rec.autos.simulators

CMR3 Demo

Alan Bernard

CMR3 Demo

by Alan Bernard » Sat, 31 May 2003 08:49:50

A few other concerns about the Demo--

Mainly, the fact that split axis does not work.  I have to go into my wheel
settings (LWFF, Red) and set the axis for combined.  That's the only way
things work.  If I don't do that, stages begin with the accelerator revved
and the brake and gas are reversed.  Doesn't matter if I flip the two in the
settings in CMR3.

Steering is awful, from what I can see.  I haven't messed with the steering
settings at all, though.  Force Feedback is bad.  Demo, I realize.

Also, if anyone wants me to post the demo on, say,
alt.binaries.simulators.autos I can do so.

Thanks,

Alanb

Marc Collin

CMR3 Demo

by Marc Collin » Sat, 31 May 2003 10:55:38

OMG...another title without split axis...the sure sign of a useless console
port without even the slightest hint of realism.

Marc


Bob

CMR3 Demo

by Bob » Sat, 31 May 2003 12:50:25

Yeah, if this is 95% done as they say, then I won't be wasting my money.

Too bad...I'm ready to spend :-)


Mike Beaucham

CMR3 Demo

by Mike Beaucham » Sat, 31 May 2003 13:31:31

Granted, I've never programmed a full game before, but is proper controller
configuration really that hard to program? I see no reason why split axis
isn't supported in games if manufacturers are making split axis pedals...
Analog Clutch support, I can almost understand... now that's something
fairly rare.

I love the way LFS handles controller config. You see all the axises (or
whatever :)) and all their labels. You can move them realtime so you can see
which is which. Then you can assign each to whatever function you want, and
you can reverse and split the axis if it is wired in an opposite direction.
That takes care of all possibilities as far as I'm concerned. Plus there's
all sorts of other options to control deadzone, and rates and curves and all
that. But I'm just talking about being able to assign the axis to the
function and how easy it is.

Mike
http://mikebeauchamp.com


> OMG...another title without split axis...the sure sign of a useless
console
> port without even the slightest hint of realism.

> Marc



> > A few other concerns about the Demo--

> > Mainly, the fact that split axis does not work.  I have to go into my
> wheel
> > settings (LWFF, Red) and set the axis for combined.  That's the only way
> > things work.  If I don't do that, stages begin with the accelerator
revved
> > and the brake and gas are reversed.  Doesn't matter if I flip the two in
> the
> > settings in CMR3.

> > Steering is awful, from what I can see.  I haven't messed with the
> steering
> > settings at all, though.  Force Feedback is bad.  Demo, I realize.

> > Also, if anyone wants me to post the demo on, say,
> > alt.binaries.simulators.autos I can do so.

> > Thanks,

> > Alanb

Ashley McConnel

CMR3 Demo

by Ashley McConnel » Sat, 31 May 2003 17:53:48


Nope, not really.  Mine is not perfect, but it works alot better than GP4
for example (i cant get my actlabs pedals to work at all).

All the best,
Ash
http://www.siroccoracing.com

Doug Elliso

CMR3 Demo

by Doug Elliso » Sat, 31 May 2003 21:40:21


No it's not. Papyrus have had it right for years, Netkar has it right, Ash's
Sirrocco (sp?!?!) has it right

Doug

Mike Beaucham

CMR3 Demo

by Mike Beaucham » Sun, 01 Jun 2003 12:32:49

Yup.. Sirocco has it right too... There's a lot to be said for -NOT- having
something so terribly dumbed down that most of the options are missing.

Mike
http://mikebeauchamp.com




> > Granted, I've never programmed a full game before, but is proper
> controller
> > configuration really that hard to program?

> No it's not. Papyrus have had it right for years, Netkar has it right,
Ash's
> Sirrocco (sp?!?!) has it right

> Doug

Mike Beaucham

CMR3 Demo

by Mike Beaucham » Sun, 01 Jun 2003 12:35:31

Yeah, actually you do make a good point. The LFS interface could really use
a whole new layout or approach. But, my comment wasn't in that.. it was in
the CONTENT and how things are done. It's -all- there and everything can be
set up really well.

But yeah, after spending tons and tons of time doing websites and trying to
get the best and most logical layout for options and buttons and finding
ways of displaying information without clutter, that LFS interface could use
work. But hey.. it does work..

Mike
http://mikebeauchamp.com


> On Fri, 30 May 2003 00:31:31 -0400, "Mike Beauchamp"

> >I love the way LFS handles controller config.

> the LFS menus need a graphical user interface overhaul tho, IMO. I
> remember staring at them for a while trying to 'figure them out'.


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