rec.autos.simulators

GPL on Sierra Originals

Phil Le

GPL on Sierra Originals

by Phil Le » Mon, 13 Mar 2000 04:00:00

For those of you that haven't heard, GPL is now available (at least here in
England) on the Sierra Originals label.  I picked up a backup copy today for
9.99 from Game.  Unfortunately they haven't updated the CD so it still
installs version 1.0.  Hopefully this budget release will bring a whole new
set of people to GPL.

I do feel that Sierra missed an opportunity to sort out the OpenGL patch and
open the full beauty of GPL to everyone.  How many people are going to get
it home, install it, find it doesn't work in hardware mode and then bin the
best race sim ever?  I know I nearly did when I got my copy four months ago
from a bargain bin.  It was only by trawling the net and stumbling on the
OpenGL patch which led me down the road of buying an LWFF, CH Pedals, SB
Live! and V3 2000 all to improve GPL.

Cheers

Phil

--
http://www.racesimcentral.net/

David Butte

GPL on Sierra Originals

by David Butte » Mon, 13 Mar 2000 04:00:00


<snip>

Now that's just ***y stupid. How much effort would it have taken
them? Shows how little they care about GPL these days, doesn't it?

--
David.
"The lawyers are destroying inspiration."
(Michael Turner, motorsport artist)

Ro

GPL on Sierra Originals

by Ro » Mon, 13 Mar 2000 04:00:00

On 12 Mar 2000 22:05:33 GMT,



>>For those of you that haven't heard, GPL is now available (at least
>>here in England) on the Sierra Originals label.  I picked up a
>>backup copy today for 9.99 from Game.  Unfortunately they haven't
>>updated the CD so it still installs version 1.0.
><snip>

>Now that's just ***y stupid. How much effort would it have taken
>them? Shows how little they care about GPL these days, doesn't it?

Perhaps they had a surplus of CD's and they didn't have to press
anymore? No point tossing the old ones out?

Cheers,
Rod.

Marc Merce

GPL on Sierra Originals

by Marc Merce » Tue, 14 Mar 2000 04:00:00

a floppy with the patch would have done the trick

or even a piece of paper with the URL

it is a real shame that so many people will be denied a sim 10years ahead of
its time

Marc


> On 12 Mar 2000 22:05:33 GMT,


> >>For those of you that haven't heard, GPL is now available (at least
> >>here in England) on the Sierra Originals label.  I picked up a
> >>backup copy today for 9.99 from Game.  Unfortunately they haven't
> >>updated the CD so it still installs version 1.0.
> ><snip>

> >Now that's just ***y stupid. How much effort would it have taken
> >them? Shows how little they care about GPL these days, doesn't it?

> Perhaps they had a surplus of CD's and they didn't have to press
> anymore? No point tossing the old ones out?

> Cheers,
> Rod.

<desti..

GPL on Sierra Originals

by <desti.. » Tue, 14 Mar 2000 04:00:00

I sure hope it makes it back across the pond to the USA, hehe. I'm still in
a search for GPL with no success. Even offering to buy a used copy locally
brings no responses, argh!! Anyways....

I been a longtime Sierra fan going back to the 80's. What with King's Quest
and various other games they produced. I used to get their quarterly
magazine and the last part of 98, they had reviews of upcoming games, such
as N3, GPL, Tribes and Starseige, plus a WW2 Fighters type game that got
cancelled at the last second...getting to the meat of the subject...

Even back then, with the *** of 3dfx, and their king of the hill
Voodoo 2 card, Sierra basically made the call that nobody was gonna catch,
no way would they ever beat, 3dfx and their voodoo style cards. I might have
my time period wrong, but anyways, the TNT cards were not released yet, or
had just been released. In their reader/consumer feedback mailbag for this
one issue, someone asked that very question..."Why no OpenGL support?".
And basically already gave you the answer, 3dfx was the king of the hill, so
Sierra was only gonna make games for those line of cards.

