rec.autos.simulators

NASCAR Legends AI bug

Number

NASCAR Legends AI bug

by Number » Mon, 01 Nov 1999 03:00:00

Doug,

Been reading the posts on this one, and just wanted to make a quick
comment.......
I've been following NASCAR since I was old enough to say
"Petty".......and I do recall (and I have seen several tapes along
with live races from Riverside) that on several, several occasions,
NASCAR drivers DID take that line...they would cut the corner either
because;
A. They were trying to "cheat" an edge, or
B. They just flat messed up
According to Buddy Baker, it was usually the latter....he himself used
to say "I raced for 10 years at Riverside before I found out the esses
were paved!" *G*
I do recall in 1987 Earnhardt making such a move, and picking up two
positions...in the dirt!!!!
The point is, NASCAR Stock cars weren't built to run on a road course
in those days.....but they did.  No, it's not a line that the likes of
Dan Gurney or Mark Donohue would take, but then they were experienced
road racers.  At this time, Riverside was the only road course on the
NASCAR tour.
After taking several practice laps with the AI, I noticed that not all
cars took that line on every lap......what it appears that Papy tried
to do was to simulate a move that honestly took place alot during the
NASCAR events.  And as you and I know, AI won't do anything
randomly.....take a few laps around N99's Tally with the new "three
wide" AI for proof.....I've NEVER seen a car at Talladega hug the
inside line all the way around (including the backstretch) without
drafting help and still pull away.
There is no way to simulate 100% real, true to life racing.......I
think that the guys at Papy did a damned fine job at recreating a race
track that has been gone for 10 years, and probably didnt' have alot
on intact footage to go on.
My best advice to you is to wait a week or so, and someone will come
out with "improved" AI that will fix the problem.  But I honestly
think they did a good job trying to recreate a very unique situation.

Great work, guys!!!!  Some of the best money I've spent in a long
time!!!!!

-Brandon Reed
Reed Racing & Engineering/Team Tabasco

On Sun, 31 Oct 1999 04:24:55 -0700, "Douglas Sharpe"


>Scott,

>Sorry if it seems I'm slamming you personally, that wasn't my intention.
>But - your replies to my original post and my first rebuttal, seemed to say
>I didn't know what I'm talking about. I had to defend my position. As for
>knowledge of the track, you could have asked some of your customers with
>experience at Riverside to play test for you. We would have been glad to
>help. And finally.... will you please look into changing the way points in
>turn six?

Woodie

NASCAR Legends AI bug

by Woodie » Mon, 01 Nov 1999 03:00:00



>NO I'm Not "ENTITLED" to anything your right, but when you advertise a
>game for a while and pump up the hype then ditch it with no official
>excuse(on Papyrus website) of course it's going to get people in a
>"hissy fit".
>Don't they care enough about their customers and say sorry?
>Don't get mad at me for stating the my opinion, I have every right to
>say what I'm saying. I'm a customer.
>Btw N3 is NOT a huge improvement over N2 and N3, IMHO.
>I believe they started working on a Nascar sim Based on the gpl engine
>before the development of GPL. I read that in a interview with a papy
>employee, somewhere.

Car companies display awsome concept cars at shows every year.  Once in a while
(usually Chrysler) they get built and sold.  Sometimes something vaguely
similar gets built years later.  Often we never see anything remotely like
them.  Companies take decisions for any number of different reasons, many of
which we couldn't even understand from outside the business.  And you know
what?  They don't owe you shit.  No sorry, no excuses, no explaination.

Don McCorkle

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Mon, 01 Nov 1999 03:00:00

It appears you should be working for Papy, Mr. Riverside Expert.  Please by
all means don't buy the game.  And please by all means, quit your ***ing.
You are beginning to sound like Tony Stewart.  <G>


> And in most cases it is true! I lived in San Bermardino, 10 miles
> north of Riverside and went there for many races. Imagine waiting
> over 5 years for someone to make "your" track and then
> completely***it up because of a very foolish mistake. I have
> been trying to buy the game for the last 3 days (only for Riverside)
> but could not locate it. It appears that it was a good thing I didn't
> find it.

> buzard



> > > Thanks for posting this, the only reason I was going to buy NL was for
> > > Riverside, so now I have an excuse to keep my money.

> > There's one of these posts for every game I've ever seen.

> > "Oh, this bug is making me keep my money."

> > blah, blah.

Ulterior Mode

NASCAR Legends AI bug

by Ulterior Mode » Mon, 01 Nov 1999 03:00:00

Reduntant repetive... redundant... did I menteion repetitive

I would take these ramblings with a grain of salt.


