rec.autos.simulators

And so it begins..........

Steve Smit

And so it begins..........

by Steve Smit » Mon, 28 Mar 2005 02:17:53

I can vouchsafe eveything Randy sez is true.  The NSR team didn't push the
product out the door and go on vacation (or to work on the PSP port),
they've been working steadily and diligently on the product ever since.
They are solving probs and they will get it right and in the end ***
sim players will reap the benefits.



> > The issue I have is with companies buying up the exclusive rights to a
> > particular sport, activity. etc.  It cannot be good in the long run.
> > What do we have now for F1 sims since Sony bought it up? Nothing for
> > the PC.  I will not support or purchase anything from EA.  It also
> > helps that I can't stand nascar and everything about it.

> Well, as for the last point, no one can do anything about that.  That's
> actually the most reasonable and understandable part of your post!

> As far as the exclusive licensing buying binge: I know of no one on the
> consumer side that likes what is going on.  But really, the objections
> are based upon what we BELIEVE will happen and upon generalities, no
> evidence.  For instance, having secured the NASCAR license, there was
> absolutely nothing forcing EA to go the extra mile to make a sim for
> the PC.  There's not that much money in it compared to the console
> titles, and the *** sim community isn't exactly as huge as, say,
> the "World of Warcraft" community or the <insert first person shooter
> de jour here> community.   On the other hand, I can also say from
> personal experience that the guys on the NSR team have been putting in
> days that are stretching until the wee hours of the morning (4-6AM)
> trying to fix NSR issues that are preventing leagues from switching
> over to that product.  They have been, as a team, very responsive to
> criticism and are taking these issues VERY seriously.  It's easy to
> blast impersonal corporate entities, but be careful.  There are teams
> inside those 'entities' with living breathing people who are busting
> their collective butts right now trying to make the sim racing
> community happy.  Don't be in such an all-out hurry to write them off,
> or punish THEM because they happen to work for a huge publisher.

> I've dealt directly with the people from Papyrus and other sim makers
> and modders and the people working on NSR do not fall short in their
> dedication to getting it right.

> I hate what's happening at the corporate level with EA, buying up
> licenses for years at a time, and I *do* fret about what MIGHT happen
> in the future because of this.  At the same time, I recognize that the
> guys who are pounding the bugs out of NSR at 3 AM are not the same
> people who are trying to corner exclusive licenses, and I try to treat
> them accordingly.

> Randy

DodgeBullet4

And so it begins..........

by DodgeBullet4 » Mon, 28 Mar 2005 02:48:41

A blog would be nice...for the people who already bought the game and those
who would like to.  With EA's track record with patches I think it would
have a positive effect.  I'd buy NSR right now if I knew EA was committed to
getting it right...


>I can vouchsafe eveything Randy sez is true.  The NSR team didn't push the
> product out the door and go on vacation (or to work on the PSP port),
> they've been working steadily and diligently on the product ever since.
> They are solving probs and they will get it right and in the end ***
> sim players will reap the benefits.




>> > The issue I have is with companies buying up the exclusive rights to a
>> > particular sport, activity. etc.  It cannot be good in the long run.
>> > What do we have now for F1 sims since Sony bought it up? Nothing for
>> > the PC.  I will not support or purchase anything from EA.  It also
>> > helps that I can't stand nascar and everything about it.

>> Well, as for the last point, no one can do anything about that.  That's
>> actually the most reasonable and understandable part of your post!

>> As far as the exclusive licensing buying binge: I know of no one on the
>> consumer side that likes what is going on.  But really, the objections
>> are based upon what we BELIEVE will happen and upon generalities, no
>> evidence.  For instance, having secured the NASCAR license, there was
>> absolutely nothing forcing EA to go the extra mile to make a sim for
>> the PC.  There's not that much money in it compared to the console
>> titles, and the *** sim community isn't exactly as huge as, say,
>> the "World of Warcraft" community or the <insert first person shooter
>> de jour here> community.   On the other hand, I can also say from
>> personal experience that the guys on the NSR team have been putting in
>> days that are stretching until the wee hours of the morning (4-6AM)
>> trying to fix NSR issues that are preventing leagues from switching
>> over to that product.  They have been, as a team, very responsive to
>> criticism and are taking these issues VERY seriously.  It's easy to
>> blast impersonal corporate entities, but be careful.  There are teams
>> inside those 'entities' with living breathing people who are busting
>> their collective butts right now trying to make the sim racing
>> community happy.  Don't be in such an all-out hurry to write them off,
>> or punish THEM because they happen to work for a huge publisher.

