rec.autos.simulators

GP3 "SlowMo"

Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00


> On Tue, 25 Jul 2000 13:34:23 -0500, "Tim Wheatley"

> >Maybe he was asking a question?

> Somewhere I get this feeling you don't like Cisko's attitude... :)

Well the complaint line starts around back :-)

--


Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00


Yep... Something wrong with that?

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Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00


Hehe.

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Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00


I know he was asking a quesiton. But it was a dumbassed
question because the answer is so obvious.

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> > > But with GP3 this seems no longer the case. It seems to pop up only in

> > Because the hardware advanced while the game did not. Surely
> > you know and understand this. So what are you trying to do here??

> > --


> > > very unusual circumstances and at the start of a race. Since you can
> > > quickly turn down details at the start only (ctrl + d ?), it seems now
> > > possible to avoid slowmo altogether without sacrificing a lot.

> > > Still one BIG problem is that without proper verification the hotlap
> > > leagues can be falsified with slowmo   :-(

> > > JoH

Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00



Don't know about GPL. But World Circuit, GP2 and now GP3 have
had htis cool slowmo stuff. As I have said before I believe crammond
does not understand how to make the game any other way. Otherwise
this ridiculious "feature" would not be there.

--


> Tony Whitley



> > I think that's the beauty of F1WGP, it drops the detail level of the
> > cars and surroundings when things get too crowded, works absolutely
> > perfect.

Its m

GP3 "SlowMo"

by Its m » Wed, 26 Jul 2000 04:00:00



>I am getting jerkovision from reading ***like this though :-)

>--



jerkovision,................. that's really funny!

And I thought it was only my cable company that offered the really
weird chanels.

Steve

Michael E. Carve

GP3 "SlowMo"

by Michael E. Carve » Wed, 26 Jul 2000 04:00:00


% >CPU drops below 100% occupancy.  The downside to this method is that
% >what you perceive as fluidity isn't there at all....  Your reactions to
% >a corner are never the same when the game is slowed or speeded up.

% Sorry Michael, but there NEVER was fastmo in F1GP or GP2.

It has been a very long time since this was last discussed in detail,
but my memory serves me that there is a fastmo in GP2.  While it is not as
pronounced as the slowmo, it is there.  All you have to do is turn off
all the details to get your CPU occupancy down as low as possible.  Run
a lap, then compare the time with a stop watch of the replay against the
time reported by GPx.

This means that time is never constant in Crammond's creations, it
accordians in and out depending on the CPU occupancy.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Double

GP3 "SlowMo"

by Double » Wed, 26 Jul 2000 04:00:00

You're probably just on the receiving end of all the packeting
and DoS attacks that are targeted towards chello.no idiots on
irc.  I believe at least 90% of the onjoining, no-minded
spammers come from chello.no, hehe.


>Hi,

>Well, i'm having a hell of a time with them:(
>Don't know where you're at but i'm close to arnhem...and
nothing but
>trouble..especially last week is very bad..
>Had a league race saturday which went down the drain because of
it...
>haven't been able to race since...and it ain't my PC..friend of
mine
>living in arnhem itself has the same probs...

>willem

>On Tue, 25 Jul 2000 21:11:31 GMT, Andre Warringa


- Show quoted text -




>>>Write to the TV show 'ook dat nog'
>>>They building a file with complaints about what must be the
worst ISP
>>>in the world....chello..

>>Actually I'm very happy with Chello... occasionally they're
having
>>some problems, but they are usually fixed within one hour.
>>Download speed is rather slow between 6-12pm, still lots
faster than
>>ISDN though, but that's quite logical, the whole city is using
the
>>same cable for internet at that time :)  After 12pm I usually
get
>>download speeds around 150k, that's quite satisfactory for
me...
>>Ofcourse, this is in the region where I live, maybe you have
other
>>results with Chello...

>>Only for online racing I use a dialup connection, cable isn't
suited
>>for online racing.

>>Andre

>>>willem

-----------------------------------------------------------

Got questions?  Get answers over the phone at Keen.com.
Up to 100 minutes free!
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Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00



Exactly right. I was hoping that GP3 would change that. But it
seem to be an integral design thing for his sims.

--


Greg Cisk

GP3 "SlowMo"

by Greg Cisk » Wed, 26 Jul 2000 04:00:00


Don't know if it was in the FAQ, but it was well known here.
Dave Masten did allot of research into it at the time I seem
to remember.

--


wsa

GP3 "SlowMo"

by wsa » Thu, 27 Jul 2000 04:00:00

Hi,

Well, i'm having a hell of a time with them:(
Don't know where you're at but i'm close to arnhem...and nothing but
trouble..especially last week is very bad..
Had a league race saturday which went down the drain because of it...
haven't been able to race since...and it ain't my PC..friend of mine
living in arnhem itself has the same probs...

willem




>>Write to the TV show 'ook dat nog'
>>They building a file with complaints about what must be the worst ISP
>>in the world....chello..

