patchdamages=50
patchbrakegrip=50
patchslidegrip=80
patchmaxdrawdistance=10
These settings turn off the sticky grass, so you do not suffer major
slowdowns when on the grass, they reduce the amount of damage done by 50%,
decrease the braking power by 50%, (so the car takes twice the distance to
stop) increases the cars sliding slightly, and reduces slightly the amount
of graphics drawn in the distance (to speed up the graphics frame rate).
*Peter* - http://homepage.ntlworld.com/petergagg/
> > What a hoot! Just found a used version on Ebay. First couple of
> > stages
> > I've tried around Wales are fun.
> > I've seen the Ralwiz program, but what numbers do you plug in to make
> > the
> > physics more realistic?
> > And I've searched gamecopyworld.com for a no_cd but all I've found are
> > patches for Rally Championship 2000 and 2002...which I assume are
> > European
> > versions. any clues?
> patchstickygrass=0
> patchdamages=50
> patchbrakegrip=50
> patchslidegrip=80
> patchmaxdrawdistance=10
> These settings turn off the sticky grass, so you do not suffer major
> slowdowns when on the grass, they reduce the amount of damage done by 50%,
> decrease the braking power by 50%, (so the car takes twice the distance to
> stop) increases the cars sliding slightly, and reduces slightly the amount
> of graphics drawn in the distance (to speed up the graphics frame rate).
> *Peter* - http://homepage.ntlworld.com/petergagg/
fizpatch=1; physics switch
noautoneutral=1; dont engage neutral after crash
sensiblesaving=1; save between stages
patchgravity=98; set gravity to 98% of normal gravity
patchdamages=200; set damage to 2x normal damage
patchbrakegrip=50
patchaccelgrip=110
patchslidegrip=95
patchgriptarmac=93
patchgripgravel=80
patchgripmud=93
patchgripsnow=88
patchgripgrass=85
sparksmode=1; display yellow sparks
patchmaxdrawdistance=16; set objects drawing distance
nofmv=1; no intro Full Motion View
mergejoy=1; merge different input devices ;
patchstickygrass=0 ; I assume 1 is normal 0 is no stickygrass
I may suck at GPL, but I unlocked the A8's the hard way ;)!
Kendt
"Kendt Eklund" <
Well hey, you answered my next question too...thanks...I hope....I have
two wheels, use the TM pedals with the LWFF wheel, M1RC didn't seem to see
the pedals on the TM so I'm hoping the mergejoy line will take care of
that...
dave henrie
Wayne Hutchison
> > > What a hoot! Just found a used version on Ebay. First couple of
> > > stages
> > > I've tried around Wales are fun.
> > > I've seen the Ralwiz program, but what numbers do you plug in to
make
> > > the
> > > physics more realistic?
> > > And I've searched gamecopyworld.com for a no_cd but all I've found
are
> > > patches for Rally Championship 2000 and 2002...which I assume are
> > > European
> > > versions. any clues?
> > patchstickygrass=0
> > patchdamages=50
> > patchbrakegrip=50
> > patchslidegrip=80
> > patchmaxdrawdistance=10
> > These settings turn off the sticky grass, so you do not suffer major
> > slowdowns when on the grass, they reduce the amount of damage done by
50%,
> > decrease the braking power by 50%, (so the car takes twice the distance
to
> > stop) increases the cars sliding slightly, and reduces slightly the
amount
> > of graphics drawn in the distance (to speed up the graphics frame rate).
> > *Peter* - http://homepage.ntlworld.com/petergagg/
Thanks Wayne for a great link. They had a link to a site I had previously
bookmarked, http://www.rally2000.racesim.net/ but after I got on there a
couple of days ago...it seems down now...that's a shame cuz I 'thought' they
were working on a 2002 mod for RC. That woulda been fun to check out.
Anybody have a clue about the status of the rally 2000 website?
dave henrie
> > mergejoy=1; merge different input devices ;
> > patchstickygrass=0 ; I assume 1 is normal 0 is no stickygrass
> > I may suck at GPL, but I unlocked the A8's the hard way ;)!
> > Kendt
> Well hey, you answered my next question too...thanks...I hope....I have
> two wheels, use the TM pedals with the LWFF wheel, M1RC didn't seem to see
> the pedals on the TM so I'm hoping the mergejoy line will take care of
> that...
> dave henrie
HTH,
Kendt
no problem with split axis but every combination I tried last night was no
good, either the pedals worked and the wheel didn't or vice-versa. However,
I'm assuming that was all for driver one. I'll dig into driver #2
tonight...thanks again.
dave henrie