>> I've dealt directly with the people from Papyrus and other sim makers
>> and modders and the people working on NSR do not fall short in their
>> dedication to getting it right.

>> I hate what's happening at the corporate level with EA, buying up
>> licenses for years at a time, and I *do* fret about what MIGHT happen
>> in the future because of this.  At the same time, I recognize that the
>> guys who are pounding the bugs out of NSR at 3 AM are not the same
>> people who are trying to corner exclusive licenses, and I try to treat
>> them accordingly.

>> Randy

Mitch_

And so it begins..........

by Mitch_ » Mon, 28 Mar 2005 02:56:12

At one time this group was pretty easy to please.   Those days are long
since past.  This group is terribly fragmented by the number of available
titles.  If it was 93' Id bet people would be jumping up and down in the
street with glee over NSR, not today though ;)

Mitch


>A blog would be nice...for the people who already bought the game and those
>who would like to.  With EA's track record with patches I think it would
>have a positive effect.  I'd buy NSR right now if I knew EA was committed
>to getting it right...



>>I can vouchsafe eveything Randy sez is true.  The NSR team didn't push the
>> product out the door and go on vacation (or to work on the PSP port),
>> they've been working steadily and diligently on the product ever since.
>> They are solving probs and they will get it right and in the end ***
>> sim players will reap the benefits.




>>> > The issue I have is with companies buying up the exclusive rights to a
>>> > particular sport, activity. etc.  It cannot be good in the long run.
>>> > What do we have now for F1 sims since Sony bought it up? Nothing for
>>> > the PC.  I will not support or purchase anything from EA.  It also
>>> > helps that I can't stand nascar and everything about it.

>>> Well, as for the last point, no one can do anything about that.  That's
>>> actually the most reasonable and understandable part of your post!

>>> As far as the exclusive licensing buying binge: I know of no one on the
>>> consumer side that likes what is going on.  But really, the objections
>>> are based upon what we BELIEVE will happen and upon generalities, no
>>> evidence.  For instance, having secured the NASCAR license, there was
>>> absolutely nothing forcing EA to go the extra mile to make a sim for
>>> the PC.  There's not that much money in it compared to the console
>>> titles, and the *** sim community isn't exactly as huge as, say,
>>> the "World of Warcraft" community or the <insert first person shooter
>>> de jour here> community.   On the other hand, I can also say from
>>> personal experience that the guys on the NSR team have been putting in
>>> days that are stretching until the wee hours of the morning (4-6AM)
>>> trying to fix NSR issues that are preventing leagues from switching
>>> over to that product.  They have been, as a team, very responsive to
>>> criticism and are taking these issues VERY seriously.  It's easy to
>>> blast impersonal corporate entities, but be careful.  There are teams
>>> inside those 'entities' with living breathing people who are busting
>>> their collective butts right now trying to make the sim racing
>>> community happy.  Don't be in such an all-out hurry to write them off,
>>> or punish THEM because they happen to work for a huge publisher.

>>> I've dealt directly with the people from Papyrus and other sim makers
>>> and modders and the people working on NSR do not fall short in their
>>> dedication to getting it right.

>>> I hate what's happening at the corporate level with EA, buying up
>>> licenses for years at a time, and I *do* fret about what MIGHT happen
>>> in the future because of this.  At the same time, I recognize that the
>>> guys who are pounding the bugs out of NSR at 3 AM are not the same
>>> people who are trying to corner exclusive licenses, and I try to treat
>>> them accordingly.

>>> Randy

Tony Rickar

And so it begins..........

by Tony Rickar » Mon, 28 Mar 2005 03:29:39


> At one time this group was pretty easy to please.   Those days are long
> since past.  This group is terribly fragmented by the number of available
> titles.  If it was 93' Id bet people would be jumping up and down in the
> street with glee over NSR, not today though ;)

Back then we were in an early stage of development where the "big" sims were
major leaps forward. In more recent times we have seen evolutionary rather
than revolutionary improvements. I'd love someone to come out with the
universally accepted best sim, like GPL was back in 98.
Randy Magrude

And so it begins..........

by Randy Magrude » Mon, 28 Mar 2005 05:04:28


> I do not own this game...I decided to wait and see if EA could really
> pull this off.  It appears to me...based on what I'm hearing...that
> they haven't.  I'm not against EA....if they put out a good sim I
> would buy it.  I have all their F1 games and enjoyed them despite the
> awful multiplayer code.

