rec.autos.simulators

And so it begins..........

JP

And so it begins..........

by JP » Sat, 26 Mar 2005 07:32:36

http://www.racesimcentral.net/
Tony Rickar

And so it begins..........

by Tony Rickar » Sat, 26 Mar 2005 08:12:06


> http://first-racing.net/index.php?/First-Racing/news/

Yep. I'd suggest a lot more people know about GTS.exe now, I know I didn't.
With the way files get distributed around the Net I wouldn't mind betting it
will get more widely available than ever.

Seems a curious thing to do splashing this stuff on their website. The only
thing produced so far is an action against the sim community. Hardly seems
the sort of thing to publicise on their brand web site. I'd have considered
it best leave it to the lawyers in the background and make public statements
only if they really have to.

Cheers
Tony

Tony Rickar

And so it begins..........

by Tony Rickar » Sat, 26 Mar 2005 08:37:02


> http://first-racing.net/index.php?/First-Racing/news/

They've rather cunningly trademarked the Euro symbol too...

"Working with us at FIRST-Racing.net are former Papyrus engineers and
production staff who collectively have over 50 years of experience in
producing the worlds leading racing simulations for personal computers"

BCla

And so it begins..........

by BCla » Sat, 26 Mar 2005 08:36:48

What a nice way to alienate the sim community. When Nascar 2003 came out it
was ok to make mods, now it's not? Well I can can say for myself that
whatever their efforts are from here on in on whatever project they make
they can stuff it. As much as I hate to to say this, and I thought I never
would, I'll give my money freely to EA. I'd rather support a game that can
be freely modded than to support some company that would rather take the
community to court. We take our sim racing seriously as well but we also can
put our MONEY where we want. I sure hope that the modding community can turn
EA's Nascar Simracing into one helluva racing game.

BClay


JP

And so it begins..........

by JP » Sat, 26 Mar 2005 09:15:47



> > http://first-racing.net/index.php?/First-Racing/news/

> Yep. I'd suggest a lot more people know about GTS.exe now, I know I
didn't.
> With the way files get distributed around the Net I wouldn't mind betting
it
> will get more widely available than ever.

> Seems a curious thing to do splashing this stuff on their website. The
only
> thing produced so far is an action against the sim community. Hardly seems
> the sort of thing to publicise on their brand web site. I'd have
considered
> it best leave it to the lawyers in the background and make public
statements
> only if they really have to.

> Cheers
> Tony

   Exactly.  Why publicize it ?  Word of mouth would work just fine,
deterance-wise.

- Show quoted text -

flightlessvac..

And so it begins..........

by flightlessvac.. » Sat, 26 Mar 2005 09:21:09

Haha burn McArthur.
jwilson5

And so it begins..........

by jwilson5 » Sat, 26 Mar 2005 09:32:51

The other side of the story here
http://www.tmcarthur.net/forum/viewtopic.php?t=52


>>http://first-racing.net/index.php?/First-Racing/news/

> They've rather cunningly trademarked the Euro symbol too...

> "Working with us at FIRST-Racing.net are former Papyrus engineers and
> production staff who collectively have over 50 years of experience in
> producing the worlds leading racing simulations for personal computers"

Dave Henri

And so it begins..........

by Dave Henri » Sat, 26 Mar 2005 10:50:38


  Goodbye flightless...welcome to my killfile...
<plonk>

Dave Henrie

flightlessvac..

And so it begins..........

by flightlessvac.. » Sat, 26 Mar 2005 10:55:30


>   Goodbye flightless...welcome to my killfile...
> <plonk>

Plonker.
Michael Horto

And so it begins..........

by Michael Horto » Sat, 26 Mar 2005 11:05:35

Nothing wrong with making mods BClay as long as you do not alter the
N2003.exe file. The CTS, BGN, T/A, Aero88 mods do not alter the original
N2003 file. I don't know about the Sprint, OWR, and other mods as I've never
tried using them.


