check out this thread that ive posted over on the n2003 forum.
most of the games now can supply excellent 3d when configured properly, with
a decent refresh rate, and a good monitor (the phosphors need to darken
quickly after theyve been e***d - OOH!)
pics from my setup (and my config file) for n2003, f1c and Doom3 check this
:)
back in the day someone wouldve made a whole new game with that Doom 3
Alpha.
pez
> Hey, *I* have eDimensional 3D glasses and would welcome a sim (other than
> the hoary Mobil 1 RC) that looks "awesome" with 'em.
> > please ignore (not that the 1 other person in the world who runs in 3d
has
> > read this yet!), still needs tweaking.
> > pez
> > > just copy this into a text file called GTRDemo-001.txt
> > > AppName='GTRDemo'.162
> > > 2004-5-8, 14:6:19.162 HW TnL
> > > 2004-5-8, 14:6:19.162 StereoConvergenceMultiplier=5.00000000
> > > 2004-5-8, 14:6:19.663 StereoSeparation=0.15316302
> > > 2004-5-8, 14:6:19.953 StereoConvergence=0.25505638
> > > MinRHW=9999.00000000 (farthest), MaxRHW=-9999.00000000 (closest)
> > > 2004-5-8, 14:6:19.963 Suggested StereoConvergenceMultiplier=5.00000000
> > > 2004-5-8, 14:6:19.963 Suggested Infinity RHW=0.00195986
> > > 2004-5-8, 14:6:19.993 LaserSight disabled
> > > 2004-5-8, 14:6:19.993 DX version=800
> > > 2004-5-8, 14:6:19.993 Vertex Shaders used: no
> > > 2004-5-8, 14:6:19.993 Render targets in texture: yes
> > > 2004-5-8, 14:6:19.993 Ortho projection used: no
> > > 2004-5-8, 14:6:19.993 HW/SW(percents) TnL primitives: 100/0
> > > 2004-5-8, 14:6:19.993 ======================
> > > its groovy!
> > > pez