No argument about the multiplayer code.  Eeek.

By the harsh definition of 'turd' that you are applying to NSR, some of
Papyrus' first releases were turds too.  Without lots of fixes for
rules and multiplayer bugs, combined with lots of modding from the
community, where would those sims be?  (And I do know of what I speak
here -- you'll see me listed in the beta credits for N2, so I remember
the kinds of issues they decided to ship with and deal with later).
I'm not saying this to condemn Papy at all.  I'm just saying that I
grow rather weary of the two extremes being the only ones used:  It
either is better than Papy or it's a turd, to use your lingo.

Dunno.  I doubt any are.  And deservedly so.  The problems with the
implementation of flags are very well known, and I mentioned them in my
review as well.  But as I said in that review, if your physics engine
is utterly and completely busted, you can't patch that.  I don't think
anyone believes that the Thunder 2004 code base could easily be patched
into being the full blown sim everyone wants.  But many people have
been pleasantly surprised by the physics and feel of NSR.  There are
debates about whether they went too far with being able to drive a
loose car.  Maybe they used Ryan Newman's feedback a little TOO heavily
as representative of most of the drivers.  There's no doubt Newman is a
demon on a qualifying lap, and maybe his preferences are overly
influencing the behavior of the cars.  That's a whole different
discussion.  Point is, the rules implementation is the #1 item killing
league play with NSR right now, and the guys on the NSR team are, as I
mentioned, putting in ridiculous hours right now testing and fixing
every 'non-starter' issue that's hurting league play.

As for multiplayer - good and bad.  The bad is that large fields still
are hard to run.  I've been in test races with around 12 people and I
thought it was tolerable.  The good, however, is really good, and that
is you can actually rub or tap someone without necessarily causing a
loss of control, and that is IMPORTANT, especially given the unpleasant
reality of internet latency.  The online racing is way more fun door to
door with NSR than it was in my Papy NR2003 races online, but I do
agree there is still some multiplayer work to do for larger fields.  I
also know that it's hard to get tons of people to show up on every
league night, and that a league can be broken up into < 12 drivers in
any one race.  This is one of those things that will vary from league
to leave.  If a league insists upon silky smooth multiplayer with 20+
drivers online, NSR is probably not there yet.

resources to create the best sim ever...if they want to spend the $$$
to do it.  But this game as released is going to need a ton of work
before it becomes as good as advertised.

Well, I don't know about $$$, all I can attest to is time, and based
upon my experience with the team at Tiburon, there are many unhappy
spouses and children due to the all nighters they are pulling to whip
this thing into shape for league play.   As for whether it needs a 'ton
of work', I think it's more like the old software engineering adage
that the last 20% of the work takes 80% of the time.

The experience is fun...the rules are being fixed.  I wouldn't go so
far as to say 'brutal', but definitely frustrating sometimes yes.

I'm not convinced the unlocked rear end is the big deal people are
making it out to be.  I'm open to be convinced, though.

Actually you said you hated all things NASCAR, so I don't think they
are getting your $$$ anyway, right?

Again, I disagree.  I have way more fun with the AI in this game than
the AI in Papy's games.  It's actually fun single player for me.  The
pack racing is just superior.

It's not so much that you're wrong as much as I think you're
overstating the problem, zeroing in on a couple of areas and saying the
whole product just sucks because of it.  That's your opinion, of
course, but by your lofty standards, I can't think of a sim I'd ever
buy if I had to apply that bar to each sim, at least not as initially
shipped as a 1.0 product.  I wonder if it's not that NSR is flawed, but
that it's flawed AND it's from EA, and peoples' natural hatred for all
things EA is making their criticism more harsh than it would be
otherwise.

Randy

Randy Magrude

And so it begins..........

by Randy Magrude » Mon, 28 Mar 2005 05:12:36


> A blog would be nice...for the people who already bought the game and
> those who would like to.  With EA's track record with patches I think
> it would have a positive effect.  I'd buy NSR right now if I knew EA
> was committed to getting it right...

