rec.autos.simulators

GP3 "SlowMo"

Jo Hels

GP3 "SlowMo"

by Jo Hels » Wed, 26 Jul 2000 04:00:00


>I see no problem with SLowMo at all.
>Firstly I never exactly could eck out any advantage by using it so I
>basically didn't.
>GP2LAP I think was the util to check laps for such things in GP2, and was
>used for a few leagues and hotlap competitions.

>Just like the tracks and jams, they seem editable with a little work (from
>what I hear), Wouldn't it be possible to come up with a GP3LAP util?

Well, actually I have always been in close contact with the developers
of GP2LAP (there's even more to it...) The thing is that GP2LAP was
more than just a simple patch. It "hooks into" GP2 and monitors all
kinds of variables (like PO) in realtime. But Rene Smit (one of the
developers) told me that it could be impossible to use the same
approach since GP3 is running in Windows and no longer in pure DOS.

But it IS very early still. Maybe we are lucky and they can QUICKLY
find ways to make a GP3LAP?

JoH

SKur

GP3 "SlowMo"

by SKur » Wed, 26 Jul 2000 04:00:00

the only time i never get slomo is when i am in practise

i find the Ring, and spa present more slomo effects in a race than anywhere
else.. seems like whenever u have a very wide view (comin out of la source) is
where its at its worst

Martyn_D


> On Tue, 25 Jul 2000 13:02:42 +0100, "Tony Whitley" <t o n y . w h i t

> >There's been a great deal of ***ing about the SlowMo when the processor is
> >overloaded, but what alternative is there? GPL drops the frame rate and you
> >get JerkoVision and a car that's difficult to drive and (when really bad)
> >not where you think it is. At least SlowMo leaves you in full control of the
> >car. I would have thought it's not too difficult to dump some of the detail
> >of the simulation of the AI cars (I assume that's what causes the overload)
> >when the going gets tough but neither GC nor DK have done this. Any of you
> >experts (self-appointed or otherwise) enlighten me?

> After the first reports of the performance of GP3, I sort of agree
> that the problem should be considered less severe than in GP2.

> Since GP2 was so incredibly demanding on the hardware, it was almost
> impossible to totally avoid slowmo on even very fast machines without
> sacrificing the bulk of the detail.

> But with GP3 this seems no longer the case. It seems to pop up only in
> very unusual circumstances and at the start of a race. Since you can
> quickly turn down details at the start only (ctrl + d ?), it seems now
> possible to avoid slowmo altogether without sacrificing a lot.

> Still one BIG problem is that without proper verification the hotlap
> leagues can be falsified with slowmo   :-(

> JoH

Andre Warring

GP3 "SlowMo"

by Andre Warring » Wed, 26 Jul 2000 04:00:00







>> > No need to be a *** about it.
>> Sorry I upset you. Because I dared to criticise GPL/DK?

>Not at all. I sold GPL and don't even know or care what DK
>is. It is your overly condesending bull shit attitude that grates.

You... you sold GPL?
...

Andre

wsa

GP3 "SlowMo"

by wsa » Wed, 26 Jul 2000 04:00:00





>Sorry for the double one, my wonderfull cable provider is having some
>problems...

>Andre

Hoi,

Write to the TV show 'ook dat nog'
They building a file with complaints about what must be the worst ISP
in the world....chello..

willem

Tim Wheatle

GP3 "SlowMo"

by Tim Wheatle » Wed, 26 Jul 2000 04:00:00

LOL, best one of the day






> >> But with GP3 this seems no longer the case. It seems to pop up only in

> >Because the hardware advanced while the game did not. Surely
> >you know and understand this. So what are you trying to do here??

> "Earth to Greg Cisko on Planet Negative."
> "Earth to Greg Cisko on Planet Negative."

> "Greg, your flight controller here. Please turn off your 'GP3 is a
> ***ing bad and lousy game and I'm not going to stop before it's
> burried 30 feet under the ground'-attitude"

> JoH

Tim Wheatle

GP3 "SlowMo"

by Tim Wheatle » Wed, 26 Jul 2000 04:00:00

Would that be the same attitude you portray?
Tim Wheatle

GP3 "SlowMo"

by Tim Wheatle » Wed, 26 Jul 2000 04:00:00

Was he being a ***? No.
Were you? Yes.



> > There's been a great deal of ***ing about the SlowMo when the
processor
> is
> > overloaded, but what alternative is there? GPL drops the frame rate and
> you
> > get JerkoVision and a car that's difficult to drive and (when really
bad)
> > not where you think it is. At least SlowMo leaves you in full control of
> the
> > car. I would have thought it's not too difficult to dump some of the
> detail
> > of the simulation of the AI cars (I assume that's what causes the
> overload)
> > when the going gets tough but neither GC nor DK have done this. Any of
you
> > experts (self-appointed or otherwise) enlighten me?

> No need to be a *** about it. It isn't our fault the game is
> porked. The alternative it to do it another way obviously.
> I *NEVER* had any jerkovision stuff in GPL. But then I

> I am getting jerkovision from reading ***like this though :-)

> --



Tim Wheatle

GP3 "SlowMo"

by Tim Wheatle » Wed, 26 Jul 2000 04:00:00

Maybe he was asking a question?




