rec.autos.simulators

GP3 "SlowMo"

Tony Whitle

GP3 "SlowMo"

by Tony Whitle » Wed, 26 Jul 2000 04:00:00

There's been a great deal of ***ing about the SlowMo when the processor is
overloaded, but what alternative is there? GPL drops the frame rate and you
get JerkoVision and a car that's difficult to drive and (when really bad)
not where you think it is. At least SlowMo leaves you in full control of the
car. I would have thought it's not too difficult to dump some of the detail
of the simulation of the AI cars (I assume that's what causes the overload)
when the going gets tough but neither GC nor DK have done this. Any of you
experts (self-appointed or otherwise) enlighten me?

Tony Whitley

Michael E. Carve

GP3 "SlowMo"

by Michael E. Carve » Wed, 26 Jul 2000 04:00:00


% There's been a great deal of ***ing about the SlowMo when the processor is
% overloaded, but what alternative is there? GPL drops the frame rate and you
% get JerkoVision and a car that's difficult to drive and (when really bad)
% not where you think it is. At least SlowMo leaves you in full control of the
% car. I would have thought it's not too difficult to dump some of the detail
% of the simulation of the AI cars (I assume that's what causes the overload)
% when the going gets tough but neither GC nor DK have done this. Any of you
% experts (self-appointed or otherwise) enlighten me?

Then there is the flip side of SlowMo....  FastMo which happens when the
CPU drops below 100% occupancy.  The downside to this method is that
what you perceive as fluidity isn't there at all....  Your reactions to
a corner are never the same when the game is slowed or speeded up.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00



No need to be a *** about it. It isn't our fault the game is
porked. The alternative it to do it another way obviously.
I *NEVER* had any jerkovision stuff in GPL. But then I

I am getting jerkovision from reading ***like this though :-)

--


Tony Whitle

GP3 "SlowMo"

by Tony Whitle » Wed, 26 Jul 2000 04:00:00


Sorry I upset you. Because I dared to criticise GPL/DK?

Like what? That's what I was asking.

> I *NEVER* had any jerkovision stuff in GPL. But then I


So did I once I upgraded my video card, processor etc., but even then the
frame rate drops at times (particularly the start, when fine control is
paramount). If your processor is fast enough there isn't a problem with GP2
and presumably not with GP3 either.

Have a nice day.

Tony Whitley

Jo Hels

GP3 "SlowMo"

by Jo Hels » Wed, 26 Jul 2000 04:00:00

On Tue, 25 Jul 2000 13:02:42 +0100, "Tony Whitley" <t o n y . w h i t

After the first reports of the performance of GP3, I sort of agree
that the problem should be considered less severe than in GP2.

Since GP2 was so incredibly demanding on the hardware, it was almost
impossible to totally avoid slowmo on even very fast machines without
sacrificing the bulk of the detail.

But with GP3 this seems no longer the case. It seems to pop up only in
very unusual circumstances and at the start of a race. Since you can
quickly turn down details at the start only (ctrl + d ?), it seems now
possible to avoid slowmo altogether without sacrificing a lot.

Still one BIG problem is that without proper verification the hotlap
leagues can be falsified with slowmo   :-(

JoH

Jo Hels

GP3 "SlowMo"

by Jo Hels » Wed, 26 Jul 2000 04:00:00

On Tue, 25 Jul 2000 13:46:17 GMT, "Michael E. Carver"



>% There's been a great deal of ***ing about the SlowMo when the processor is
>% overloaded, but what alternative is there? GPL drops the frame rate and you
>% get JerkoVision and a car that's difficult to drive and (when really bad)
>% not where you think it is. At least SlowMo leaves you in full control of the
>% car. I would have thought it's not too difficult to dump some of the detail
>% of the simulation of the AI cars (I assume that's what causes the overload)
>% when the going gets tough but neither GC nor DK have done this. Any of you
>% experts (self-appointed or otherwise) enlighten me?