I think guys like James Hawkins would write a blog if he wasn't trying
to put out 15 fires at once all the time.  Look, I've been doing
testing awhile now, and the team at Tiburon is working as if they still
hadn't shipped the product yet.  I'm seeing definite improvement.  Not
all issues are going to be addressed in the first update.  They are
trying to prioritize issues, and the TOP issues in the game right now
concern the handling of penalties, flags and cautions, because these
are really hurting the game when it comes to league adoption.  Because
of this, there has been a lot of torture testing and long hours
scrutinizing replays to get a handle on how to reproduce and fix these
complex on-track situations that can occur.

I'm not one to tell you how to spend your money.  The only thing I will
tell you is that I've been up working with them way late at night
trying to pin down elusive problems and been there the next day when
they are eager for testing to see if they've gotten it fixed properly.
You want to know if EA is committed to getting it right?  I hate to use
the term "EA" because I think of the corporate suits in Redwood City
when someone says EA, and not knowing THOSE guys, I NEVER want to guess
what they are and are not committed to.  I WILL say the NSR team at
Tiburon is committed to getting it right, and as I mentioned earlier,
my guess is there are some unhappy Tiburon spouses right now...that's
just how hard they are working to get these things ironed out.

Please realize that the whole naming of the thing "NASCAR SimRacing"
was NOT an element of marketing hype.  That's what they were going for,
and that's what they are committed to, and this is the first year I
really, really see that level of commitment to realism.  Doesn't mean
they won't make mistakes, and it doesn't mean we won't have to wait for
some bug fixes....but I'm saying that the commitment is as much or more
there than I've ever seen in a game company before.

Randy

John DiFoo

And so it begins..........

by John DiFoo » Mon, 28 Mar 2005 05:12:37

On Sat, 26 Mar 2005 00:48:49 GMT, "Jan Verschueren"



>> Next!

>Just to make it official: plonk.

>Time for you to think a of new alias, again.

>Jan.
>=---

How about "brainlessvacuum"?
Michael Horto

And so it begins..........

by Michael Horto » Mon, 28 Mar 2005 10:06:12



> By the harsh definition of 'turd' that you are applying to NSR, some of
> Papyrus' first releases were turds too.  Without lots of fixes for
> rules and multiplayer bugs, combined with lots of modding from the
> community, where would those sims be?  (And I do know of what I speak
> here -- you'll see me listed in the beta credits for N2, so I remember
> the kinds of issues they decided to ship with and deal with later).
> I'm not saying this to condemn Papy at all.  I'm just saying that I
> grow rather weary of the two extremes being the only ones used:  It
> either is better than Papy or it's a turd, to use your lingo.

> Randy

Snipped a lot of the other stuff because this is the only part I felt
compelled to reply to.

Randy, this isn't EA's first run at a NASCAR sim or even their second.
They've been at this since Revulsion back in 98 or 99. They've released a
number of Blunder versions that NSR is based on.

Mike Horton
Gentleman's Motor Sport Society Admin
http://www.gmss.org

JM

And so it begins..........

by JM » Mon, 28 Mar 2005 11:26:36




>> Technically I wouldn't call them mods at all. They were implemented by
>> papyrus people after all.
> I resent that remark.. I, along with TonyK and TheUSPits made the Aero88
> mod. We did/do not work for Papyrus, and more specifically, had to
> Reverse Engineer all of the data formats in order to create that mod
> among others.

> Fred

It uses the CTS physics does it not?
Busch, CTS, Trans Am- these are the specific "mods" I was under the
impression were being discussed (being edits of the exe files).
The Aero88 mod is great, I don't know where you got the impression I was
making any resentful remarks about it.

cheers
John

Michael Horto

And so it begins..........

by Michael Horto » Mon, 28 Mar 2005 13:27:56

Busch, CTS, and TransAm (and Aero88) are not edits of the exe. They use
properties that were already part of the .exe.





>>> Technically I wouldn't call them mods at all. They were implemented by
>>> papyrus people after all.
>> I resent that remark.. I, along with TonyK and TheUSPits made the Aero88
>> mod. We did/do not work for Papyrus, and more specifically, had to
>> Reverse Engineer all of the data formats in order to create that mod
>> among others.

>> Fred

> It uses the CTS physics does it not?
> Busch, CTS, Trans Am- these are the specific "mods" I was under the
> impression were being discussed (being edits of the exe files).
> The Aero88 mod is great, I don't know where you got the impression I was
> making any resentful remarks about it.

> cheers
> John

Steve Smit

And so it begins..........

by Steve Smit » Mon, 28 Mar 2005 23:00:49

Mitch,

Ya gotta realize that, despite the apparent diversity (number of titles),
the sim-racing world is basically down to two camps/groups/poles.