I seen this same goofy argument for months and months when Tribes came out,
Dec 98 i believe, which some folks had just bought their shiny new, and
obsolete when it hit the shelf, TNT cards and complained. Know what Sierra
did? Released an OpenGL patch. Know what happened then? The TNT owners
complained that their cards running Tribes didn't look as pretty, nor run as
fast as their friends who used 3dfx voodoo's.

DUH!! Reality check. If you ask me, and nobody did, but my two cents here,
Sierra in a way, was right in what they did. It was the consumers who made
the mistake of sinking their money into a poorly designed card. For those
that don't remember, you could buy 2 TNT cards, 1 would work in your
machine, the other one wouldn't work in your machine. That was *proven* by
countless magazines and even fessed up a bit by Invidia. It was a rushed
design and build, which makes for a poorly designed card. Yeah, many months
down the road it became usable with lots of updated drivers, but mostly the
TNT debacle was forgotten when the TNT-2 came out. Even the GeForce (Gee
Whiz?) cards aren't what they should be. Far from the Voodoo killer they
claim to be. I'm a reformed flight sim ***, and Janes made their WWII
Fighters to support everything, D3D, Glide and OpenGL. Know what happened
when the flying jocks got their new cards?? They wouldn't work, not in D3D
nor OpenGL. No way am I gonna spend double what a Voodoo 3 costs, and not be
able to use it.  :)

By the way, you'll be lucky to find OpenGL support for anything in the
coming years. Janes apparently gave up on it, as did Sierra. You know
Microsoft won't want it in their games, they make the D3D, hehe. More and
more companies are going to a Direct 3D and/or Glide combo in their games.
Such as Nascar 3 did, Janes USAF, Janes F/A-18, and probably some of the new
ones coming out any day. I never knew what the big deal with OpenGL was
anyways. It doesn't look as good at D3D or Glide, and is prone to be alot
more buggy.

Anyways...

Destin

p.s. Kinda neat how Bethesda has some race games coming out in the near
future, but yet their previous drag racing games gave you two choices.
Software render (unaccelerate, might as well be 2d) or 3dfx Glide. So get
ready to complain when the Skip Barber racing game comes out, unless they
include D3D and OpenGL.


John Hartridg

GPL on Sierra Originals

by John Hartridg » Tue, 14 Mar 2000 04:00:00

So what URL can the patch be found ?

John
--
John Hartridge


>a floppy with the patch would have done the trick

>or even a piece of paper with the URL

>it is a real shame that so many people will be denied a sim 10years ahead
of
>its time

>Marc

Bj?rn Nyhl??

GPL on Sierra Originals

by Bj?rn Nyhl?? » Tue, 14 Mar 2000 04:00:00

Here:
http://www.papy.com/gpl/download.html



> So what URL can the patch be found ?

> John
> --
> John Hartridge


> >a floppy with the patch would have done the trick

> >or even a piece of paper with the URL

> >it is a real shame that so many people will be denied a sim 10years ahead
> of
> >its time

> >Marc

Tim

GPL on Sierra Originals

by Tim » Tue, 14 Mar 2000 04:00:00

I got my copy about 2 weeks ago off of the Sierra Online Store.  It cost
a little more than the bargin bin price but still well worth it.

Tim


> I sure hope it makes it back across the pond to the USA, hehe. I'm still in
> a search for GPL with no success. Even offering to buy a used copy locally
> brings no responses, argh!! Anyways....

> I been a longtime Sierra fan going back to the 80's. What with King's Quest
> and various other games they produced. I used to get their quarterly
> magazine and the last part of 98, they had reviews of upcoming games, such
> as N3, GPL, Tribes and Starseige, plus a WW2 Fighters type game that got
> cancelled at the last second...getting to the meat of the subject...

