Seems a curious thing to do splashing this stuff on their website. The only
thing produced so far is an action against the sim community. Hardly seems
the sort of thing to publicise on their brand web site. I'd have considered
it best leave it to the lawyers in the background and make public statements
only if they really have to.
Cheers
Tony
"Working with us at FIRST-Racing.net are former Papyrus engineers and
production staff who collectively have over 50 years of experience in
producing the worlds leading racing simulations for personal computers"
BClay
> > http://first-racing.net/index.php?/First-Racing/news/
> Yep. I'd suggest a lot more people know about GTS.exe now, I know I
didn't.
> With the way files get distributed around the Net I wouldn't mind betting
it
> will get more widely available than ever.
> Seems a curious thing to do splashing this stuff on their website. The
only
> thing produced so far is an action against the sim community. Hardly seems
> the sort of thing to publicise on their brand web site. I'd have
considered
> it best leave it to the lawyers in the background and make public
statements
> only if they really have to.
> Cheers
> Tony
>>http://first-racing.net/index.php?/First-Racing/news/
> They've rather cunningly trademarked the Euro symbol too...
> "Working with us at FIRST-Racing.net are former Papyrus engineers and
> production staff who collectively have over 50 years of experience in
> producing the worlds leading racing simulations for personal computers"
Goodbye flightless...welcome to my killfile...
<plonk>
Dave Henrie
> BClay
>> http://first-racing.net/index.php?/First-Racing/news/
>> What a nice way to alienate the sim community. When Nascar 2003 came out
>> it was ok to make mods, now it's not? Well I can can say for myself that
>> whatever their efforts are from here on in on whatever project they make
>> they can stuff it. As much as I hate to to say this, and I thought I
>> never would, I'll give my money freely to EA. I'd rather support a game
>> that can be freely modded than to support some company that would rather
>> take the community to court. We take our sim racing seriously as well but
>> we also can put our MONEY where we want. I sure hope that the modding
>> community can turn EA's Nascar Simracing into one helluva racing game.
>> BClay
>>> http://first-racing.net/index.php?/First-Racing/news/
>> Nothing wrong with making mods BClay as long as you do not alter the
>> N2003.exe file. The CTS, BGN, T/A, Aero88 mods do not alter the original
>> N2003 file. I don't know about the Sprint, OWR, and other mods as I've
>> never tried using them.
>>> What a nice way to alienate the sim community. When Nascar 2003 came out
>>> it was ok to make mods, now it's not? Well I can can say for myself that
>>> whatever their efforts are from here on in on whatever project they make
>>> they can stuff it. As much as I hate to to say this, and I thought I
>>> never would, I'll give my money freely to EA. I'd rather support a game
>>> that can be freely modded than to support some company that would rather
>>> take the community to court. We take our sim racing seriously as well
>>> but we also can put our MONEY where we want. I sure hope that the
>>> modding community can turn EA's Nascar Simracing into one helluva racing
>>> game.
>>> BClay
>>>> http://www.racesimcentral.net/
Technically I wouldn't call them mods at all. They were implemented by
papyrus people after all.
The only issue people can't seem to graps is that some values are stored in
a binary file rather than a text "ini" file, and seem to think there's some
special protection against editing binary files.
We'll find out if FIRSTvsMcArther ever goes to court, but I (sadly) suspect
one side may well just bully the other with money and lawyers before it
gets to be heard.
cheers
John
Fred
> Fred