> What a nice way to alienate the sim community. When Nascar 2003 came out
> it was ok to make mods, now it's not? Well I can can say for myself that
> whatever their efforts are from here on in on whatever project they make
> they can stuff it. As much as I hate to to say this, and I thought I never
> would, I'll give my money freely to EA. I'd rather support a game that can
> be freely modded than to support some company that would rather take the
> community to court. We take our sim racing seriously as well but we also
> can put our MONEY where we want. I sure hope that the modding community
> can turn EA's Nascar Simracing into one helluva racing game.

> BClay



>> http://first-racing.net/index.php?/First-Racing/news/

Don

And so it begins..........

by Don » Sat, 26 Mar 2005 11:39:33

What use is a mod that doesn't alter the physics to emulate the cars it
depicts?
Don


> Nothing wrong with making mods BClay as long as you do not alter the
> N2003.exe file. The CTS, BGN, T/A, Aero88 mods do not alter the original
> N2003 file. I don't know about the Sprint, OWR, and other mods as I've
> never tried using them.



>> What a nice way to alienate the sim community. When Nascar 2003 came out
>> it was ok to make mods, now it's not? Well I can can say for myself that
>> whatever their efforts are from here on in on whatever project they make
>> they can stuff it. As much as I hate to to say this, and I thought I
>> never would, I'll give my money freely to EA. I'd rather support a game
>> that can be freely modded than to support some company that would rather
>> take the community to court. We take our sim racing seriously as well but
>> we also can put our MONEY where we want. I sure hope that the modding
>> community can turn EA's Nascar Simracing into one helluva racing game.

>> BClay



>>> http://first-racing.net/index.php?/First-Racing/news/

Michael Horto

And so it begins..........

by Michael Horto » Sat, 26 Mar 2005 16:58:38

What's wrong with the CTS, BGN, T/A, and Aero88 mods?  Name me some ***
companies that let you reverse engineer their .exe files in order to release
a new mod for them? They'll let you mod them all you want to as long as you
don't change their actual core code.


> What use is a mod that doesn't alter the physics to emulate the cars it
> depicts?
> Don



>> Nothing wrong with making mods BClay as long as you do not alter the
>> N2003.exe file. The CTS, BGN, T/A, Aero88 mods do not alter the original
>> N2003 file. I don't know about the Sprint, OWR, and other mods as I've
>> never tried using them.



>>> What a nice way to alienate the sim community. When Nascar 2003 came out
>>> it was ok to make mods, now it's not? Well I can can say for myself that
>>> whatever their efforts are from here on in on whatever project they make
>>> they can stuff it. As much as I hate to to say this, and I thought I
>>> never would, I'll give my money freely to EA. I'd rather support a game
>>> that can be freely modded than to support some company that would rather
>>> take the community to court. We take our sim racing seriously as well
>>> but we also can put our MONEY where we want. I sure hope that the
>>> modding community can turn EA's Nascar Simracing into one helluva racing
>>> game.

>>> BClay



>>>> http://www.racesimcentral.net/

JM

And so it begins..........

by JM » Sat, 26 Mar 2005 20:05:33



Technically I wouldn't call them mods at all. They were implemented by
papyrus people after all.

The only issue people can't seem to graps is that some values are stored in
a binary file rather than a text "ini" file, and seem to think there's some
special protection against editing binary files.

We'll find out if FIRSTvsMcArther ever goes to court, but I (sadly) suspect
one side may well just bully the other with money and lawyers before it
gets to be heard.

cheers
John

FAnderso

And so it begins..........

by FAnderso » Sat, 26 Mar 2005 22:08:18


> Technically I wouldn't call them mods at all. They were implemented by
> papyrus people after all.

I resent that remark.. I, along with TonyK and TheUSPits made the Aero88
mod. We did/do not work for Papyrus, and more specifically, had to
Reverse Engineer all of the data formats in order to create that mod
among others.

Fred

Steve Smit

And so it begins..........

by Steve Smit » Sat, 26 Mar 2005 22:58:28

And a fabulous mod it is to!



> > Technically I wouldn't call them mods at all. They were implemented by
> > papyrus people after all.
> I resent that remark.. I, along with TonyK and TheUSPits made the Aero88
> mod. We did/do not work for Papyrus, and more specifically, had to
> Reverse Engineer all of the data formats in order to create that mod
> among others.

> Fred


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