rec.autos.simulators

GN1970 physics...

Pete

GN1970 physics...

by Pete » Tue, 29 Nov 2005 23:55:59


says...

<snipped>

Oh come on now Bruce.  If we were just treating them as games wouldn't
we still be happy with the likes of the original NASCAR, GP1 or Need for
Speed series, etc.  Why aren't we doing so here?  Because real or
imagined, we want to play 'sims' - software that tries to model the
physics and general driving/racing environment as realistically as
possible.  Now that may come across as some kind of irrational fixation
to you, but it's what this whole 'experience' is about.  That's why 'we'
are part of this NG.  That's why 'we' regard these 'sims' as
entertaining.  That's why 'we' are always wanting the next 'big thing'.  
I, and others here, may be deluding ourselves in that, if you are to be
believed, but, by God, we're going have some ***y good fun whilst
doing so!!

--
Pete Ives
Remove All_stRESS before sending me an email

Bruce Kennewel

GN1970 physics...

by Bruce Kennewel » Wed, 30 Nov 2005 03:49:23

Delude away, Pete. Delude away.

BK



> I, and others here, may be deluding ourselves in that, if you are to be
> believed, but, by God, we're going have some ***y good fun whilst
> doing so!!

BandTw

GN1970 physics...

by BandTw » Wed, 30 Nov 2005 06:40:21

You know what - I don't give a phat rat's ass about the so-called "wrong"
physics in the GN70 mod - I'm just happy to HAVE IT AT ALL!

NL will not give me more than 15fps since I put a GF 5200 FX card in my box,
nor will it recognize my USB wheel, so do you know how HAPPY I AM that I can
actually drive these cars again?  Not only that - but I can paint BETTER
renditions of them as well!  :-P

Some people - like everyone's friend Frankie here - LIVE IN THE ***ING
GAME!

'nuff said!

Raybee197

GN1970 physics...

by Raybee197 » Wed, 30 Nov 2005 14:30:05


> Well we can't deny the role ThePits have in the direction the community
> goes.  I think it's a bold statement from them to still release something
> for an out-of-sale sim, with the legal problems iRacing gave to them, when
> RF is struggling at the moment and has already been released for quite a
> time.  Don't say it's not, because it truly is struggling.  Or perhaps we
> have to start to accept the community is now so small, that we can't afford
> anymore a sim title of quality but the works of small little independant
> developpers.

Heh...well,I know many "modding" folks who could care less about ANY ISI
based sims.Why?...because ISI games are all buggy and full of problems
and no amount of "ini" tweaking is going to fix it.And what exactly do
the NASCAR crowd have to look forward to with rFactor,that they can't
already get in other NASCAR games?Hell...rFactor doesn't even have
spotters,pitcrews and rules in place for it...why would the mass
majority of the NASCAR racers move to it without that stuff?

And yeah,I know about the "NSR conversion" stuff going into
rFactor...and quite frankly,the models are not impressive in NSR,why
would they get any better in rFactor?Not enough to make me want to
switch anyways.And I can't help but laugh at some of these folks who are
porting NSR car models over to rFactor.NSR is an ISI "based" game,and it
shows the bugs those engines have.New engine for rFactor you say?...same
old bugs though...hmmm.Try some ovals when (if) they come out...we'll
see if they still brake check...LOL.

I also saw a sprint car mod that's almost done for it too.What arethey
going to race on,road courses?...LMAO.

6 months would be an eternity with ANY ISI games.

That should read "The interest in rF will "continue to" decline (period)

Funny...it's people running into folks like you,that keep multiplayer
numbers from going up.Besides the wreckers...folks don't like
asswipes,either.

Raybee197

GN1970 physics...

by Raybee197 » Wed, 30 Nov 2005 14:31:48


> Well we can't deny the role ThePits have in the direction the community
> goes.  I think it's a bold statement from them to still release something
> for an out-of-sale sim, with the legal problems iRacing gave to them, when
> RF is struggling at the moment and has already been released for quite a
> time.  Don't say it's not, because it truly is struggling.  Or perhaps we
> have to start to accept the community is now so small, that we can't afford
> anymore a sim title of quality but the works of small little independant
> developpers.

Heh...well,I know many "modding" folks who could care less about ANY ISI
based sims.Why?...because ISI games are all buggy and full of problems
and no amount of "ini" tweaking is going to fix it.And what exactly do
the NASCAR crowd have to look forward to with rFactor,that they can't
already get in other NASCAR games?Hell...rFactor doesn't even have
spotters,pitcrews and rules in place for it...why would the mass
majority of the NASCAR racers move to it without that stuff?

And yeah,I know about the "NSR conversion" stuff going into
rFactor...and quite frankly,the models are not impressive in NSR,why
would they get any better in rFactor?Not enough to make me want to
switch anyways.And I can't help but laugh at some of these folks who are
porting NSR car models over to rFactor.NSR is an ISI "based" game,and it
shows the bugs those engines have.New engine for rFactor you say?...same
old bugs though...hmmm.Try some ovals when (if) they come out...we'll
see if they still brake check...LOL.

I also saw a sprint car mod that's almost done for it too.What are they
going to race on,road courses?...LMAO.