> Even back then, with the *** of 3dfx, and their king of the hill
> Voodoo 2 card, Sierra basically made the call that nobody was gonna catch,
> no way would they ever beat, 3dfx and their voodoo style cards. I might have
> my time period wrong, but anyways, the TNT cards were not released yet, or
> had just been released. In their reader/consumer feedback mailbag for this
> one issue, someone asked that very question..."Why no OpenGL support?".
> And basically already gave you the answer, 3dfx was the king of the hill, so
> Sierra was only gonna make games for those line of cards.

> I seen this same goofy argument for months and months when Tribes came out,
> Dec 98 i believe, which some folks had just bought their shiny new, and
> obsolete when it hit the shelf, TNT cards and complained. Know what Sierra
> did? Released an OpenGL patch. Know what happened then? The TNT owners
> complained that their cards running Tribes didn't look as pretty, nor run as
> fast as their friends who used 3dfx voodoo's.

> DUH!! Reality check. If you ask me, and nobody did, but my two cents here,
> Sierra in a way, was right in what they did. It was the consumers who made
> the mistake of sinking their money into a poorly designed card. For those
> that don't remember, you could buy 2 TNT cards, 1 would work in your
> machine, the other one wouldn't work in your machine. That was *proven* by
> countless magazines and even fessed up a bit by Invidia. It was a rushed
> design and build, which makes for a poorly designed card. Yeah, many months
> down the road it became usable with lots of updated drivers, but mostly the
> TNT debacle was forgotten when the TNT-2 came out. Even the GeForce (Gee
> Whiz?) cards aren't what they should be. Far from the Voodoo killer they
> claim to be. I'm a reformed flight sim ***, and Janes made their WWII
> Fighters to support everything, D3D, Glide and OpenGL. Know what happened
> when the flying jocks got their new cards?? They wouldn't work, not in D3D
> nor OpenGL. No way am I gonna spend double what a Voodoo 3 costs, and not be
> able to use it.  :)

> By the way, you'll be lucky to find OpenGL support for anything in the
> coming years. Janes apparently gave up on it, as did Sierra. You know
> Microsoft won't want it in their games, they make the D3D, hehe. More and
> more companies are going to a Direct 3D and/or Glide combo in their games.
> Such as Nascar 3 did, Janes USAF, Janes F/A-18, and probably some of the new
> ones coming out any day. I never knew what the big deal with OpenGL was
> anyways. It doesn't look as good at D3D or Glide, and is prone to be alot
> more buggy.

> Anyways...

> Destin

> p.s. Kinda neat how Bethesda has some race games coming out in the near
> future, but yet their previous drag racing games gave you two choices.
> Software render (unaccelerate, might as well be 2d) or 3dfx Glide. So get
> ready to complain when the Skip Barber racing game comes out, unless they
> include D3D and OpenGL.



> > For those of you that haven't heard, GPL is now available (at least here
> in
> > England) on the Sierra Originals label.  I picked up a backup copy today
> for
> > 9.99 from Game.  Unfortunately they haven't updated the CD so it still
> > installs version 1.0.  Hopefully this budget release will bring a whole
> new
> > set of people to GPL.

> > I do feel that Sierra missed an opportunity to sort out the OpenGL patch
> and
> > open the full beauty of GPL to everyone.  How many people are going to get
> > it home, install it, find it doesn't work in hardware mode and then bin
> the
> > best race sim ever?  I know I nearly did when I got my copy four months
> ago
> > from a bargain bin.  It was only by trawling the net and stumbling on the
> > OpenGL patch which led me down the road of buying an LWFF, CH Pedals, SB
> > Live! and V3 2000 all to improve GPL.

> > Cheers

> > Phil

> > --
> > http://www.racesimcentral.net/

Rob

GPL on Sierra Originals

by Rob » Tue, 14 Mar 2000 04:00:00

Interact CD (www.interactcd.com) also has it, for US$ 19.95. They usually
take a bit off it you order it without the box (i.e. just CD and manuals.


