Here's what I've discovered about the burnouts: There seems to be code in
the game (NOT simulation :-) ) that makes the tires 'sticky' when you do a
burnout and that adds grip and robes horsepower (as it should be). BUT they
went a bit overboard with this and doing a burnout with stock street tires
also robes you of tons of horsepower. I built a 169hp 283 cu.in. '56
corvette and the difference between a burnout and no burnout is over 10mph
in trap speed. This would take about 100 hp in the real world for the speeds
this car hits. So without a burnout it acts like it has about 270 hp.
So here's the deal: If you have a low hp (maybe under 500) engine don't do a
burnout. Don't even let the tires slip at all before staging, not even when
stopping. Just let the car idle up to the staging lights and apply the
brakes carefully. Even skidding while braking activates this code in the
program that adds stickiness and robs hp. As you build more hp into your
engines you will need to start doing burnouts or else you won't get enough
grip to get a good ET. You'll just have to live with the hp loose that this
causes. At 3,000 hp and more it's worth it. As you get to 4,500hp you'll
need to do a lot of burnouts to get the tires really sticky. I have to make
3 or four passes backing up between each one when using my 4,500hp engine in
order to get good grip off the line and through the lights. The more hp, the
more burnouts you must do. With this much hp the added stickiness also helps
the car go straight and it steers much, much better.
If you don't do enough of a burnout (or none at all) with a 3,000+ hp engine
then you end up adding a lot of wing to get traction during the last half of
the strip but that will cause your car to wheelie and crash. If you move the
weight forward to compensate then you loose traction off the line and get
bad ET's.
With low hp engines you don't have the traction problem and you don't go
fast enough for the wing to lift the front of the car (too bad they don't
have a front wing to compensate for the lift the rear wing causes) so you
can get an added speed increase if you just don't do a burnout at all.
Although the game is unrealistic in the actual et's and speeds for low hp
cars, it's still a blast to play. Even though I keep getting frustrated
because it takes soooooo much time to figure out what effect different
settings have (and a lot of them are nonsense) and I shut down the program
swearing I'll never play it again, there I am 10 minutes later glued to the
screen working out another setup. The sounds and the views are great. Oh,
and for those of you who want an in car view, I just moved the tachometer
and other gauges that I want up to the middle of the screen and ignore the
view of the hood of the car (the dash is very adjustable from the options
screen).
Rod Heilfron
Author of DragRace the Game computer dragracing sim.
>> BTW, if you DO a burnout in this sim, then it will SLOW you down on
>> the run. Try it for yourself.
>Please excuse my ignorance, but I thought this was a sim? Do a
>burnout and it SLOWS YOU DOWN? ( WTF**K )
>Also has anyone else noticed how if you tweak the center of gravity
>ranges out of "proportions" the car will dance around on it's nose
>or tail? I had a good funny car setup, then I played with the CG and
>it's ass was so high in the air that I could not even move at all.
>Anyway it is a "good GAME"...
>Simulation NO Game yes.
>Also where is the 66 nova, 69 Camaro, Impalas, Chevelles, Angala,
>70&1/2 Camaros, and Monsas. all of which are regulars at my strips
>(I live in Indy THE place to be if your into drag racing)
>Thanks and Sorry, (If I offend you)
>A let down Drag Racer
>** ignore all spelling mistakes, I'm an American that attended Public
>Schools **