Here's a transcript (translated, can't write German to save my life) as I understand it.
<transcript>
Well, we're on s/f at Monaco and I'm going to try my hand at a two lap race against 3 competitors.
<revs engine and launches>
Whoops, some wheelspin but otherwise an ok start and in a flash we're at St. Devote. Now we climb towards *** and what's immediately obvious, with respect to it's 3-year old predecessor, is the better visuals, which are shown here, for the first time, in the nicer, 3-D accelerated version.
Now we're in the "esses" at Loews and, after just a few kilometers, it's fascinating to note the great handling feel, even better than that of it's predecessor. And the cars, eventhough I have auto-gears and braking help turned on, are really difficult to get around corners and one has to be real precise on the steering.
We'll pass this first guy into the tunnel.... that went really well.... now the Jordan at the harbour chicane... oooops.... first try... oh, he's having none of it... aye, it's getting ugly... now then... no, still no go... again... and... oww! -yes, yes and we've passed!! Ehm... that was an indication of ehm... Microprose including some white knuckle stuff. They've included and extensive damage model which allows the cars to completely break apart and even.... ooops we've gotten really crossed up.... flip.
After this "interlude" you have to negociate this really difficult Rascasse turn, which is very narrow and we've already completed our first lap at Monaco.
In my opinion, on the 3.5km we've just driven we got some indication of the immersion this game offers <he literally says "race fascination this game carries across" -Jan> and that's the essence of GP3. Add to that the Microprose hallmark of extensive setup options, which allows to the player to adjust every detail of the car to suit the track <duh!! -Jan>. Completely new is the fully developed weather system which allows the conditions to dramatically change during the course of a race.
If Geoff Crammond succeeds in including all promised features by June we're looking at a real corker come early summer. <he literally says "a real race game talent" -Jan>.
</transcript>
This guy has a very thick accent indeed. Then again, dialect seems to be all the rage in German popular media nowadays (ever watch DSF on Astra??).
As for the guy shown in the***pit... there's a picture of him in PC Gamer which says he's Nick Court, so either these guys are twins and don't know it or one of our sources is wrong (or I need glasses ;-)).
Jan.
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The German guy is indeed saying it is the direct3d version. He also
Thanks, I thought he said something like that (what is the word he's using? something like 'nurwegenwings'... He's got some kind of southern German accent I can't figure out exactly)
<snip>