rec.autos.simulators

GP2, Monaco, or F1 2000?

Joona Vaini

GP2, Monaco, or F1 2000?

by Joona Vaini » Sun, 07 May 2000 04:00:00

Hi again, you gentlemen starting your virtual engines every other day

Recently, I posted an inquiry about what would be the most important
aspects of defining a good MODERN F1 simulation in a sort of balanced
way that wouldn't give any game undue advantage to start with.

I got lots of replies from folks who had understood I was hunting for
the perfect dream F1 sim we'd all like to see. Put the point here was to
compare the three only worthy sim contestants available today. Thanks
for the "dream sim" aspects as well. All ideas for such one matched with
mine, and maybe someday I'll use the input as a help and database for a
different article to support my own views.

Now I have more or less determined the 16 GP:s that these three racing
simulations will go through, and I'd like to have your input to bring
some objective balance to my own judgements. I know I'm asking a free
luch here. SO if you don't wish to bother with questionnaires, just
ignore this whole message and cease reading now.

However there are a lot of folks who actually like filling in surveys
(including silly me). So could you please rate in a simple 1,2,3 order
the following games: Grand Prix 2, F1 2000, and Monaco GP racing Sim 2.
If you want to put in justa a number (1 being the best naturally), that
would be a great hep. Even better would be if you have the time and
patience to explain the "result" in one or two sentences.

Again, my undying gratitude to each and every bit of valuable input from
experts. Feel free to reply via email, but posting here is ok too.

-lark-

1. Drivimg model
How realistically the car behaves in extreme condiotions. The famous
"gut feeling"?

2. Other Physics
External physics modelling affecting car performance. Including tyre
temperature, track temeperature, track surface, etc.

3. Damage modelling
How realistic, how detailed?

4. Track Modelling
How faithful the computer tracks are to thei real-world counterparts?
What about bumps, elevations, and tarmac surface.

5. Rules
For just the right formula feeel, it is important that both the player
and computer pilots actually read yelllow and black flags. For example.
And the rules and penalties are enforced. This also includes the
possibility to play a GP and a season accurately with all the races,
warm-ups, quals, parade laps, etcetera. Just like the real thing.

6. Weather
Is there any kind of weather variation?

7. Car performance versus reality. Are the varying team cars different?
Is it possible to drive impossible lap times with just a little
practice.

8. AI
Are the AI drivers any good? Does the game have to resort to cheating
and improving AI pilots' cars' performance to keep these bungling fools
up with the player?

9. Car setup
How well the different parts of the car can be tuned to get the right
"balance" for each track and driving style? As each of the games has
several dozens of details to tune, we're rather comparing how well
setting up the car is explained in the manual and in-game interface.
Will the player get enough feedback to know what he's doing wrong and
how to put it right? Telemetry, perhaps?

10. Graphics appearance
Simply, how beautiful and realistic it is?

11. Graphics performance
Beautiful must also move beautifully. Unfortunately this isn't always
true. The feel and sense of speed is essential.

12. Sounds
There's no F1 without the mighty roar of 22 V10s. How well do engine and
other game sounds immerse the player into his F1***pit?

13. Interface
Even the best of games can be ruined if it becomes a frustrating
struggle with confusing menus and interfaces. Ingludes also the
interface of scheduling unscheduled pitstops from the car.

14. Learning curve
Only an expert can start playing an F1 sim without at least some kind of
driving aids. How well these are implemented. In each of the games full
aids on makes the game playable even to complete novices. But how well
has the gradual learning to full realism settings been implemented?

15. Customizing
The best of sims leaves always SOMETHING computer-literate sim fans can
and will tweak afterwards. From single adverts to complete season packs
including updated car performances and new tracks as well. Which of the
three is most easily modified, and for which can we find the best, most
realistic "season updates"?

16. Playability
A game as a whole is always more than the sum of it's parts. A truly
great and realistic simulation may still lack that "something" that
makes you go "this roxxxx". Call it chrome. Call it karma. Call it
points for style. Or call it the final insult.