> I got my copy about 2 weeks ago off of the Sierra Online Store.  It cost
> a little more than the bargin bin price but still well worth it.

> Tim


> > I sure hope it makes it back across the pond to the USA, hehe. I'm still
in
> > a search for GPL with no success. Even offering to buy a used copy
locally
> > brings no responses, argh!! Anyways....

> > I been a longtime Sierra fan going back to the 80's. What with King's
Quest
> > and various other games they produced. I used to get their quarterly
> > magazine and the last part of 98, they had reviews of upcoming games,
such
> > as N3, GPL, Tribes and Starseige, plus a WW2 Fighters type game that got
> > cancelled at the last second...getting to the meat of the subject...

> > Even back then, with the *** of 3dfx, and their king of the hill
> > Voodoo 2 card, Sierra basically made the call that nobody was gonna
catch,
> > no way would they ever beat, 3dfx and their voodoo style cards. I might
have
> > my time period wrong, but anyways, the TNT cards were not released yet,
or
> > had just been released. In their reader/consumer feedback mailbag for
this
> > one issue, someone asked that very question..."Why no OpenGL support?".
> > And basically already gave you the answer, 3dfx was the king of the
hill, so
> > Sierra was only gonna make games for those line of cards.

> > I seen this same goofy argument for months and months when Tribes came
out,
> > Dec 98 i believe, which some folks had just bought their shiny new, and
> > obsolete when it hit the shelf, TNT cards and complained. Know what
Sierra
> > did? Released an OpenGL patch. Know what happened then? The TNT owners
> > complained that their cards running Tribes didn't look as pretty, nor
run as
> > fast as their friends who used 3dfx voodoo's.

> > DUH!! Reality check. If you ask me, and nobody did, but my two cents
here,
> > Sierra in a way, was right in what they did. It was the consumers who
made
> > the mistake of sinking their money into a poorly designed card. For
those
> > that don't remember, you could buy 2 TNT cards, 1 would work in your
> > machine, the other one wouldn't work in your machine. That was *proven*
by
> > countless magazines and even fessed up a bit by Invidia. It was a rushed
> > design and build, which makes for a poorly designed card. Yeah, many
months
> > down the road it became usable with lots of updated drivers, but mostly
the
> > TNT debacle was forgotten when the TNT-2 came out. Even the GeForce (Gee
> > Whiz?) cards aren't what they should be. Far from the Voodoo killer they
> > claim to be. I'm a reformed flight sim ***, and Janes made their WWII
> > Fighters to support everything, D3D, Glide and OpenGL. Know what
happened
> > when the flying jocks got their new cards?? They wouldn't work, not in
D3D
> > nor OpenGL. No way am I gonna spend double what a Voodoo 3 costs, and
not be
> > able to use it.  :)

> > By the way, you'll be lucky to find OpenGL support for anything in the
> > coming years. Janes apparently gave up on it, as did Sierra. You know
> > Microsoft won't want it in their games, they make the D3D, hehe. More
and
> > more companies are going to a Direct 3D and/or Glide combo in their
games.
> > Such as Nascar 3 did, Janes USAF, Janes F/A-18, and probably some of the
new
> > ones coming out any day. I never knew what the big deal with OpenGL was
> > anyways. It doesn't look as good at D3D or Glide, and is prone to be
alot
> > more buggy.

> > Anyways...

> > Destin

> > p.s. Kinda neat how Bethesda has some race games coming out in the near
> > future, but yet their previous drag racing games gave you two choices.
> > Software render (unaccelerate, might as well be 2d) or 3dfx Glide. So
get
> > ready to complain when the Skip Barber racing game comes out, unless
they
> > include D3D and OpenGL.



> > > For those of you that haven't heard, GPL is now available (at least
here
> > in
> > > England) on the Sierra Originals label.  I picked up a backup copy
today
> > for
> > > 9.99 from Game.  Unfortunately they haven't updated the CD so it
still
> > > installs version 1.0.  Hopefully this budget release will bring a
whole
> > new
> > > set of people to GPL.

