Well, when Papy launched Hawaii, you could have said only 10% of computer
gamers were online then too. A decade or so later, without the online
community, there would be NO computer auto racing to speak of.
But let's say yer right: only 10% of console gamers are online. That makes
it about 25 million online players. Or let's say that only 10% of console
racers are online. That puts the figure at about 10 million. That's
nothing to sneeze at...and it's a market that will continue to grow.
"Car guys" like the readers of Car and Driver, Road & Track etc., are, by
and large, computer illiterate. They *might* be coaxed to try a racing game
on a console (as opposed to a PC or even a Mac), but they'd rather compete
against carbon-based intelligence, not silicon. (All this is based on
well-known demo metrics.) Therefore, car guys are more likely to play
console racing games if they can race against flesh & *** opponents. The
holy grail or all racing games is to attract as many car guys as computer
geeks, thus doubling the market.
Sony and Microsoft each made 2 huge mistakes. Sony's was to include dial-up
in their online game plan, which seriously limits what they can do online
(maybe just as well: FPSs, flight sims and racing games don't work well on
consoles, thanks to controller issues). Microsoft's was not to include FF
in their psuedo-DirectX support, with the result that no wheel mfr. will
bother to make anything more than a Mad Katz, entry-level controller for
racing games. I know; I've interviewed them.
The market is there. Sony/Polyphony has sold 38 million copies of Gran
Turismo. At $50 a pop, that's $1,900,000,000 at retail. Compare that to
Star Wars, Spider-Man, Shrek, Titanic, Gone With the Wind, whatever...and
divide by the development cost. Now tell me Sony isn't interested in
attracting 10% of that universe to online ***. Or that Logitech wouldn't
like to sell 10% of them $100 wheels.
Q.E.D.?
> On Thu, 10 Mar 2005 11:48:40 GMT, "Steve Smith"
> >Motorsport. I had thought GT4 would win hands down, but since Sony
dropped
> >multiplayer, I'm not so sure.
> Come on now. No one cares about console multuplayer but game reviewers
> and Microsoft. At MOST ten percent of console gamers are even
> connected. The idea that it's even important to a console game
> (outside of multiplayer-focuses exceptions like Halo 2) is nothing
> less than a myth invented by the *** media.
> If you look at the business case, as a game developer, there is
> currently no justification for doing online for most games. The only
> error Sony made with GT4 was including online from the beginning.