rec.autos.simulators

NASCAR Legends AI bug

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Wed, 03 Nov 1999 04:00:00

zzzzzzzzzzz, yawn

> I'd like to see them too. I worked RIR as a flag marshall for 5 years and
> then as a photographer for 6 more until it closed and the only drivers I
> ever saw off on the dirt on the inside of 6 were in deep trouble<g>.

> don

> [|]-(_)-[|]


> >Could you find out what videos were used in designing the line in turn
> >6.
> >I would really like to see for myself. I spent a lot of time at
> >Riverside
> >and don't recall anything like that.

> >"The truth is out there"

> >Yeah, right! Call me when you find it!

> >buzard


> >> I never meant to come across like that, if I did I apoligize also.  As
> far
> >> as the AI goes there are a few tools floating around on the net that
will
> >> let you change the AI yourself.

> >> Scott Sanford
> >> Papyrus



> >> > Scott,

> >> > Sorry if it seems I'm slamming you personally, that wasn't my
> intention.
> >> > But - your replies to my original post and my first rebuttal, seemed
to
> >> say
> >> > I didn't know what I'm talking about. I had to defend my position. As
> for
> >> > knowledge of the track, you could have asked some of your customers
> with
> >> > experience at Riverside to play test for you. We would have been glad
> to
> >> > help. And finally.... will you please look into changing the way
points
> in
> >> > turn six?

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Wed, 03 Nov 1999 04:00:00

yawn

> But accurate. Getting 2 wheels off the pavement in the esses while
> passing was common. Getting all 4 wheels off the road inside of
> the track in turn was never part of the normal racing line.

> I was with Doug when he got his SCCA racing license at Willow
> Springs in an FV. He raced FV and showroom stock cars at Riverside.
> He drives much better than he types! ; )

> buzard


> > Reduntant repetive... redundant... did I menteion repetitive

> > I would take these ramblings with a grain of salt.


> > > That's a lame excuse. Your modeling for most of the track, the esses
for
> > > instance, is good. The amount of "off road" cornering and passing is
about
> > > right. But noway, and I was there in person to see it, did they apex
turn
> > > six at the inside fence every lap. Tha't over 30 FEET off the
pavement, with
> > > an off camber slope from the fence to the asphalt. And even though
they ran
> > > on bias ply tires they were slicks, which everybody knows have more
bite on
> > > pavement than dirt. I can attest to the fact that Dan Gurney didn't
use your
> > > line, and he was the master of Riverside.

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Wed, 03 Nov 1999 04:00:00

zzzzzzzzzzzzzzzzzzzzzzzz, yawn



> >Did they "completely***it up"? Or is this strictly a racing line
> >issue,
> >easy addressed by Papy with a patch? Hmmm....

>    You *did* think before you said that, didn't you?!?

>    You mean like the ICR2 settings bug, that only took them 8 months
> to patch?

>    Or do you mean like the GPL patch that only took them 9 months to
> come up with (and created a batch of new bugs)?

>    Or do you mean the patch for the patch for GPL, which has been
> sitting in the Sierra vaults for over a month?

>    GMAFB!  ;)

> "But in a way, fear is a big part of racing, because if there was
> nothing to be frightened of, and no limit, any fool could get into
> a motor car and racing would not exist as a sport." -- Jim Clark

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Wed, 03 Nov 1999 04:00:00

yawn



> >NO I'm Not "ENTITLED" to anything your right, but when you advertise a
> >game for a while and pump up the hype then ditch it with no official
> >excuse(on Papyrus website) of course it's going to get people in a
> >"hissy fit".
> >Don't they care enough about their customers and say sorry?
> >Don't get mad at me for stating the my opinion, I have every right to
> >say what I'm saying. I'm a customer.
> >Btw N3 is NOT a huge improvement over N2 and N3, IMHO.
> >I believe they started working on a Nascar sim Based on the gpl engine
> >before the development of GPL. I read that in a interview with a papy
> >employee, somewhere.

> Car companies display awsome concept cars at shows every year.  Once in a
while
> (usually Chrysler) they get built and sold.  Sometimes something vaguely
> similar gets built years later.  Often we never see anything remotely like
> them.  Companies take decisions for any number of different reasons, many
of
> which we couldn't even understand from outside the business.  And you know
> what?  They don't owe you shit.  No sorry, no excuses, no explaination.

> Don McCorkle

Jeff Vince

NASCAR Legends AI bug

by Jeff Vince » Wed, 03 Nov 1999 04:00:00



   Hey, Mike, do you work for Sierra customer relations?  :)

"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark

Ronald Stoeh

NASCAR Legends AI bug

by Ronald Stoeh » Wed, 03 Nov 1999 04:00:00


> So what, like who cares what you buy!!
> They raced "differently" back then. So if you want to race the way
> they do now. There is NO POINT in you buying a game that is based on
> the 1970 era of racing.
> You people think of the most assinine reasons NOT to buy a game. To
> bad you did not have that same attitude about MS Windows, because if
> you did we would not see your shit here now. GO BUY A PLAYSTATION and
> wine to Sony that you don't like the way the game plays, will they fix
> it? NO they won't.