> That's a lame excuse. Your modeling for most of the track, the esses for
> instance, is good. The amount of "off road" cornering and passing is about
> right. But noway, and I was there in person to see it, did they apex turn
> six at the inside fence every lap. Tha't over 30 FEET off the pavement, with
> an off camber slope from the fence to the asphalt. And even though they ran
> on bias ply tires they were slicks, which everybody knows have more bite on
> pavement than dirt. I can attest to the fact that Dan Gurney didn't use your
> line, and he was the master of Riverside.

Marc Collin

NASCAR Legends AI bug

by Marc Collin » Tue, 02 Nov 1999 04:00:00

I am going to guess that they used videos from 1970...is that the only
specific year you are commenting on?

Marc.


> I have watched many NASCAR races from the turn 6 grandstands at Riverside.
> The cars did not leave the track in turn 6. They would hook the inside
right
> tire and use it to pivot the car for the exit.

> Would it be possible to see the videos you used to plot this AI path? What
> races (years) did you to use? I have seen "off roading" in the esses, but
it
> was always a single lap incident, not an every lap occurence.

> Just interested in seeing how you came to this conclusion.

> buzard......owner of every Papyrus sim ever made.


> > Found an AI bug at Riverside Turn Six. The AI is going all the way over
to
> > the fences on both the left going in, and the right at the apex as the
> > track. This is about 30 ft into the dirt on both sides! This happens
with
> > every car on every lap regardles of traffic. Looks like Papy got the way
> > points wrong. Hope they fix this soon - the only reason I bought this
was
> > for Riverside!

Graeme Nas

NASCAR Legends AI bug

by Graeme Nas » Tue, 02 Nov 1999 04:00:00

Stop yawning - you're making me sleee...........zzzz

:-))))

--
Cheers!
Graeme Nash

Graeme Nas

NASCAR Legends AI bug

by Graeme Nas » Tue, 02 Nov 1999 04:00:00

Amen John :-)

--
Cheers!
Graeme Nash

don hodgdo

NASCAR Legends AI bug

by don hodgdo » Tue, 02 Nov 1999 04:00:00

I'd like to see them too. I worked RIR as a flag marshall for 5 years and
then as a photographer for 6 more until it closed and the only drivers I
ever saw off on the dirt on the inside of 6 were in deep trouble<g>.

don

[|]-(_)-[|]


>Could you find out what videos were used in designing the line in turn
>6.
>I would really like to see for myself. I spent a lot of time at
>Riverside
>and don't recall anything like that.

>"The truth is out there"

>Yeah, right! Call me when you find it!

>buzard


>> I never meant to come across like that, if I did I apoligize also.  As
far
>> as the AI goes there are a few tools floating around on the net that will
>> let you change the AI yourself.

>> Scott Sanford
>> Papyrus



>> > Scott,

>> > Sorry if it seems I'm slamming you personally, that wasn't my
intention.
>> > But - your replies to my original post and my first rebuttal, seemed to
>> say
>> > I didn't know what I'm talking about. I had to defend my position. As
for
>> > knowledge of the track, you could have asked some of your customers
with
>> > experience at Riverside to play test for you. We would have been glad
to
>> > help. And finally.... will you please look into changing the way points
in
>> > turn six?

Jeff Vince

NASCAR Legends AI bug

by Jeff Vince » Wed, 03 Nov 1999 04:00:00



   You *did* think before you said that, didn't you?!?

   You mean like the ICR2 settings bug, that only took them 8 months
to patch?

   Or do you mean like the GPL patch that only took them 9 months to
come up with (and created a batch of new bugs)?

   Or do you mean the patch for the patch for GPL, which has been
sitting in the Sierra vaults for over a month?

   GMAFB!  ;)

"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark

buzar

NASCAR Legends AI bug

by buzar » Wed, 03 Nov 1999 04:00:00

Ouch! That's getting really mean!

buzard


> It appears you should be working for Papy, Mr. Riverside Expert.  Please by
> all means don't buy the game.  And please by all means, quit your ***ing.



> > And in most cases it is true! I lived in San Bermardino, 10 miles
> > north of Riverside and went there for many races. Imagine waiting
> > over 5 years for someone to make "your" track and then
> > completely***it up because of a very foolish mistake. I have
> > been trying to buy the game for the last 3 days (only for Riverside)
> > but could not locate it. It appears that it was a good thing I didn't
> > find it.

> > buzard



> > > > Thanks for posting this, the only reason I was going to buy NL was for
> > > > Riverside, so now I have an excuse to keep my money.

> > > There's one of these posts for every game I've ever seen.

> > > "Oh, this bug is making me keep my money."

