> >Does anybody know if it will have Open GL support?
> http://gamespot.com/gamespot/stories/previews/0,10869,2840606,00.html
> Interview with Tom Faiano says it will, but it does not benefit from
> texture compression.
I don't quite understand the repercussions of what was printed.
-Larry
> > >Does anybody know if it will have Open GL support?
> > http://gamespot.com/gamespot/stories/previews/0,10869,2840606,00.html
> > Interview with Tom Faiano says it will, but it does not benefit from
> > texture compression.
> Thanks, I must have skimmed right over that part..
However, how about an improved REPAIR model?
Up till now, you got one swing of the hammer, and that was it. No additive
damage repair. You get what you get in the next pit stop, and that's it.
In REAL racing, each time you pit the crew can improve the car just a little
bit more.
Hey, if they are gonna beat me up harder, at least give me the chance to fix
it right :)
-Larry
> >Does anybody know if it will have Open GL support?
> http://gamespot.com/gamespot/stories/previews/0,10869,2840606,00.html
> Interview with Tom Faiano says it will, but it does not benefit from
> texture compression.
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
-John
> However, how about an improved REPAIR model?
> Up till now, you got one swing of the hammer, and that was it. No
additive
> damage repair. You get what you get in the next pit stop, and that's it.
> In REAL racing, each time you pit the crew can improve the car just a
little
> bit more.
> Hey, if they are gonna beat me up harder, at least give me the chance to
fix
> it right :)
> -Larry
> > >Does anybody know if it will have Open GL support?
> > http://gamespot.com/gamespot/stories/previews/0,10869,2840606,00.html
> > Interview with Tom Faiano says it will, but it does not benefit from
> > texture compression.
I didn't see anything about repairs being more realistic, and additive with
multiple pit stops.
-Larry
> Actually, I think Papyrus focused really on what you ask for, the repair
> model and how damage affects you on the track (before or after repair).
It
> was written in that gamespot interview, iirc.
> --
> -- Fran?ois Mnard <ymenard>
> -- http://www.ymenard.8m.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...
--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...
> I don't quite understand the repercussions of what was printed.
> -Larry
> > > >Does anybody know if it will have Open GL support?
> > > http://gamespot.com/gamespot/stories/previews/0,10869,2840606,00.html
> > > Interview with Tom Faiano says it will, but it does not benefit from
> > > texture compression.
> > Thanks, I must have skimmed right over that part..