On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction.  On the
other: Papy/FIRST/Redline/Wildfire/et alia.  The latter is tightly
controlled by a secretive cabal in Boston, and can only be/get as good as
Darth Vader (DK, now that he's gone over to the Dark Side) wants it to be.
These guys have a clear lead in multiplayer expertise and useability.
They're behind in terms of the physics model...at least for now.

On the other hand, you've got yer noisy, fractious Rebel group, basically
all working off the old ISI physics model (yay!) and Net code (boo!).  This
group represents a broad spectrum of abilities and interests.  EA has more
clout than anybody in the *** universe, but lacks focus and committment
(to anything but making money and amassing even more power).

The former is unbalanced (that is to say, top heavy) and, ah, distributed
(scattered), with an out-of-touch EA sitting on the throne, and the small
players falling all over each other.  They all lack civility, much less a
gentlemen's agreement.  Look thru the microscope at one small issue: the
small players who are making add-ons for GTR can't even agree on naming
conventions: there are four or five different versions of Imola with the
same name.  Ditto for Road America.  Chaos reigns.

Prognosis: if FIRST prevails (by shutting down competitors--like the MPAA
and RIAA are attempting to do--thru the court system, rather than thru
putting out a better product--the way Apple is doing--and letting the market
decide), we will be at the mercy of their whims.

If EA, and their Almighty Dollars prevail, we will have freedom...and
lawlessness.  And a need for a Judge Dredd.

I report.  You decide.

--Yoda I Am


> At one time this group was pretty easy to please.   Those days are long
> since past.  This group is terribly fragmented by the number of available
> titles.  If it was 93' Id bet people would be jumping up and down in the
> street with glee over NSR, not today though ;)

> Mitch



> >A blog would be nice...for the people who already bought the game and
those
> >who would like to.  With EA's track record with patches I think it would
> >have a positive effect.  I'd buy NSR right now if I knew EA was committed
> >to getting it right...



> >>I can vouchsafe eveything Randy sez is true.  The NSR team didn't push
the
> >> product out the door and go on vacation (or to work on the PSP port),
> >> they've been working steadily and diligently on the product ever since.
> >> They are solving probs and they will get it right and in the end
***
> >> sim players will reap the benefits.




> >>> > The issue I have is with companies buying up the exclusive rights to
a
> >>> > particular sport, activity. etc.  It cannot be good in the long run.
> >>> > What do we have now for F1 sims since Sony bought it up? Nothing for
> >>> > the PC.  I will not support or purchase anything from EA.  It also
> >>> > helps that I can't stand nascar and everything about it.

> >>> Well, as for the last point, no one can do anything about that.
That's
> >>> actually the most reasonable and understandable part of your post!

> >>> As far as the exclusive licensing buying binge: I know of no one on
the
> >>> consumer side that likes what is going on.  But really, the objections
> >>> are based upon what we BELIEVE will happen and upon generalities, no
> >>> evidence.  For instance, having secured the NASCAR license, there was
> >>> absolutely nothing forcing EA to go the extra mile to make a sim for
> >>> the PC.  There's not that much money in it compared to the console
> >>> titles, and the *** sim community isn't exactly as huge as, say,
> >>> the "World of Warcraft" community or the <insert first person shooter
> >>> de jour here> community.   On the other hand, I can also say from
> >>> personal experience that the guys on the NSR team have been putting in
> >>> days that are stretching until the wee hours of the morning (4-6AM)
> >>> trying to fix NSR issues that are preventing leagues from switching
> >>> over to that product.  They have been, as a team, very responsive to
> >>> criticism and are taking these issues VERY seriously.  It's easy to
> >>> blast impersonal corporate entities, but be careful.  There are teams
> >>> inside those 'entities' with living breathing people who are busting
> >>> their collective butts right now trying to make the sim racing
> >>> community happy.  Don't be in such an all-out hurry to write them off,
> >>> or punish THEM because they happen to work for a huge publisher.

> >>> I've dealt directly with the people from Papyrus and other sim makers
> >>> and modders and the people working on NSR do not fall short in their
> >>> dedication to getting it right.

> >>> I hate what's happening at the corporate level with EA, buying up
> >>> licenses for years at a time, and I *do* fret about what MIGHT happen
> >>> in the future because of this.  At the same time, I recognize that the
> >>> guys who are pounding the bugs out of NSR at 3 AM are not the same
> >>> people who are trying to corner exclusive licenses, and I try to treat
> >>> them accordingly.

