rec.autos.simulators

N4 - Still No Accelerated Wear Option!!

Wes

N4 - Still No Accelerated Wear Option!!

by Wes » Sat, 10 Feb 2001 12:47:55

WHY does Papyrus still insist on not allowing us to speed up wear and gas
consumption in their NASCAR games??  NASCAR Heat has it and it is great
because I can finally run a race with required pit stops without driving
forever.  In NASCAR Racing 1 you could actually reduce the fuel load, but
not since....

-Wes

Don Burnett

N4 - Still No Accelerated Wear Option!!

by Don Burnett » Sat, 10 Feb 2001 13:41:13

You can speed up tire wear, just slam on them brakes some :)

Seriously though, I don't know if there is a reason why, yes I know Heat had
it in it, I personally never used it myself, I wanted real time tire wear
and fuel usuage, rather than an exagerated one. I can say I haven't seen
many people ask for it in the forums.
--
Don Burnette


Rich

N4 - Still No Accelerated Wear Option!!

by Rich » Sat, 10 Feb 2001 16:01:29

have you examined the track.ini file ?

track_tire_heat = 0.95
track_tire_wear = 1.12                          ;> 1.0 means more
wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear
track_asphalt_grip = 0.98                       ;> 1.0 means more
grip.  This shouldn't have to change by more than +- 0.05
track_concrete_grip = 1.00                      ;> means more grip.
Again, keep between about 0.9 and 1.05
track_north_angle = 280                         ; angle of true north
in degrees



>>WHY does Papyrus still insist on not allowing us to speed up wear and gas
>>consumption in their NASCAR games??  NASCAR Heat has it and it is great
>>because I can finally run a race with required pit stops without driving
>>forever.  In NASCAR Racing 1 you could actually reduce the fuel load, but
>>not since....

>>-Wes

>If you lock up the brakes in N4, you can damage your tires
>leading to a blowout. Does Heat model that?

Todd Sorense

N4 - Still No Accelerated Wear Option!!

by Todd Sorense » Sat, 10 Feb 2001 20:18:33

Yep.



> >WHY does Papyrus still insist on not allowing us to speed up wear and gas
> >consumption in their NASCAR games??  NASCAR Heat has it and it is great
> >because I can finally run a race with required pit stops without driving
> >forever.  In NASCAR Racing 1 you could actually reduce the fuel load, but
> >not since....

> >-Wes

> If you lock up the brakes in N4, you can damage your tires
> leading to a blowout. Does Heat model that?

Sébastien Tixi

N4 - Still No Accelerated Wear Option!!

by Sébastien Tixi » Sat, 10 Feb 2001 20:26:13



>Yep.




>> >WHY does Papyrus still insist on not allowing us to speed up wear and
>> >gas consumption in their NASCAR games??  NASCAR Heat has it and it is
>> >great because I can finally run a race with required pit stops
>> >without driving forever.  In NASCAR Racing 1 you could actually
>> >reduce the fuel load, but not since....

>> >-Wes

>> If you lock up the brakes in N4, you can damage your tires
>> leading to a blowout. Does Heat model that?

Yes ! And on of the "Beat the Heat" mission is to finish the race with very
weared tire without blowing it

--
Seb
Game Developer
GPLRank -41.68
http://magicfr.multimania.com

ymenar

N4 - Still No Accelerated Wear Option!!

by ymenar » Sat, 10 Feb 2001 20:41:22


> WHY does Papyrus still insist on not allowing us to speed up wear and gas
> consumption in their NASCAR games??  NASCAR Heat has it and it is great
> because I can finally run a race with required pit stops without driving
> forever.  In NASCAR Racing 1 you could actually reduce the fuel load, but
> not since....

I understand why some people would enjoy such thing, but I seriously never
used those options (NH, F1 sims, etc...).  If I set the race for 40%, then
I'll go with realism and think my race strategy in favor of 40%, not trying
to fit a 100% race tyre wear and fuel strategy into it.

I mean it's not like it takes forever until you pit.  22gallons are pretty
fast over when your racing seriously.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- People think it must be fun to be a genius, but they don't realise how
hard it is to put up with all the idiots in the world.

DTP

N4 - Still No Accelerated Wear Option!!

by DTP » Sat, 10 Feb 2001 22:36:47

So if you can adjust the tracks grip level, it's gonna be a *** keeping
the hotlap competitions honest. Or am I missing something here?

--
                                   See ya in the pits,
                                           Deano

I have a terrible memory. In fact my memory's so bad I can't remember how
long it's been since I've forgotten anything.


> have you examined the track.ini file ?

> track_tire_heat = 0.95
> track_tire_wear = 1.12 ;> 1.0 means more
> wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear
> track_asphalt_grip = 0.98 ;> 1.0 means more
> grip.  This shouldn't have to change by more than +- 0.05
> track_concrete_grip = 1.00 ;> means more grip.
> Again, keep between about 0.9 and 1.05
> track_north_angle = 280                 ; angle of true north
> in degrees



> >>WHY does Papyrus still insist on not allowing us to speed up wear and
gas
> >>consumption in their NASCAR games??  NASCAR Heat has it and it is great
> >>because I can finally run a race with required pit stops without driving
> >>forever.  In NASCAR Racing 1 you could actually reduce the fuel load,
but
> >>not since....

> >>-Wes

> >If you lock up the brakes in N4, you can damage your tires
> >leading to a blowout. Does Heat model that?

Mike Ki

N4 - Still No Accelerated Wear Option!!

by Mike Ki » Sun, 11 Feb 2001 20:44:38

Along with what the original poster was saying, if the game supported this
feature in code, then the changes would be consistent for everyone. So if a
league race had settings of 25% laps, wear adjusted to 100%, you wouldn't have
to worry about someone incorrectly setting values in the .ini file.

Rant On
        Don't mind me, but I think this is a common problem in a lot of games    
today. Developers should realize that not everyone has hours of uninterrupted
game time on a regular basis. I really enjoyed Diablo II, but realized ,that
for me, it was only worth playing when I had 1-2 hours of time set aside. A
quick 15-20 minute session got me nowhere. Racing is a little different,
because you can always practice 10-20 laps, but it would be nice to be able to
compress a race down to an hour or so, and still require fuel and tire
management.
Rant Off

> have you examined the track.ini file ?

>> track_tire_heat = 0.95
>> track_tire_wear = 1.12 ;> 1.0 means more
>> wear, i.e. 2.0 is twice normal wear, 0.5 is half normal wear
>> track_asphalt_grip = 0.98 ;> 1.0 means more
>> grip.  This shouldn't have to change by more than +- 0.05
>> track_concrete_grip = 1.00 ;> means more grip.
>> Again, keep between about 0.9 and 1.05
>> track_north_angle = 280                 ; angle of true north
>> in degrees



>> >>WHY does Papyrus still insist on not allowing us to speed up wear
>> >>and gas consumption in their NASCAR games??  NASCAR Heat has it and it is
>> >>great because I can finally run a race with required pit stops
>> >>without driving forever.  In NASCAR Racing 1 you could actually
>> >>reduce the fuel load,


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