rec.autos.simulators

NASCAR Legends AI bug

ymenar

NASCAR Legends AI bug

by ymenar » Mon, 01 Nov 1999 03:00:00


Geeze, was that necessary?

1001 Papyrus employees quitting r.a.s. on a wall..  1002 Papyrus employees
quitting r.a.s. on a wall...

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Daniel Drum

NASCAR Legends AI bug

by Daniel Drum » Mon, 01 Nov 1999 03:00:00


> Thanks for posting this, the only reason I was going to buy NL was for
> Riverside, so now I have an excuse to keep my money.

There's one of these posts for every game I've ever seen.

"Oh, this bug is making me keep my money."

blah, blah.

Bob Curti

NASCAR Legends AI bug

by Bob Curti » Mon, 01 Nov 1999 03:00:00

Alan,

Excuse me, but you act as if you're ENTITLED to these sims -- as if
Papyrus OWES it to you to create just what little Alan Orton wants
whether it'll make a buck for Papy or not.  Let me clue you in to
something.  Papyrus Design Group doesn't owe you a damned thing, in spite
of your little whiney hissy-fits.  They're in business, sonny, and they'd
damned well better make intelligent business decisions or in the long run
you're not going to see an N4 or any other sim from for that matter.
Maybe that wouldn't matter to you, but it does to me.  I can remember
pre-South Park days and if you think you've got it bad now, you should
have tried looking for a good racing sim before Papyrus.

Either you've got a very short memory or you haven't been with Papyrus
since the beginning.  N3 is as much of an improvement over N2 as N2 was
over N1 -- more in fact, with the internet interface.  That it's not up
to your arbitrary and lofty standards is too damned bad.  Papy is in
business to make money, not to appease the whiners on this NG.

The grousing that goes on on this NG is beyond belief sometimes.  I'd
like to know what sim Papy should apologize for, you know, the one we've
been waiting for for three years -- the one they "ditched."   Could that
be the N3 that everyone wished was based on the GPL engine?  Good trick,
since GPL has only been out for less than two years and was something you
had no clue existed or was in the works three years ago.

With this NG, no matter what Papy does, they're screwed.  They get dumped
on by great hoardes of folk with hair-trigger mouths and the attention
span of a rug-rat.  I'm just glad for Papy's sake that the vast majority
of their fans don't bother to tune in to this sometimes weepfest.


> Well you can only blame yourselves, Papy. You were coming out with N3
> w/gpl engine and then you ditched it at the last second, no wonder we
> are a little touchy and picky with this rehashed engine stuff. If you
> can't take a little criticism maybe your in the wrong business. Never
> did see a "Sorry" come out of Papyrus or Sierra for ditching the sim
> everyone was waiting for, for 3 years! Your just lucky you still have
> customers, but you are losing them quickly. Plus where is the support
> for Gpl?


> > And people wonder why no one from Papy ever posts here.

--
Bob Curtin
Worcester Area Strategy & Tactics Exchange
http://www.tiac.net/users/ten10ths/
"If God had intended men to join the Army he would have given us green,
baggy skin"
Terry Welc

NASCAR Legends AI bug

by Terry Welc » Mon, 01 Nov 1999 03:00:00

Just keep this sort of aggressive approach going and know that the
folks from Papy will not be willing to pay attention to ras at all.
They sold 40K+ boxes of GPL - do you honestly think that the 100 or so
active ras posters have much influence on sales?  I think not.  These
folks will sell hundreds of thousands of N3 and NL boxes - arguments
over realism will occur on ras - geez!  If the interplay between beta
testers and designers were half as inflammatory as what goes on here
there would never be a sim released that was any better than Sega!
Finally, they don't have to apologize to anyone for anything.  Were it
not for the EFFORTS that these guys make to produce a product that the
business managers will approve for release, you would be stuck with
MGPRS2 and Sega Daytona as the benchmarks for this technology.  I think
they can "take a little criticism", but there is absolutely no reason
whatsoever to CONDEMN these folks and their company for what
is "perceived" as personal slights.

This forum is becoming nothing but a flamefest anymore....  so long....



> Well you can only blame yourselves, Papy. You were coming out with N3
> w/gpl engine and then you ditched it at the last second, no wonder we
> are a little touchy and picky with this rehashed engine stuff. If you
> can't take a little criticism maybe your in the wrong business. Never
> did see a "Sorry" come out of Papyrus or Sierra for ditching the sim
> everyone was waiting for, for 3 years! Your just lucky you still have
> customers, but you are losing them quickly. Plus where is the support
> for Gpl?


> > And people wonder why no one from Papy ever posts here.

Sent via Deja.com http://www.deja.com/
Before you buy.
Douglas Sharp

NASCAR Legends AI bug

by Douglas Sharp » Mon, 01 Nov 1999 03:00:00

Scott,

Sorry if it seems I'm slamming you personally, that wasn't my intention.
But - your replies to my original post and my first rebuttal, seemed to say
I didn't know what I'm talking about. I had to defend my position. As for
knowledge of the track, you could have asked some of your customers with
experience at Riverside to play test for you. We would have been glad to
help. And finally.... will you please look into changing the way points in
turn six?