> >>> Randy

Tony Rickar

And so it begins..........

by Tony Rickar » Mon, 28 Mar 2005 23:21:52


> Ya gotta realize that, despite the apparent diversity (number of titles),
> the sim-racing world is basically down to two camps/groups/poles.

> On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction.  On the
> other: Papy/FIRST/Redline/Wildfire/et alia.  The latter is tightly
> controlled by a secretive cabal in Boston, and can only be/get as good as
> Darth Vader (DK, now that he's gone over to the Dark Side) wants it to be.
> These guys have a clear lead in multiplayer expertise and useability.
> They're behind in terms of the physics model...at least for now.

<snip>

Phew, thanks for clearing that one up, Steve! Problem is I am feeling a bit
of a pschitzo at the moment, long term Papy fan whose finally got the latest
GTR demo running nicely. What to do? I'm torn, torn I tell ya...

Steve Blankenshi

And so it begins..........

by Steve Blankenshi » Mon, 28 Mar 2005 23:45:53



> > Ya gotta realize that, despite the apparent diversity (number of
titles),
> > the sim-racing world is basically down to two camps/groups/poles.

> > On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction.  On the
> > other: Papy/FIRST/Redline/Wildfire/et alia.  The latter is tightly
> > controlled by a secretive cabal in Boston, and can only be/get as good
as
> > Darth Vader (DK, now that he's gone over to the Dark Side) wants it to
be.
> > These guys have a clear lead in multiplayer expertise and useability.
> > They're behind in terms of the physics model...at least for now.
> <snip>

> Phew, thanks for clearing that one up, Steve! Problem is I am feeling a
bit
> of a pschitzo at the moment, long term Papy fan whose finally got the
latest
> GTR demo running nicely. What to do? I'm torn, torn I tell ya...

Take my cure.  Spend some quality time pounding through the woods in RBR and
you forget about all the current shouting matches.  '05 is shaping up to be
the best year in a while for racing sim fans, but you'd never know it from
the current tone of things.  Patience, grasshoppers... ;-)

SB

Steve Smit

And so it begins..........

by Steve Smit » Tue, 29 Mar 2005 00:19:03

Me too.



> > Ya gotta realize that, despite the apparent diversity (number of
titles),
> > the sim-racing world is basically down to two camps/groups/poles.

> > On the one hand, you've got yer EA/Tiburon/ISI/SimBin faction.  On the
> > other: Papy/FIRST/Redline/Wildfire/et alia.  The latter is tightly
> > controlled by a secretive cabal in Boston, and can only be/get as good
as
> > Darth Vader (DK, now that he's gone over to the Dark Side) wants it to
be.
> > These guys have a clear lead in multiplayer expertise and useability.
> > They're behind in terms of the physics model...at least for now.
> <snip>

> Phew, thanks for clearing that one up, Steve! Problem is I am feeling a
bit
> of a pschitzo at the moment, long term Papy fan whose finally got the
latest
> GTR demo running nicely. What to do? I'm torn, torn I tell ya...

Randy Magrude

And so it begins..........

by Randy Magrude » Tue, 29 Mar 2005 01:01:08


> Randy, this isn't EA's first run at a NASCAR sim or even their
> second.  They've been at this since Revulsion back in 98 or 99.

THIS you are right about.  But there has been a distinct change in
philosophy.  Previously those games were going hand in hand with the
more arcade like console titles, right down to the name "Thunder".  It
was the whole "make one game for all platforms" philosophy.

THAT has changed.  A serious re-examination of the PC Sim market
happened there, and changes were made from personnel (bringing in
ex-Papyrus guys for example), the name of the product, the focus on
*** sim development, the extra months spent developing it, etc.
At the risk of using the old cliche, the people at EA who were in
charge of the PC version "found religion".   A few of them already had
it, but now they actually have the power to make design decisions.

There is definitely still code in there from previous versions.  But
that doesn't discredit the entire sim.  Does the shell user API used in
previous releases make the game a sim or not a sim?  No.  There is an
internal framework upon which the engine of the game is built, but if
you keep the framework, but re-write the guts of the physics, it's
still a different physics engine.  You throw out what's bad and keep
what's good.  You're throwing the baby out with the bathwater here.

Randy


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.