>Then there is the flip side of SlowMo....  FastMo which happens when the
>CPU drops below 100% occupancy.  The downside to this method is that
>what you perceive as fluidity isn't there at all....  Your reactions to
>a corner are never the same when the game is slowed or speeded up.

Sorry Michael, but there NEVER was fastmo in F1GP or GP2.

JoH

Andre Warring

GP3 "SlowMo"

by Andre Warring » Wed, 26 Jul 2000 04:00:00

On Tue, 25 Jul 2000 13:02:42 +0100, "Tony Whitley" <t o n y . w h i t

I think that's the beauty of F1WGP, it drops the detail level of the
cars and surroundings when things get too crowded, works absolutely
perfect.

Andre

Andre Warring

GP3 "SlowMo"

by Andre Warring » Wed, 26 Jul 2000 04:00:00

On Tue, 25 Jul 2000 13:02:42 +0100, "Tony Whitley" <t o n y . w h i t

I think that's the beauty of F1WGP, it drops the detail level of the
cars and surroundings when things get too crowded, works absolutely
perfect.

Andre

Andre Warring

GP3 "SlowMo"

by Andre Warring » Wed, 26 Jul 2000 04:00:00



Sorry for the double one, my wonderfull cable provider is having some
problems...

Andre

Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00





> > No need to be a *** about it.
> Sorry I upset you. Because I dared to criticise GPL/DK?

Not at all. I sold GPL and don't even know or care what DK
is. It is your overly condesending bull shit attitude that grates.

The papy sims don't seemed plauged like this. SCGT isn't
F1 2000 certainly isn't bound by some funky processor
occupancy thing. Also the reverse of better lap times with
a high processor occupancy is what??? Perhaps slower
track times with a very low processor occupancy. Inother
words this part of the game is totally porked. Either way
you go with the occupancy you are screwed.

> > I *NEVER* had any jerkovision stuff in GPL. But then I

> So did I once I upgraded my video card, processor etc., but even then the
> frame rate drops at times (particularly the start, when fine control is
> paramount). If your processor is fast enough there isn't a problem with
GP2
> and presumably not with GP3 either.

> > I am getting jerkovision from reading ***like this though :-)
> Have a nice day.

No problem. You too.

--


Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00


Because the hardware advanced while the game did not. Surely
you know and understand this. So what are you trying to do here??

--


Simon Brow

GP3 "SlowMo"

by Simon Brow » Wed, 26 Jul 2000 04:00:00

doesn't happen, never did :)
GraDe

GP3 "SlowMo"

by GraDe » Wed, 26 Jul 2000 04:00:00



I see no problem with SLowMo at all.
Firstly I never exactly could eck out any advantage by using it so I
basically didn't.
GP2LAP I think was the util to check laps for such things in GP2, and was
used for a few leagues and hotlap competitions.

Just like the tracks and jams, they seem editable with a little work (from
what I hear), Wouldn't it be possible to come up with a GP3LAP util?

Simon Brow

GP3 "SlowMo"

by Simon Brow » Wed, 26 Jul 2000 04:00:00

I can't agree overall, although I see your reasonning.  I think a
simlulation should always run in real time, outputting frames to the screen
only when it has time to.  I read somewhere that the physics behind GPL (for
the players car only of course) runs at 288 Hz.
The Crammond method disadvantages people with fast machines, since the frame
rate won't ever go over 25 fps (although there is a 3rd party patch on the
way to remedy this).  And it also allows hot-lap cheating, which makes
something like a version of GPL Rank for GP3 a total non starter.
Just my opinion of course. :)
Jo Hels

GP3 "SlowMo"

by Jo Hels » Wed, 26 Jul 2000 04:00:00





>> But with GP3 this seems no longer the case. It seems to pop up only in

>Because the hardware advanced while the game did not. Surely
>you know and understand this. So what are you trying to do here??

"Earth to Greg Cisko on Planet Negative."
"Earth to Greg Cisko on Planet Negative."

"Greg, your flight controller here. Please turn off your 'GP3 is a
***ing bad and lousy game and I'm not going to stop before it's
burried 30 feet under the ground'-attitude"

JoH


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