> > > I do feel that Sierra missed an opportunity to sort out the OpenGL
patch
> > and
> > > open the full beauty of GPL to everyone.  How many people are going to
get
> > > it home, install it, find it doesn't work in hardware mode and then
bin
> > the
> > > best race sim ever?  I know I nearly did when I got my copy four
months
> > ago
> > > from a bargain bin.  It was only by trawling the net and stumbling on
the
> > > OpenGL patch which led me down the road of buying an LWFF, CH Pedals,
SB
> > > Live! and V3 2000 all to improve GPL.

> > > Cheers

> > > Phil

> > > --
> > > http://www.racesimcentral.net/

Colin Harri

GPL on Sierra Originals

by Colin Harri » Wed, 15 Mar 2000 04:00:00

If any American wants the cheapie version of GPL, I'll get it for them in
trade for Burnout PCE...I don't know if that's cheap over there, but I'm
assuming it is...
 Email privately if interested, save clogging up the ng..

--

Colin Harris
ColinHarris in N3/NL
Proud co-owner - CLONE N.Legends league
http://www.racesimcentral.net/
ICQ 25485061


> Interact CD (www.interactcd.com) also has it, for US$ 19.95. They usually
> take a bit off it you order it without the box (i.e. just CD and manuals.



> > I got my copy about 2 weeks ago off of the Sierra Online Store.  It cost
> > a little more than the bargin bin price but still well worth it.

> > Tim


> > > I sure hope it makes it back across the pond to the USA, hehe. I'm
still
> in
> > > a search for GPL with no success. Even offering to buy a used copy
> locally
> > > brings no responses, argh!! Anyways....

> > > I been a longtime Sierra fan going back to the 80's. What with King's
> Quest
> > > and various other games they produced. I used to get their quarterly
> > > magazine and the last part of 98, they had reviews of upcoming games,
> such
> > > as N3, GPL, Tribes and Starseige, plus a WW2 Fighters type game that
got
> > > cancelled at the last second...getting to the meat of the subject...

> > > Even back then, with the *** of 3dfx, and their king of the hill
> > > Voodoo 2 card, Sierra basically made the call that nobody was gonna
> catch,
> > > no way would they ever beat, 3dfx and their voodoo style cards. I
might
> have
> > > my time period wrong, but anyways, the TNT cards were not released
yet,
> or
> > > had just been released. In their reader/consumer feedback mailbag for
> this
> > > one issue, someone asked that very question..."Why no OpenGL
support?".
> > > And basically already gave you the answer, 3dfx was the king of the
> hill, so
> > > Sierra was only gonna make games for those line of cards.

> > > I seen this same goofy argument for months and months when Tribes came
> out,
> > > Dec 98 i believe, which some folks had just bought their shiny new,
and
> > > obsolete when it hit the shelf, TNT cards and complained. Know what
> Sierra
> > > did? Released an OpenGL patch. Know what happened then? The TNT owners
> > > complained that their cards running Tribes didn't look as pretty, nor
> run as
> > > fast as their friends who used 3dfx voodoo's.

> > > DUH!! Reality check. If you ask me, and nobody did, but my two cents
> here,
> > > Sierra in a way, was right in what they did. It was the consumers who
> made
> > > the mistake of sinking their money into a poorly designed card. For
> those
> > > that don't remember, you could buy 2 TNT cards, 1 would work in your
> > > machine, the other one wouldn't work in your machine. That was
*proven*
> by
> > > countless magazines and even fessed up a bit by Invidia. It was a
rushed
> > > design and build, which makes for a poorly designed card. Yeah, many
> months
> > > down the road it became usable with lots of updated drivers, but
mostly
> the
> > > TNT debacle was forgotten when the TNT-2 came out. Even the GeForce
(Gee
> > > Whiz?) cards aren't what they should be. Far from the Voodoo killer
they
> > > claim to be. I'm a reformed flight sim ***, and Janes made their
WWII
> > > Fighters to support everything, D3D, Glide and OpenGL. Know what
> happened
> > > when the flying jocks got their new cards?? They wouldn't work, not in
> D3D
> > > nor OpenGL. No way am I gonna spend double what a Voodoo 3 costs, and
> not be
> > > able to use it.  :)