Karen Popolizi

NASCAR Legends AI bug

by Karen Popolizi » Mon, 01 Nov 1999 03:00:00

it was 30 years ago, I have to believe that video tape is more accurate then
your memory. And I am sure that the line was changing through the years with
tire development, again maybe you could be thinking of later years. no
offense, you could be wright but you should try to find a copy of these
tapes and see for yourself.

 ON VACATION only reply to group or email below.

Kevin anderson


>Scott,

>Sorry if it seems I'm slamming you personally, that wasn't my intention.
>But - your replies to my original post and my first rebuttal, seemed to say
>I didn't know what I'm talking about. I had to defend my position. As for
>knowledge of the track, you could have asked some of your customers with
>experience at Riverside to play test for you. We would have been glad to
>help. And finally.... will you please look into changing the way points in
>turn six?

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Mon, 01 Nov 1999 03:00:00

Yawn

> Your "facts" are wrong then. Even the stock cars didn't apex turn six at
the
> inside fence every lap. That's something  like THIRTY FEET off the
pavement!
> Yes they did go "off road" to pass sometimes, but staying on the asphalt
> when your car has slicks is much faster than turning in the dirt. In other
> places on the track, the esses for instance, your modeling is very good,
but
> turn six is all wrong.

> You say you had four videos - well I watched, in person, a lot of races
from
> all over the track and saw a lot more laps than you did. I can attest that
> your line was NOT Dan Gurney's line, and he was the master of Riverside.
> Also as a driver - if I had tried your line I would have been black
flagged
> for going off course.

> But since this is your game... You sound like you're going to do as you
> please regardless so I won't bother anymore.



> >Still it is not a bug since it is something we did on purpose.  We had 4
> >different tapes of races at Riverside and all of them show cars going off
> >the track lap after lap at certian points on the track so we decided to
> >model the AI that way.

> >Scott Sanford
> >Papyrus



> >> Yes it is a bug.
> >> I grew up in So. Calif. and saw plenty of races, including NASCAR, at
> >> Riverside. I also raced with the SCCA there many times. Yes the Stock
Car
> >> guys used the dirt sometimes, but not like the AI in NL. Two inside
> wheels
> >> off the pavement (before the dragons teeth were put in) was common, but
> >not
> >> all four wheels every lap.


> >> >Thats not a bug!  Watch some old NASCAR tapes from Riverside and you
> will
> >> >see that they spent more time in the dirt than they did on the
asphalt,
> >> >especially in the esses and turn 6, and if you want to be fast at
> >Riverside
> >> >you better master cutting the corner at 6 because there is a lot of
time
> >to
> >> >be made there.

> >> >Scott Sanford
> >> >Papyrus


> >> >> Found an AI bug at Riverside Turn Six. The AI is going all the way
> over
> >> to
> >> >> the fences on both the left going in, and the right at the apex as
the
> >> >> track. This is about 30 ft into the dirt on both sides! This happens
> >with
> >> >> every car on every lap regardles of traffic. Looks like Papy got the
> >way
> >> >> points wrong. Hope they fix this soon - the only reason I bought
this
> >was
> >> >> for Riverside!

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Mon, 01 Nov 1999 03:00:00

yawn.  Take the game back, ok?

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Mon, 01 Nov 1999 03:00:00

yawn

<gfol..

NASCAR Legends AI bug

by <gfol.. » Mon, 01 Nov 1999 03:00:00

AMEN BOB!  What would you be racing if it wasn't for Papyrus?  Nascar
Revolution?  What a joke!
Gary


> Alan,

> Excuse me, but you act as if you're ENTITLED to these sims -- as if
> Papyrus OWES it to you to create just what little Alan Orton wants
> whether it'll make a buck for Papy or not.  Let me clue you in to
> something.  Papyrus Design Group doesn't owe you a damned thing, in spite
> of your little whiney hissy-fits.  They're in business, sonny, and they'd
> damned well better make intelligent business decisions or in the long run
> you're not going to see an N4 or any other sim from for that matter.
> Maybe that wouldn't matter to you, but it does to me.  I can remember
> pre-South Park days and if you think you've got it bad now, you should
> have tried looking for a good racing sim before Papyrus.

> Either you've got a very short memory or you haven't been with Papyrus
> since the beginning.  N3 is as much of an improvement over N2 as N2 was
> over N1 -- more in fact, with the internet interface.  That it's not up
> to your arbitrary and lofty standards is too damned bad.  Papy is in
> business to make money, not to appease the whiners on this NG.

> The grousing that goes on on this NG is beyond belief sometimes.  I'd
> like to know what sim Papy should apologize for, you know, the one we've
> been waiting for for three years -- the one they "ditched."   Could that
> be the N3 that everyone wished was based on the GPL engine?  Good trick,
> since GPL has only been out for less than two years and was something you
> had no clue existed or was in the works three years ago.