>Actually I'm very happy with Chello... occasionally they're having
>some problems, but they are usually fixed within one hour.
>Download speed is rather slow between 6-12pm, still lots faster than
>ISDN though, but that's quite logical, the whole city is using the
>same cable for internet at that time :)  After 12pm I usually get
>download speeds around 150k, that's quite satisfactory for me...
>Ofcourse, this is in the region where I live, maybe you have other
>results with Chello...

>Only for online racing I use a dialup connection, cable isn't suited
>for online racing.

>Andre

>>willem

Jo Hels

GP3 "SlowMo"

by Jo Hels » Thu, 27 Jul 2000 04:00:00



>On Tue, 25 Jul 2000 13:34:23 -0500, "Tim Wheatley"

>>Maybe he was asking a question?

>Somewhere I get this feeling you don't like Cisko's attitude... :)

>Andre

Does anybody really?

JoH

Jo Hels

GP3 "SlowMo"

by Jo Hels » Thu, 27 Jul 2000 04:00:00





>> >I see no problem with SLowMo at all.
>> >Firstly I never exactly could eck out any advantage by using it so I
>> >basically didn't.
>> >GP2LAP I think was the util to check laps for such things in GP2, and was
>> >used for a few leagues and hotlap competitions.

>> >Just like the tracks and jams, they seem editable with a little work
>(from
>> >what I hear), Wouldn't it be possible to come up with a GP3LAP util?

>> Well, actually I have always been in close contact with the developers
>> of GP2LAP (there's even more to it...) The thing is that GP2LAP was
>> more than just a simple patch. It "hooks into" GP2 and monitors all
>> kinds of variables (like PO) in realtime. But Rene Smit (one of the
>> developers) told me that it could be impossible to use the same
>> approach since GP3 is running in Windows and no longer in pure DOS.

>> But it IS very early still. Maybe we are lucky and they can QUICKLY
>> find ways to make a GP3LAP?

>hmmm......If only we could take a log of the highest and lowest or even just
>average PO.
>Might be harder than it sounds, I don't know, I'm not a very good
>programmer:-)

The problem remains identical. You can only register the PO if you
hook into the running game and monitor it in realtime.

JoH

Jo Hels

GP3 "SlowMo"

by Jo Hels » Thu, 27 Jul 2000 04:00:00





>> I've never heard of that Michael, and I was on a few GP2 hotlap
>> lists back in the 'day'. Is that in a FAQ or something?

>Don't know if it was in the FAQ, but it was well known here.
>Dave Masten did allot of research into it at the time I seem
>to remember.

It is WRONG though. This aspect has been researched toroughly,
certainly during the development of GP2LAP.

PO under 100% means REALTIME action.

What caused the confusion is that GP2 seems to use a kind of "time
correction" factor for each trackslot. The DISPLAYED time is the REAL
time multiplied by a factor. This factor is small enough as to not to
notice this without using a stopwatch. Apparently (but noone knows for
sure) this approach was taken to correct CC car laptimes if they
didn't match reality after designing the track and tuning the CC
performance.

You can easily test this by placing the same track in different slots
and driving almost identical laps on them. There can be significant
differences in the DISPLAYED laptime, while the laps feel and look
almost exactly the same.

That there was never real "fastmo" was apparent even before this.
Logically, a 20% PO would have meant a game running 5 times faster
than realtime!

JoH

PS: GP2LAP was a switch to enable "fastmo", though!

Andre Warrin

GP3 "SlowMo"

by Andre Warrin » Thu, 27 Jul 2000 04:00:00

On Tue, 25 Jul 2000 18:11:08 +0100, "Tony Whitley" <t o n y . w h i t

It is... it's the perfect solution for all 3d games. That way it
doesn't matter what kind of hardware you have, the game will allways
run fluid. Check out F1WGP if you get the chance, imho it has the best
graphics for a racing sim yet. And I still love that in-helmet view.
You really get dizzy after a lap at Brazil...
Still, I much prefer the skipping of fps over the slowmo. With the
slowmo kicking in occasionally, especially at the starts, I loose all
feeling of speed. Yesterday I tried a race at Hockenheim.
The start was very slow (PO hit about 250), and I lost the feeling
with my car. I turned into the first corner, and very slowly the rear
of my car broke out. I turned to the opposite direction, the way I
have learned to catch a spin after 2 years of GPL, but the car didn't
even react to my steering.
I don't know how the hell you can catch a spin in GP3. Perhaps in can
be done, but now I think I know where all this 'canned spin' talk is
comming from. In GPL I can catch every spin, I feel what the internia
of the car is doing and I know how to react to it, and in GP3 I can't
catch a spin even when it happens in slowmo... either I'm doing
something completely wrong, or this canned spin story is completely
true.
BTW, the PO of 250 is way too high ofcourse and I should turn down
some details to get a lower PO. But first I still can't get the game
reckognizing my V2 card, so I'm playing GP3 on a PII450 with a Viper
500 card, but when I'm driving with not too many cars in front of me
the PO is around 100. I don't want to turn so many details down and
set the resolution to 640 just for those moments when things really
get crowded.

Andre

>Tony Whitley



>> I think that's the beauty of F1WGP, it drops the detail level of the
>> cars and surroundings when things get too crowded, works absolutely
>> perfect.


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