car came out and in an attempt
to catch the leader, flew around the track at over 140mph. Plowed through
some guys knocking them into oblivion, even had some*** off the fences
before he was done.

We had to restart and run with no yellows.

I have heard some folks say they can get through a race ok, but if a yellow
comes out and the leader is not the first person to take the flag, then the
pace car will wreck everyone between him and the leader and may not stop
there...


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