rec.autos.simulators

TOCA Race Driver 2006 Interview

the.internet.u..

TOCA Race Driver 2006 Interview

by the.internet.u.. » Fri, 18 Mar 2005 10:59:46

Here's an interview with Codemasters studio head Gavin Masters about
TOCA Race Driver 2006.

http://www.racesimcentral.net/

I found the original TOCA to be enjoyable on the PC.  TOCA Race Driver
1 was great on the XBox, and the demo sucked on the PC.  Never played
the TRD2 and can't recall reading anything positive about it.  Maybe
this title will pan out.

Tyler Eave

TOCA Race Driver 2006 Interview

by Tyler Eave » Fri, 18 Mar 2005 11:53:51



>Here's an interview with Codemasters studio head Gavin Masters about
>TOCA Race Driver 2006.

>http://www.gamespot.com/pc/driving/tocaracedriver3/preview_6120536.html

>I found the original TOCA to be enjoyable on the PC.  TOCA Race Driver
>1 was great on the XBox, and the demo sucked on the PC.  Never played
>the TRD2 and can't recall reading anything positive about it.  Maybe
>this title will pan out.

TRD 2 on the Xbox, was almost a great racer. It had physics, that were
quite simmy by console standards, good graphics, very nice selection
of series and tracks. Solid Xbox Live support. And really shitty
replay value. The problem was that each series (Nascar, CART, F1,
Aussie V8, etc) had 3 or 4 tracks. You could ONLY drive those cars on
those tracks. So as much as you wanted to, say, drive Aussie V8s at
Donigton, or F3 at Mt. Panarama, it just wouldn't happen. This great
limited, at least in my view, the replay value.
Groo the Wandere

TOCA Race Driver 2006 Interview

by Groo the Wandere » Sat, 19 Mar 2005 00:18:18




> >Here's an interview with Codemasters studio head Gavin Masters about
> >TOCA Race Driver 2006.

> >http://www.gamespot.com/pc/driving/tocaracedriver3/preview_6120536.html

> >I found the original TOCA to be enjoyable on the PC.  TOCA Race Driver
> >1 was great on the XBox, and the demo sucked on the PC.  Never played
> >the TRD2 and can't recall reading anything positive about it.  Maybe
> >this title will pan out.

> TRD 2 on the Xbox, was almost a great racer. It had physics, that were
> quite simmy by console standards, good graphics, very nice selection
> of series and tracks. Solid Xbox Live support. And really shitty
> replay value. The problem was that each series (Nascar, CART, F1,
> Aussie V8, etc) had 3 or 4 tracks. You could ONLY drive those cars on
> those tracks. So as much as you wanted to, say, drive Aussie V8s at
> Donigton, or F3 at Mt. Panarama, it just wouldn't happen. This great
> limited, at least in my view, the replay value.

TRD2 was an improvement over TRD1. With luck the third one will be better
than its predecessor. At least it will have qualifications instead of
assigning you a random starting order.
Andi Col

TOCA Race Driver 2006 Interview

by Andi Col » Sun, 20 Mar 2005 00:53:56

Will it have car setups that can be tweaked and real life races of more than
2-3 laps?

--
Andi.

Remove only one zero to reply







>> >Here's an interview with Codemasters studio head Gavin Masters about
>> >TOCA Race Driver 2006.

>> >http://www.gamespot.com/pc/driving/tocaracedriver3/preview_6120536.html

>> >I found the original TOCA to be enjoyable on the PC.  TOCA Race Driver
>> >1 was great on the XBox, and the demo sucked on the PC.  Never played
>> >the TRD2 and can't recall reading anything positive about it.  Maybe
>> >this title will pan out.

>> TRD 2 on the Xbox, was almost a great racer. It had physics, that were
>> quite simmy by console standards, good graphics, very nice selection
>> of series and tracks. Solid Xbox Live support. And really shitty
>> replay value. The problem was that each series (Nascar, CART, F1,
>> Aussie V8, etc) had 3 or 4 tracks. You could ONLY drive those cars on
>> those tracks. So as much as you wanted to, say, drive Aussie V8s at
>> Donigton, or F3 at Mt. Panarama, it just wouldn't happen. This great
>> limited, at least in my view, the replay value.

> TRD2 was an improvement over TRD1. With luck the third one will be better
> than its predecessor. At least it will have qualifications instead of
> assigning you a random starting order.

Steve Simpso

TOCA Race Driver 2006 Interview

by Steve Simpso » Sun, 20 Mar 2005 16:07:02

"Getting the car handling right for the wide variety of vehicles is a
process that continues from the first car model being available right
through to beta. Designers are entering the technical data for each vehicle
before fine-tuning each to perfection in conjunction with racing
professionals from each type of racing we include."

ROFL, yeah right.  Get Real, Codemasters.


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.