> With this NG, no matter what Papy does, they're screwed.  They get dumped
> on by great hoardes of folk with hair-trigger mouths and the attention
> span of a rug-rat.  I'm just glad for Papy's sake that the vast majority
> of their fans don't bother to tune in to this sometimes weepfest.


> > Well you can only blame yourselves, Papy. You were coming out with N3
> > w/gpl engine and then you ditched it at the last second, no wonder we
> > are a little touchy and picky with this rehashed engine stuff. If you
> > can't take a little criticism maybe your in the wrong business. Never
> > did see a "Sorry" come out of Papyrus or Sierra for ditching the sim
> > everyone was waiting for, for 3 years! Your just lucky you still have
> > customers, but you are losing them quickly. Plus where is the support
> > for Gpl?


> > > And people wonder why no one from Papy ever posts here.

> --
> Bob Curtin
> Worcester Area Strategy & Tactics Exchange
> http://www.tiac.net/users/ten10ths/
> "If God had intended men to join the Army he would have given us green,
> baggy skin"

John Simmo

NASCAR Legends AI bug

by John Simmo » Mon, 01 Nov 1999 03:00:00

Only a handful are being as touchy and picky as you folks.Is N3 what I
wanted after driving GPL?  No.  Is N3 or NL perfect considering what we
got?  No.  Would I buy another Nascar or F1 racing sim from Papy?  In
half a ***in heartbeat.

They did what they did for their own reasons.  Nothing we do or say is
gonna change what they've done in the past.  Move on, and make
constructive comments for them to base their next sim on.  Right now, you
sound like a bunch of goddamn kids throwing a tantrum.


>Well you can only blame yourselves, Papy. You were coming out with N3
>w/gpl engine and then you ditched it at the last second, no wonder we
>are a little touchy and picky with this rehashed engine stuff. If you
>can't take a little criticism maybe your in the wrong business. Never
>did see a "Sorry" come out of Papyrus or Sierra for ditching the sim
>everyone was waiting for, for 3 years! Your just lucky you still have
>customers, but you are losing them quickly. Plus where is the support
>for Gpl?


>> And people wonder why no one from Papy ever posts here.  

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Alan Orto

NASCAR Legends AI bug

by Alan Orto » Mon, 01 Nov 1999 03:00:00


> Alan,

> Excuse me, but you act as if you're ENTITLED to these sims -- as if
> Papyrus OWES it to you to create just what little Alan Orton wants
> whether it'll make a buck for Papy or not.  Let me clue you in to
> something.  Papyrus Design Group doesn't owe you a damned thing.

NO I'm Not "ENTITLED" to anything your right, but when you advertise a
game for a while and pump up the hype then ditch it with no official
excuse(on Papyrus website) of course it's going to get people in a
"hissy fit".
Don't they care enough about their customers and say sorry?
Don't get mad at me for stating the my opinion, I have every right to
say what I'm saying. I'm a customer.
Btw N3 is NOT a huge improvement over N2 and N3, IMHO.
I believe they started working on a Nascar sim Based on the gpl engine
before the development of GPL. I read that in a interview with a papy
employee, somewhere.
J Thurma

NASCAR Legends AI bug

by J Thurma » Mon, 01 Nov 1999 03:00:00

Yawn! Yawn!

I raise you one.

buzard


> yawn


> > Scott,

> > Sorry if it seems I'm slamming you personally, that wasn't my intention.
> > But - your replies to my original post and my first rebuttal, seemed to
> say
> > I didn't know what I'm talking about. I had to defend my position. As for
> > knowledge of the track, you could have asked some of your customers with
> > experience at Riverside to play test for you. We would have been glad to
> > help. And finally.... will you please look into changing the way points in
> > turn six?

J Thurma

NASCAR Legends AI bug

by J Thurma » Mon, 01 Nov 1999 03:00:00

And in most cases it is true! I lived in San Bermardino, 10 miles
north of Riverside and went there for many races. Imagine waiting
over 5 years for someone to make "your" track and then
completely***it up because of a very foolish mistake. I have
been trying to buy the game for the last 3 days (only for Riverside)
but could not locate it. It appears that it was a good thing I didn't
find it.

buzard



> > Thanks for posting this, the only reason I was going to buy NL was for
> > Riverside, so now I have an excuse to keep my money.

> There's one of these posts for every game I've ever seen.

> "Oh, this bug is making me keep my money."

> blah, blah.

Daniel Drum

NASCAR Legends AI bug

by Daniel Drum » Mon, 01 Nov 1999 03:00:00


> And in most cases it is true! I lived in San Bermardino, 10 miles
> north of Riverside and went there for many races. Imagine waiting
> over 5 years for someone to make "your" track and then
> completely***it up because of a very foolish mistake. I have
> been trying to buy the game for the last 3 days (only for Riverside)
> but could not locate it. It appears that it was a good thing I didn't
> find it.

> buzard

Did they "completely***it up"? Or is this strictly a racing line
issue,
easy addressed by Papy with a patch? Hmmm....

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