> > > By the way, you'll be lucky to find OpenGL support for anything in the
> > > coming years. Janes apparently gave up on it, as did Sierra. You know
> > > Microsoft won't want it in their games, they make the D3D, hehe. More
> and
> > > more companies are going to a Direct 3D and/or Glide combo in their
> games.
> > > Such as Nascar 3 did, Janes USAF, Janes F/A-18, and probably some of
the
> new
> > > ones coming out any day. I never knew what the big deal with OpenGL
was
> > > anyways. It doesn't look as good at D3D or Glide, and is prone to be
> alot
> > > more buggy.

> > > Anyways...

> > > Destin

> > > p.s. Kinda neat how Bethesda has some race games coming out in the
near
> > > future, but yet their previous drag racing games gave you two choices.
> > > Software render (unaccelerate, might as well be 2d) or 3dfx Glide. So
> get
> > > ready to complain when the Skip Barber racing game comes out, unless
> they
> > > include D3D and OpenGL.



> > > > For those of you that haven't heard, GPL is now available (at least
> here
> > > in
> > > > England) on the Sierra Originals label.  I picked up a backup copy
> today
> > > for
> > > > 9.99 from Game.  Unfortunately they haven't updated the CD so it
> still
> > > > installs version 1.0.  Hopefully this budget release will bring a
> whole
> > > new
> > > > set of people to GPL.

> > > > I do feel that Sierra missed an opportunity to sort out the OpenGL
> patch
> > > and
> > > > open the full beauty of GPL to everyone.  How many people are going
to
> get
> > > > it home, install it, find it doesn't work in hardware mode and then
> bin
> > > the
> > > > best race sim ever?  I know I nearly did when I got my copy four
> months
> > > ago
> > > > from a bargain bin.  It was only by trawling the net and stumbling
on
> the
> > > > OpenGL patch which led me down the road of buying an LWFF, CH
Pedals,
> SB
> > > > Live! and V3 2000 all to improve GPL.

> > > > Cheers

> > > > Phil

> > > > --
> > > > http://www.racesimcentral.net/

Rafe McAulif

GPL on Sierra Originals

by Rafe McAulif » Wed, 15 Mar 2000 04:00:00

I think a long rant helps get things off your chest... hehe.

At the time when GPL was being made, the TNT cards were very new and
indeed buggy, but by the time the game came out the cards were getting
fairly popular. The problems with them have been a few though:
1- games not designed to run in D3D or OpenGL. Patches are never a
half decent solution and never give any decent frame rate.
2- Poor drivers. Well known fact that these have been a huge problem.
3- Bugs with super 7 boards. Most of the bugs and dramas have been
related to the (generally less stable) super 7 platform. Lack of a
quality chipset meant all kinds of dramas.

The cards themselves aren't poorly designed IMO, just the drivers were
never given proper testing with beta versions given to the guinea pig
end users. If it weren't for the competition, we'd never be looking at
some impressive V4/5 cards coming soon. 3DFX were very one eyed with
the V3, leaving out an enormous list of features that other cards had
alreadly implemented. That's why the TNT2 and GeForce are so popular.
32 bit colour, full scene anti aliasing, blah blah... If you play
games like Q3, UT, etc., V3's aint anything special. As long as the
game was not designed with Glide in mind...

