> > In Microprose's Grand Prix 2 a race can be saved and reloaded in pause
> > mode (good idea to save on a straight section of track!) away yer go all
> > cars in their original position and up to speed. I also think that
> > qualifying and racing on the same (day?) in Nascar2 is a bit NAF!!
> I've encountered several problems while saving races in GP2, it too, is
> not bug-free. Races I've saved are suddenly not found on the drive, my
> car is in the wrong spot, fuel levels and times are incorrect.
Its to bad people are actually trying to compare the predicted bugs that
Nascar2 has and
the locus-infested GP2. Small bugs(?) in the race options of Nascar2 are
far from the unacceptable
problems released by Microprose's GP2. One would think that interactive
would be more important
than a measley save race feature! Also one would think about the
unacceptable framerate that GP2
designers have released this sim engine with. Also one might consider
that Nascar2 was designed for
interaction worldwide and state of the art in 3D, redition ready which
takes away any graphical gap that
GP2 might have over Nascar and also adds a 30fps to the action that is
critical to any Racing Sim enthusist.
True serious veterans can agree that they would give up detail and fence
logos for frame performance anyday.
People who moan and groan about save race options in Nascar2 and then
start comparing another Papy masterpiece
to the far from complete GP2 are either non interactive or so stuck on
graphics that they should be watching other people's relays. When you
think about it, you kinda see why their posting minor nicknacks in this
newsgroup instead of running lines at the track.
Cheers! (a washing detergent)
-David Gary-