I've been assuming the problem is processing the other cars, which is why
it's mainly a problem at the start when they are all together, at least
nowadays with hardware 3D acceleration. What I would do (were I to spend 4
years of my life writing a racing sim) is scale the rate at which the
position of the AI cars is calculated when the processor gets busy. It's
very nice that the AI takes different lines and makes mistakes and so on,
but it's not essential. If it is the drawing of the other cars that is the
problem then perhaps it wouldn't be too unsettling if the detail level of
the cars dropped.
I agree with you about the detail level of the circuit, I find it
distracting on the few times I've played Nascar2 the way the stands come and
go (is that why GPL doesn't do that?), or the way the world blinks out of
existence at a certain distance in the mirror in SCGT. I suppose that the
developers try things out and make a choice of lesser evils, thinking
particularly of the profile of their customers. For 99% of the people who
buy GP3 it is just a game, not the matter of life and death it sometimes
seems to be in R.A.S. For them, an occasional slight slowdown is not a
problem, and certainly is not going to make them go out and spend s or
$$$s on a major PC upgrade.
Most of them won't have wheels so being able to drive using the keys is
essential (ignoring "certain prominent people" who use joysticks). Which is
why GP3 will be (is already according to the advance order figures) the
commercial success that GPL never could have been.
Tony Whitley
(Now maybe I can have another go at getting near 8:30 at the 'Ring. Please.
Before Friday)