% There's been a great deal of ***ing about the SlowMo when the processor is
% overloaded, but what alternative is there? GPL drops the frame rate and you
% get JerkoVision and a car that's difficult to drive and (when really bad)
% not where you think it is. At least SlowMo leaves you in full control of the
% car. I would have thought it's not too difficult to dump some of the detail
% of the simulation of the AI cars (I assume that's what causes the overload)
% when the going gets tough but neither GC nor DK have done this. Any of you
% experts (self-appointed or otherwise) enlighten me?
Then there is the flip side of SlowMo.... FastMo which happens when the
CPU drops below 100% occupancy. The downside to this method is that
what you perceive as fluidity isn't there at all.... Your reactions to
a corner are never the same when the game is slowed or speeded up.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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