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I agree with Kennewell's comments.
However if you really want to like F1RS, I'll toss this at you.
You and I will never drive a Formula One car. We do drive
road cars. Well, I don't have any idea how old you are, I'm
making an assumption here.
When driving in GP2, I felt I was driving a vehicle that had
as much in common with my car, in terms of "feeling", as an
X-Wing Star Wars fighter. But I learned this *** machine.
And I had a great time.
When I got F1RS, I was almost unable to keep it on the road.
All the things I learned from GP2 just didn't seem to apply.
Then I did something that would never have worked with GP2, I
drove it like a CAR!!! Techniques I've learned from 30 years
of pushing Sprites, Volvos, Alfas and SAABs through the curves
on the twisty mountain roads found here in the Northwest U.S.
suddenly applied to a racing simulator!
There are many subtitles a sim manufacture needs to consider
in order to get a sim to "feel" right. The most salient feature
of the F1RS handing model, IMHO, is the way they deal with what
is called "slip angle". In simple terms, this is the angle
between where a rolling wheel is pointing, and where it is
going. Tires "squirm" and slide as they try to turn a car.
As speed increases, so does this slide, but the tire still has
adheasion, until the slip angle is exceeded.
In the cars I drive, this angle is the source of that
delicious feeling of*** the vehicle close to the edge of a
slide, but in control. I believe this is also the "four wheel
steering" feeling that many GP2 fans don't like in F1RS.
When I drove GP2, I was either "on the rails", or I was
backward on the track. There just wasn't any apparent slip
angle, that I could recognize.
John Wallace, one of the respected regulars in this group,
has stated that a light, winged, hyper powerful and fat wheeled
vehicle will have a very small slip angle.
I have probably recovered from an impending spin in GP2 5
times in my life. People have quoted F1 drivers as saying
real F1 cars are VERY hard to recover.
As stated above, I will never drive an F1 car. Perhaps
GP2 has a totally unrealistic driving model, but one that does
capture the small slip angle.
I have driven street cars, F1RS sure feels right from that
experience. Perhaps F1RS is a very realistic F1 simulator, but
with a little more slip angle than a real F1 car has. Or maybe
F1 cars are so different, if it feels anything like a road car,
it has to be wrong.
Or maybe one if these models F1 cars perfectly.
Perhaps neither is even close. Until "Driver X" or
Schumacher care to enlighten us, we will never know.
Anyway, I'm going with F1RS because it's just so much fun.
But like Bruce stated, if GP2 is right for you, go with it.
Have fun.
Larry