With regards to OpenGL, I disagree. Q2 had a huge following, allow
with other games using it's engine. Q3 will follow suit for sure. I'm
no programming guru, but apparently OpenGL and Glide are very easy to
program in, while D3D is a pig. That's why Glide was so popular, along
with the cards being widely available. As long as new games stick to
either D3D or OpenGL (and 3DFX do a half decent job implemeting
OpenGL) then EVERYONE will be happy. TNT/Geforce users, 3DFX users,
Matrox users, etc. Without competition, we'd still be stuck with V2's
at big bucks.

That's my rant anyway...
Rafe Mc


>I sure hope it makes it back across the pond to the USA, hehe. I'm still in
>a search for GPL with no success. Even offering to buy a used copy locally
>brings no responses, argh!! Anyways....

>I been a longtime Sierra fan going back to the 80's. What with King's Quest
>and various other games they produced. I used to get their quarterly
>magazine and the last part of 98, they had reviews of upcoming games, such
>as N3, GPL, Tribes and Starseige, plus a WW2 Fighters type game that got
>cancelled at the last second...getting to the meat of the subject...

>Even back then, with the *** of 3dfx, and their king of the hill
>Voodoo 2 card, Sierra basically made the call that nobody was gonna catch,
>no way would they ever beat, 3dfx and their voodoo style cards. I might have
>my time period wrong, but anyways, the TNT cards were not released yet, or
>had just been released. In their reader/consumer feedback mailbag for this
>one issue, someone asked that very question..."Why no OpenGL support?".
>And basically already gave you the answer, 3dfx was the king of the hill, so
>Sierra was only gonna make games for those line of cards.

>I seen this same goofy argument for months and months when Tribes came out,
>Dec 98 i believe, which some folks had just bought their shiny new, and
>obsolete when it hit the shelf, TNT cards and complained. Know what Sierra
>did? Released an OpenGL patch. Know what happened then? The TNT owners
>complained that their cards running Tribes didn't look as pretty, nor run as
>fast as their friends who used 3dfx voodoo's.

>DUH!! Reality check. If you ask me, and nobody did, but my two cents here,
>Sierra in a way, was right in what they did. It was the consumers who made
>the mistake of sinking their money into a poorly designed card. For those
>that don't remember, you could buy 2 TNT cards, 1 would work in your
>machine, the other one wouldn't work in your machine. That was *proven* by
>countless magazines and even fessed up a bit by Invidia. It was a rushed
>design and build, which makes for a poorly designed card. Yeah, many months
>down the road it became usable with lots of updated drivers, but mostly the
>TNT debacle was forgotten when the TNT-2 came out. Even the GeForce (Gee
>Whiz?) cards aren't what they should be. Far from the Voodoo killer they
>claim to be. I'm a reformed flight sim ***, and Janes made their WWII
>Fighters to support everything, D3D, Glide and OpenGL. Know what happened
>when the flying jocks got their new cards?? They wouldn't work, not in D3D
>nor OpenGL. No way am I gonna spend double what a Voodoo 3 costs, and not be
>able to use it.  :)

>By the way, you'll be lucky to find OpenGL support for anything in the
>coming years. Janes apparently gave up on it, as did Sierra. You know
>Microsoft won't want it in their games, they make the D3D, hehe. More and
>more companies are going to a Direct 3D and/or Glide combo in their games.
>Such as Nascar 3 did, Janes USAF, Janes F/A-18, and probably some of the new
>ones coming out any day. I never knew what the big deal with OpenGL was
>anyways. It doesn't look as good at D3D or Glide, and is prone to be alot
>more buggy.

>Anyways...

>Destin

>p.s. Kinda neat how Bethesda has some race games coming out in the near
>future, but yet their previous drag racing games gave you two choices.
>Software render (unaccelerate, might as well be 2d) or 3dfx Glide. So get
>ready to complain when the Skip Barber racing game comes out, unless they
>include D3D and OpenGL.