 [ ] You fully understand the purpose of a newsgroup

l8er
ronny

--
"I heard if you play the NT-4.0-CD backwards, you get a satanic
message."
"That's nothing, if you play it forward, it installs NT-4.0"

Graeme Nas

NASCAR Legends AI bug

by Graeme Nas » Wed, 03 Nov 1999 04:00:00

You can shut up now.

--
Cheers!
Graeme Nash

Don Hancoc

NASCAR Legends AI bug

by Don Hancoc » Wed, 03 Nov 1999 04:00:00

    It's almost as bad as having HAD "your" track (Portland in my case) and
then having it REMOVED from the newest version!

Gunner

don hodgdo

NASCAR Legends AI bug

by don hodgdo » Wed, 03 Nov 1999 04:00:00

Really Big Yawn...



Dave Henri

NASCAR Legends AI bug

by Dave Henri » Thu, 04 Nov 1999 04:00:00


> > north of Riverside and went there for many races. Imagine waiting
> > over 5 years for someone to make "your" track and then
> > completely***it up because of a very foolish mistake. I have

>     It's almost as bad as having HAD "your" track (Portland in my case) and
> then having it REMOVED from the newest version!

> Gunner

  Load up N99 again, then grab the v1.0(I hope they've posted it) of the
TPTCC patch and run Portland to your hearts content.  Either Aussie
V-8's Touring cars, or 2.0 litre Super Tourers.  Have fun.
dave henrie
Mike Adam

NASCAR Legends AI bug

by Mike Adam » Thu, 04 Nov 1999 04:00:00


speech.

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Thu, 04 Nov 1999 04:00:00

Nope, just got tired of hearing some jerk, piss, and moan about the
Riverside track, in the new Legends Nascar.  Although he seemed like an
expert, I'm sure he was just some racecar driver wannabe.

 : )>




> >zzzzzzzzzzzzzzzzzzzzzzzz, yawn

>    Hey, Mike, do you work for Sierra customer relations?  :)

> "But in a way, fear is a big part of racing, because if there was
> nothing to be frightened of, and no limit, any fool could get into
> a motor car and racing would not exist as a sport." -- Jim Clark

DW

NASCAR Legends AI bug

by DW » Thu, 04 Nov 1999 04:00:00

You haven't been around this newsgroup very long, eh? [No
disrespect intended.]

Because if you have, that is all this newsgroup is,***and
moan,***and moan, about EVERY sim that is out.

N1
N2
N2 Expansion
NR1999
CTS
N3
NL
NASRev
NASRev SE
...and those are just the ones that are in the NASCAR family.

They even *** about "the sim to end all sims" [NOT!] GPL.

There is no pleasing people in this group. Period.


> Nope, just got tired of hearing some jerk, piss, and moan about the
> Riverside track, in the new Legends Nascar.  Although he seemed like an
> expert, I'm sure he was just some racecar driver wannabe.

>  : )>





> > >zzzzzzzzzzzzzzzzzzzzzzzz, yawn

> >    Hey, Mike, do you work for Sierra customer relations?  :)

> > "But in a way, fear is a big part of racing, because if there was
> > nothing to be frightened of, and no limit, any fool could get into
> > a motor car and racing would not exist as a sport." -- Jim Clark

Graeme Nas

NASCAR Legends AI bug

by Graeme Nas » Thu, 04 Nov 1999 04:00:00

I can think of better uses for free speech other than repeated
yawning...

Er....... WTF?

--
Cheers!
Graeme Nash

Norm L

NASCAR Legends AI bug

by Norm L » Thu, 04 Nov 1999 04:00:00

Well glad to make ya laugh Scott :) And as far as cars you are gonna post I
just wonder if your planning on using Quake Bot AI so that it hunts down
smartass posters like myself and runs me into the wall :)

Norm (the one with the target on his rear wing)


> I don't know, this actually made me laugh.<G>  But I will pass along this
> warning to him, once we start posting car files Norm better watch out for
a
> red #3 in his mirror.<G>

> Scott Sanford
> Papyrus




> > > Just wondering then...in those tapes, did the cars behind an accident
> stop
> > > in the middle of the track and spin back n fourth in a circle :) Just
> > > wondering cuz that happens in N3 as well and the only time I see real
> > Nascar
> > > drivers spin like that is when that Black # 3 is around :)

> > Geeze, was that necessary?

> > 1001 Papyrus employees quitting r.a.s. on a wall..  1002 Papyrus
employees
> > quitting r.a.s. on a wall...

> > --
> > -- Fran?ois Mnard <ymenard>
> > -- May the Downforce be with you...

> > "People think it must be fun to be a super genius, but they don't
realise
> > how hard it is to put up with all the idiots in the world."

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