Sure take your custom paint job and have a program figure out just what
pixels need to be filled in to fill up the larger car texture....If your
lucky the wheel will show up on the hood. if not...might be virtually
uncomfortable driving..:)
I have been racing patched versions of the Papyrus sims for years, my N2
car didn't follow through to N99. Our N99 truck didn't make it to the N3
touring car patch. Our N3 car didn't transfer to N4. And durn-it....n4 is
different than NR 2002. Wouldn't it be nice if we still had those fuzzy
blocks they called cars in N1???
dave henrie
> What posessed the developers to change the .CAR format? Some
> order of magnatude improvement in gameplay? All it resulted in is
> a big hassle that I cannot use my existing cars. Not a real incentive
> to purchase the upgrade.
> If thought out properly, there should have been included a migration
> utility to import older cars into the newer format.
> >The .CAR files are not really compatible between versions. You'd need
> >to export the pit crew skins from the N4 cars, create new cars in the
> >NR2002 Opponent Manager, and then import the pit crew skins into NR2002
> >through the paint shop. The car skins are no longer using the same
> >template, so there is no direct way to re-use them in NR2002 without a
> >lot of cutting and pasting in an external paint program even then it's
> >probably not going to be worth the effort.
> >- Eric
> >> I'm having trouble getting my N4 #40, 8 and 2 cars into N2002.
> >They
> >> appear in the list of drivers but the cars do not show in the box or
> >on the
> >> track. Is it something to do with incompatible pallettes between the
> >two or
> >> something else? Or does anyone have the missing cars up yet for
> >N2002?
> >> Yes, I know it just came out, but I'm a detail nut! Thanks :)