>> For those of you that haven't heard, GPL is now available (at least here
>in
>> England) on the Sierra Originals label.  I picked up a backup copy today
>for
>> 9.99 from Game.  Unfortunately they haven't updated the CD so it still
>> installs version 1.0.  Hopefully this budget release will bring a whole
>new
>> set of people to GPL.

>> I do feel that Sierra missed an opportunity to sort out the OpenGL patch
>and
>> open the full beauty of GPL to everyone.  How many people are going to get
>> it home, install it, find it doesn't work in hardware mode and then bin
>the
>> best race sim ever?  I know I nearly did when I got my copy four months
>ago
>> from a bargain bin.  It was only by trawling the net and stumbling on the
>> OpenGL patch which led me down the road of buying an LWFF, CH Pedals, SB
>> Live! and V3 2000 all to improve GPL.

>> Cheers

>> Phil

>> --
>> http://www.racesimcentral.net/

Mark Seer

GPL on Sierra Originals

by Mark Seer » Wed, 15 Mar 2000 04:00:00

Having lost on the deal already, do you really expect sierra to go pressing
new cd's for the sake of selling them at 1/3 of the original price?

MS




> >For those of you that haven't heard, GPL is now available (at least
> >here in England) on the Sierra Originals label.  I picked up a
> >backup copy today for 9.99 from Game.  Unfortunately they haven't
> >updated the CD so it still installs version 1.0.
> <snip>

> Now that's just ***y stupid. How much effort would it have taken
> them? Shows how little they care about GPL these days, doesn't it?

> --
> David.
> "The lawyers are destroying inspiration."
> (Michael Turner, motorsport artist)

David Butte

GPL on Sierra Originals

by David Butte » Thu, 16 Mar 2000 04:00:00


[Text reorganised so it reads more easily]




>> >For those of you that haven't heard, GPL is now available (at
>> >least here in England) on the Sierra Originals label.  I picked
>> >up a backup copy today for 9.99 from Game.  Unfortunately they
>> >haven't updated the CD so it still installs version 1.0.
>> <snip>

>> Now that's just ***y stupid. How much effort would it have taken
>> them? Shows how little they care about GPL these days, doesn't it?
>Having lost on the deal already, do you really expect sierra to go
>pressing new cd's for the sake of selling them at 1/3 of the
>original price?

If they want to keep in with their market, and get a good response for
whatever their next game is, then yes, I do. It can't cost very much to
press several thousand new CDs. Many other games are updated properly
when they come out on budget.

--
David.
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)

john moor

GPL on Sierra Originals

by john moor » Thu, 16 Mar 2000 04:00:00


> Even back then, with the *** of 3dfx, and their king of the hill
> Voodoo 2 card, Sierra basically made the call that nobody was gonna catch,
> no way would they ever beat, 3dfx and their voodoo style cards. I might have
> my time period wrong, but anyways, the TNT cards were not released yet, or
> had just been released. In their reader/consumer feedback mailbag for this
> one issue, someone asked that very question..."Why no OpenGL support?".
> And basically already gave you the answer, 3dfx was the king of the hill, so
> Sierra was only gonna make games for those line of cards.

Hate to tell you this mate but Nascar, Nascar 2, ICR, ICR2 and GPL were all
originally written with the code optimized for Rendition chipsets and were only
given 3dfx support late <sic>
in the game. For that reason I still use an 8 meg video card and it runs GPL at
a constant 36fps just fine. fwiw if I were to buy a card today it definitely be
a 3dfx product.
JM
Eldre

GPL on Sierra Originals

by Eldre » Sun, 26 Mar 2000 04:00:00



>a floppy with the patch would have done the trick

>or even a piece of paper with the URL

>it is a real shame that so many people will be denied a sim 10years ahead of
>its time

>Marc

Does the auto update thing find the patch yet?  People could STILL download the
1.2 version...

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends?  Goto  http://gpl.gamestats.com/vroc

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.