Seeing SODA 2 would be pretty cool. Update the graphics and physics engine.
Add different events in it such as hill climbs and have longer tracks.
The physics of SODA (2) on a World War II Online graphics/multiplayer engine
would be great for a massive multiplayer Baja.
Imagine 500 online racers lining up for a 1000mile race across Europe or
from Vegas to LA. You pick your own route and go which ever way you want.
Add real time weather with realistic break downs and that would be a great
race.
> I guess what I'd like to see is a program which lets you create a racing
> environment (automotive) from scratch -
> from an urban ciy environment, like Burnout, with lots of people and
traffic,
> to a Formula 1 track to a Rally track to stadium racing to.... just
driving
> around in everyday traffic.
> Essentially, if the physics and graphic engines are there, the rest could
fall
> neatly into place.
> Think "Racing Simulator Construction Set"...
> For an idea of something I think is a great approach to "builder" user
> interface designs, albeit for virtual railroading simulation, see
> http://www.auran.com/trainz/default.htm
> There are some screenshots around there somewhere...
> > Is there any type of racing/driving game that hasn't been made yet? I
tried
> > to think of one, but it's hard. We already have Formula 1, rally, CART,
> > superbike, moto-cross, NASCAR, Karting, streetracing, and a bunch of
other
> > types of games that I can't think of right now, ranging from very
realistic
> > to very 'arcadish'. So, what do you think would be great? Just better
> > versions of the games that are already out there? Or something
completely
> > new?
> > By the way, I'd love to see a really good karting game (don't care much
for
> > Super 1 Karting...).
> > Ice D