> > > blah, blah.

buzar

NASCAR Legends AI bug

by buzar » Wed, 03 Nov 1999 04:00:00

But accurate. Getting 2 wheels off the pavement in the esses while
passing was common. Getting all 4 wheels off the road inside of
the track in turn was never part of the normal racing line.

I was with Doug when he got his SCCA racing license at Willow
Springs in an FV. He raced FV and showroom stock cars at Riverside.
He drives much better than he types! ; )

buzard


> Reduntant repetive... redundant... did I menteion repetitive

> I would take these ramblings with a grain of salt.


> > That's a lame excuse. Your modeling for most of the track, the esses for
> > instance, is good. The amount of "off road" cornering and passing is about
> > right. But noway, and I was there in person to see it, did they apex turn
> > six at the inside fence every lap. Tha't over 30 FEET off the pavement, with
> > an off camber slope from the fence to the asphalt. And even though they ran
> > on bias ply tires they were slicks, which everybody knows have more bite on
> > pavement than dirt. I can attest to the fact that Dan Gurney didn't use your
> > line, and he was the master of Riverside.

buzar

NASCAR Legends AI bug

by buzar » Wed, 03 Nov 1999 04:00:00

Could you find out what videos were used in designing the line in turn
6.
I would really like to see for myself. I spent a lot of time at
Riverside
and don't recall anything like that.

"The truth is out there"

Yeah, right! Call me when you find it!

buzard


> I never meant to come across like that, if I did I apoligize also.  As far
> as the AI goes there are a few tools floating around on the net that will
> let you change the AI yourself.

> Scott Sanford
> Papyrus



> > Scott,

> > Sorry if it seems I'm slamming you personally, that wasn't my intention.
> > But - your replies to my original post and my first rebuttal, seemed to
> say
> > I didn't know what I'm talking about. I had to defend my position. As for
> > knowledge of the track, you could have asked some of your customers with
> > experience at Riverside to play test for you. We would have been glad to
> > help. And finally.... will you please look into changing the way points in
> > turn six?

buzar

NASCAR Legends AI bug

by buzar » Wed, 03 Nov 1999 04:00:00

But to make all the cars take the same line every lap, modeled after
a few instances....????? I would still like to see those videos that
they used. I never saw anything like that in years of sitting in turn
6.

But I agree, it can be fixed. What is the best way to learn how to
alter the line? I assume it is via the .LP file. I know there
is/was a utility that changes a replay into an .LP file. But what
else needs changing? Where can I get info? I know where to get the tools
but without the knowledge the tools are useless. Also the tools
are for N2, how do I modify for NL?

buzard


> Doug,

> Been reading the posts on this one, and just wanted to make a quick
> comment.......
> I've been following NASCAR since I was old enough to say
> "Petty".......and I do recall (and I have seen several tapes along
> with live races from Riverside) that on several, several occasions,
> NASCAR drivers DID take that line...they would cut the corner either
> because;
> A. They were trying to "cheat" an edge, or
> B. They just flat messed up
> According to Buddy Baker, it was usually the latter....he himself used
> to say "I raced for 10 years at Riverside before I found out the esses
> were paved!" *G*
> I do recall in 1987 Earnhardt making such a move, and picking up two
> positions...in the dirt!!!!
> The point is, NASCAR Stock cars weren't built to run on a road course
> in those days.....but they did.  No, it's not a line that the likes of
> Dan Gurney or Mark Donohue would take, but then they were experienced
> road racers.  At this time, Riverside was the only road course on the
> NASCAR tour.
> After taking several practice laps with the AI, I noticed that not all
> cars took that line on every lap......what it appears that Papy tried
> to do was to simulate a move that honestly took place alot during the
> NASCAR events.  And as you and I know, AI won't do anything
> randomly.....take a few laps around N99's Tally with the new "three
> wide" AI for proof.....I've NEVER seen a car at Talladega hug the
> inside line all the way around (including the backstretch) without
> drafting help and still pull away.
> There is no way to simulate 100% real, true to life racing.......I
> think that the guys at Papy did a damned fine job at recreating a race
> track that has been gone for 10 years, and probably didnt' have alot
> on intact footage to go on.
> My best advice to you is to wait a week or so, and someone will come
> out with "improved" AI that will fix the problem.  But I honestly
> think they did a good job trying to recreate a very unique situation.

> Great work, guys!!!!  Some of the best money I've spent in a long
> time!!!!!