> > But with GP3 this seems no longer the case. It seems to pop up only in

> Because the hardware advanced while the game did not. Surely
> you know and understand this. So what are you trying to do here??

> --


> > very unusual circumstances and at the start of a race. Since you can
> > quickly turn down details at the start only (ctrl + d ?), it seems now
> > possible to avoid slowmo altogether without sacrificing a lot.

> > Still one BIG problem is that without proper verification the hotlap
> > leagues can be falsified with slowmo   :-(

> > JoH

Jason Mond

GP3 "SlowMo"

by Jason Mond » Wed, 26 Jul 2000 04:00:00

Then there is the phenomenon FastShMo but we've only experiened that in online GPL races :-)

Jason.


--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)

Andre Warring

GP3 "SlowMo"

by Andre Warring » Wed, 26 Jul 2000 04:00:00


>Write to the TV show 'ook dat nog'
>They building a file with complaints about what must be the worst ISP
>in the world....chello..

Actually I'm very happy with Chello... occasionally they're having
some problems, but they are usually fixed within one hour.
Download speed is rather slow between 6-12pm, still lots faster than
ISDN though, but that's quite logical, the whole city is using the
same cable for internet at that time :)  After 12pm I usually get
download speeds around 150k, that's quite satisfactory for me...
Ofcourse, this is in the region where I live, maybe you have other
results with Chello...

Only for online racing I use a dialup connection, cable isn't suited
for online racing.

Andre

Andre Warring

GP3 "SlowMo"

by Andre Warring » Wed, 26 Jul 2000 04:00:00

On Tue, 25 Jul 2000 13:34:23 -0500, "Tim Wheatley"


>Maybe he was asking a question?

Somewhere I get this feeling you don't like Cisko's attitude... :)

Andre





>> > But with GP3 this seems no longer the case. It seems to pop up only in

>> Because the hardware advanced while the game did not. Surely
>> you know and understand this. So what are you trying to do here??

>> --


>> > very unusual circumstances and at the start of a race. Since you can
>> > quickly turn down details at the start only (ctrl + d ?), it seems now
>> > possible to avoid slowmo altogether without sacrificing a lot.

>> > Still one BIG problem is that without proper verification the hotlap
>> > leagues can be falsified with slowmo   :-(

>> > JoH

GraDe

GP3 "SlowMo"

by GraDe » Wed, 26 Jul 2000 04:00:00



> >I see no problem with SLowMo at all.
> >Firstly I never exactly could eck out any advantage by using it so I
> >basically didn't.
> >GP2LAP I think was the util to check laps for such things in GP2, and was
> >used for a few leagues and hotlap competitions.

> >Just like the tracks and jams, they seem editable with a little work
(from
> >what I hear), Wouldn't it be possible to come up with a GP3LAP util?

> Well, actually I have always been in close contact with the developers
> of GP2LAP (there's even more to it...) The thing is that GP2LAP was
> more than just a simple patch. It "hooks into" GP2 and monitors all
> kinds of variables (like PO) in realtime. But Rene Smit (one of the
> developers) told me that it could be impossible to use the same
> approach since GP3 is running in Windows and no longer in pure DOS.

> But it IS very early still. Maybe we are lucky and they can QUICKLY
> find ways to make a GP3LAP?

hmmm......If only we could take a log of the highest and lowest or even just
average PO.
Might be harder than it sounds, I don't know, I'm not a very good
programmer:-)
Jan Verschuere

GP3 "SlowMo"

by Jan Verschuere » Wed, 26 Jul 2000 04:00:00

I don't know about that Andre... I always use my cable account
(Telenet/Pandora) for racing and I get great connects nearly everywhere.

Jan.
=---

Tony Whitle

GP3 "SlowMo"

by Tony Whitle » Wed, 26 Jul 2000 04:00:00

(Trying to avoid "being a *** about it" and having a "overly condesending
(sic) bull shit (sic) attitude" for Greg Cisko's sake) So it can be done
(I've never tried F1WGP). Why doesn't GP2/3 or GPL do that? Surely it's the
obvious thing to do?

Tony Whitley


Andre Warring

GP3 "SlowMo"

by Andre Warring » Wed, 26 Jul 2000 04:00:00

On Tue, 25 Jul 2000 23:33:00 +0200, "Jan Verschueren"


>I don't know about that Andre... I always use my cable account
>(Telenet/Pandora) for racing and I get great connects nearly everywhere.

I allways had quite a lot of dico's with my cable connection, and many
people on RAS adviced me to use a dialup connection. My cable
connection (and apparantly a lot of other VROC'ers have this too)
sometimes stops for a second or two while downloading something.
This doesn't hinder me while downloading, because the download speed
itself is great, but during racing a pause of a couple of seconds
allways leads to bad warps and disco's.
Now I race online with my 56k6 modem, even configured at 28k8 (some
people adviced this, for an even more stable connection) and it works
absolutely perfect. Epecially the servers in Holland and Sweden (don't
ask my why) have very good pings of around 50...

Andre


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