Alexander Mar

GP2, Monaco, or F1 2000?

by Alexander Mar » Mon, 08 May 2000 04:00:00

all the following is IMO:

----------

GP2

F1-2000

MGPRS2

GP2

GP2

MGPRS2

GP2

GP2

GP2

GP2

MGPRS2

GP2

GP2

GP2

GP2

GP2

-----
final score:
1. GP2 (12pts)
2. MGPRS2 (3pts)
3. F1-2000 (1pt)

Simon Brow

GP2, Monaco, or F1 2000?

by Simon Brow » Mon, 08 May 2000 04:00:00

Sounds about right to me... :)
Alexander Mar

GP2, Monaco, or F1 2000?

by Alexander Mar » Mon, 08 May 2000 04:00:00

additional comments:

The damage modelling in F12K is, in principle, also very, very good, but I
don't like how they visualized the damage - and how it affects car
performance.

GP2 really starts to shine with some user-made tracks you can download from
www.grandprix2.com
Some of the original tracks are rather poor.

The way GP2 immerses you in a F1 Weekend is unmatched.

neither GP2 nor F12K do have weather variations, so RS2 is  King, but
personally I don't like how weather affects the car handling in RS2...

Even without Hardware support, GP2 looks cleaner than F12K - with all
details set to max F12K looks very good, but is unplayable on almost every
system. With low detail F12K's graphics are a pain.

This one wasn't easy - F12K also has excellent sounds. But what annoys me is
that under acceleration, the sound in F12k doesn't match the revs. The sound
in MGPRS2 is so bad it's unbelievable.

GP2s system of driving aids cannot be bettered.

Erwan Gourvene

GP2, Monaco, or F1 2000?

by Erwan Gourvene » Mon, 08 May 2000 04:00:00



GP2

F1 2000

F1 2000

F1 2000

GP2

MGPRS2

MGPRS2

GP2

MGPRS2

MGPRS2 at 1024 X 768 in Direct3D

MGPRS2

F1 2000

MGPRS2

GP2

MGPRS2

GP2

FINAL:
1. MGPRS2 (7 pts)
2. GP2 (5 pts)
3. F1 2000 (4 pts)

Pops

GP2, Monaco, or F1 2000?

by Pops » Fri, 12 May 2000 04:00:00

Thanks to the results of the poll above, I *ordered GP2 last night.

* Note: I've been searching for the last year trying to find GP2.  If you
want the game but are having trouble finding it, drop me a note and I'll
tell you where I got mine.
--

Pops

lbau

GP2, Monaco, or F1 2000?

by lbau » Fri, 12 May 2000 04:00:00

I must say that I'm shocked that people can pick GP2 and the extremely
cartoonish looking Monaco over F1 2000. Maybe it takes a GeForce to make F1
2000 look good or something. I've seen a number of people complain that the
visuals of F1 2000 don't approach the 'pre-rendered' pictures on the back
of the box, but I've captured many screen shots from the game that look
better than those.

Ashley McConnel

GP2, Monaco, or F1 2000?

by Ashley McConnel » Sat, 13 May 2000 04:00:00

I agree....GP2 was brilliant.....but F1 2000 is still an excellent
game....and it can look georgous if you have a decent CPU and Voodoo 3 GFX
card.
I loved GP2......but no LAN play really kills it for me now.

Ash

| >> 10. Graphics appearance
| >> Simply, how beautiful and realistic it is?
| >
| >GP2
|
| I must say that I'm shocked that people can pick GP2 and the extremely
| cartoonish looking Monaco over F1 2000. Maybe it takes a GeForce to make
F1
| 2000 look good or something. I've seen a number of people complain that
the
| visuals of F1 2000 don't approach the 'pre-rendered' pictures on the back
| of the box, but I've captured many screen shots from the game that look
| better than those.
|


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