> -Brandon Reed
> Reed Racing & Engineering/Team Tabasco

> On Sun, 31 Oct 1999 04:24:55 -0700, "Douglas Sharpe"

> >Scott,

> >Sorry if it seems I'm slamming you personally, that wasn't my intention.
> >But - your replies to my original post and my first rebuttal, seemed to say
> >I didn't know what I'm talking about. I had to defend my position. As for
> >knowledge of the track, you could have asked some of your customers with
> >experience at Riverside to play test for you. We would have been glad to
> >help. And finally.... will you please look into changing the way points in
> >turn six?

jj..

NASCAR Legends AI bug

by jj.. » Wed, 03 Nov 1999 04:00:00

So what, like who cares what you buy!!
They raced "differently" back then. So if you want to race the way
they do now. There is NO POINT in you buying a game that is based on
the 1970 era of racing.
You people think of the most assinine reasons NOT to buy a game. To
bad you did not have that same attitude about MS Windows, because if
you did we would not see your shit here now. GO BUY A PLAYSTATION and
wine to Sony that you don't like the way the game plays, will they fix
it? NO they won't.



>And in most cases it is true! I lived in San Bermardino, 10 miles
>north of Riverside and went there for many races. Imagine waiting
>over 5 years for someone to make "your" track and then
>completely***it up because of a very foolish mistake. I have
>been trying to buy the game for the last 3 days (only for Riverside)
>but could not locate it. It appears that it was a good thing I didn't
>find it.

>buzard



>> > Thanks for posting this, the only reason I was going to buy NL was for
>> > Riverside, so now I have an excuse to keep my money.

>> There's one of these posts for every game I've ever seen.

>> "Oh, this bug is making me keep my money."

>> blah, blah.

Mike Adam

NASCAR Legends AI bug

by Mike Adam » Wed, 03 Nov 1999 04:00:00

yawn

> But to make all the cars take the same line every lap, modeled after
> a few instances....????? I would still like to see those videos that
> they used. I never saw anything like that in years of sitting in turn
> 6.

> But I agree, it can be fixed. What is the best way to learn how to
> alter the line? I assume it is via the .LP file. I know there
> is/was a utility that changes a replay into an .LP file. But what
> else needs changing? Where can I get info? I know where to get the tools
> but without the knowledge the tools are useless. Also the tools
> are for N2, how do I modify for NL?

> buzard


> > Doug,

> > Been reading the posts on this one, and just wanted to make a quick
> > comment.......
> > I've been following NASCAR since I was old enough to say
> > "Petty".......and I do recall (and I have seen several tapes along
> > with live races from Riverside) that on several, several occasions,
> > NASCAR drivers DID take that line...they would cut the corner either
> > because;
> > A. They were trying to "cheat" an edge, or
> > B. They just flat messed up
> > According to Buddy Baker, it was usually the latter....he himself used
> > to say "I raced for 10 years at Riverside before I found out the esses
> > were paved!" *G*
> > I do recall in 1987 Earnhardt making such a move, and picking up two
> > positions...in the dirt!!!!
> > The point is, NASCAR Stock cars weren't built to run on a road course
> > in those days.....but they did.  No, it's not a line that the likes of
> > Dan Gurney or Mark Donohue would take, but then they were experienced
> > road racers.  At this time, Riverside was the only road course on the
> > NASCAR tour.
> > After taking several practice laps with the AI, I noticed that not all
> > cars took that line on every lap......what it appears that Papy tried
> > to do was to simulate a move that honestly took place alot during the
> > NASCAR events.  And as you and I know, AI won't do anything
> > randomly.....take a few laps around N99's Tally with the new "three
> > wide" AI for proof.....I've NEVER seen a car at Talladega hug the
> > inside line all the way around (including the backstretch) without
> > drafting help and still pull away.
> > There is no way to simulate 100% real, true to life racing.......I
> > think that the guys at Papy did a damned fine job at recreating a race
> > track that has been gone for 10 years, and probably didnt' have alot
> > on intact footage to go on.
> > My best advice to you is to wait a week or so, and someone will come
> > out with "improved" AI that will fix the problem.  But I honestly
> > think they did a good job trying to recreate a very unique situation.

> > Great work, guys!!!!  Some of the best money I've spent in a long
> > time!!!!!

> > -Brandon Reed
> > Reed Racing & Engineering/Team Tabasco

> > On Sun, 31 Oct 1999 04:24:55 -0700, "Douglas Sharpe"

> > >Scott,

> > >Sorry if it seems I'm slamming you personally, that wasn't my
intention.
> > >But - your replies to my original post and my first rebuttal, seemed to
say
> > >I didn't know what I'm talking about. I had to defend my position. As
for
> > >knowledge of the track, you could have asked some of your customers
with
> > >experience at Riverside to play test for you. We would have been glad
to
> > >help. And finally.... will you please look into changing the way points
in
> > >turn six?


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.