6 months would be an eternity with ANY ISI games.

That should read "The interest in rF will "continue to" decline (period)

Funny...it's people running into folks like you,that keep multiplayer
numbers from going up.Besides the wreckers...folks don't like
asswipes,either.

Steve Whitt

GN1970 physics...

by Steve Whitt » Wed, 30 Nov 2005 17:18:17



>> Well we can't deny the role ThePits have in the direction the community
>> goes.  I think it's a bold statement from them to still release something
>> for an out-of-sale sim, with the legal problems iRacing gave to them,
>> when RF is struggling at the moment and has already been released for
>> quite a time.  Don't say it's not, because it truly is struggling.  Or
>> perhaps we have to start to accept the community is now so small, that we
>> can't afford anymore a sim title of quality but the works of small little
>> independant developpers.

> Heh...well,I know many "modding" folks who could care less about ANY ISI
> based sims.Why?...because ISI games are all buggy and full of problems
> and no amount of "ini" tweaking is going to fix it.And what exactly do
> the NASCAR crowd have to look forward to with rFactor,that they can't
> already get in other NASCAR games?Hell...rFactor doesn't even have
> spotters,pitcrews and rules in place for it...why would the mass
> majority of the NASCAR racers move to it without that stuff?

> And yeah,I know about the "NSR conversion" stuff going into
> rFactor...and quite frankly,the models are not impressive in NSR,why
> would they get any better in rFactor?Not enough to make me want to
> switch anyways.And I can't help but laugh at some of these folks who are
> porting NSR car models over to rFactor.NSR is an ISI "based" game,and it
> shows the bugs those engines have.New engine for rFactor you say?...same
> old bugs though...hmmm.Try some ovals when (if) they come out...we'll
> see if they still brake check...LOL.

> I also saw a sprint car mod that's almost done for it too.What are they
> going to race on,road courses?...LMAO.

>> With RF that still struggles, we will problably do as there is nothing
>> more in the horizon.  Each day that passes is a day where RF transform
>> itself in like I would say...
>> yet-another-isi-related-sim-we-spend-6-months-with.

> 6 months would be an eternity with ANY ISI games.

>>> The interest in rF will decline until one of the bigger projects is
>>> released

> That should read "The interest in rF will "continue to" decline (period)

>> Multiplayer in all of simracing is empty.  Developpers do ask for more
>> than a couple of 20 driver leagues.  From a business POV the PC simracing
>> community is going into a black hole which many of us are completely
>> ignoring it or have no sense of foresight.  I'm not even negative here,
>> it's just facts.

> Funny...it's people running into folks like you,that keep multiplayer
> numbers from going up.Besides the wreckers...folks don't like
> asswipes,either.

One good reason to race ovals in rFactor compared to n2k3.  the ability to
be able to rub panels and not launch the other car into outer space.
Sunday night our f3 league did an 80 lap race at Orchard Lake Oval.  Me and
a some of the others didn't even miss not having a spotter.  you heard and
could see where the other car was. Its called situational awareness.
actually, I found my driving better without having the spotter.  was
concentrating on my line, not what the spotter was saying.

as to rFactor itself.  its  a work in progress.  Its always been common
knowledge that what you paid for wasn't how it was going to look in 12
months time.  it will continue to evolve and change as ISI add new content
to it.

but not everyone is a fan of ISI sims.  I wasn't until rFactor came along.
and no matter what you say, you'll never change their minds.  I accept that.
each person has their own preferences to the sims they play.  what ever
makes each person happy is fine by me.

cheers

steve

Pete

GN1970 physics...

by Pete » Wed, 30 Nov 2005 19:34:38


So what are you saying Bruce?  That the physics of a game, the immersion
factor etc aren't important to you?  Pull the other one.  :)

Why are you having a blast with a mod that replicates an era of the
1970's?  Why have you just argued with Ymenard when he criticized the
physics of said mod as being next to 'useless'?  Why did you defend the
physics of the mod?  If it's just a game then why would the physics be
that important to you?

I think it is you who is deluding yourself, Bruce?  ;-)

> BK




> > I, and others here, may be deluding ourselves in that, if you are to be
> > believed, but, by God, we're going have some ***y good fun whilst
> > doing so!!

--
Pete Ives
Remove All_stRESS before sending me an email
Raybee197

GN1970 physics...

by Raybee197 » Thu, 01 Dec 2005 00:33:11


> One good reason to race ovals in rFactor compared to n2k3.  the ability to
> be able to rub panels and not launch the other car into outer space.
> Sunday night our f3 league did an 80 lap race at Orchard Lake Oval.  Me and
> a some of the others didn't even miss not having a spotter.  you heard and
> could see where the other car was. Its called situational awareness.
> actually, I found my driving better without having the spotter.  was
> concentrating on my line, not what the spotter was saying.

> as to rFactor itself.  its  a work in progress.  Its always been common
> knowledge that what you paid for wasn't how it was going to look in 12
> months time.  it will continue to evolve and change as ISI add new content
> to it.

> but not everyone is a fan of ISI sims.  I wasn't until rFactor came along.
> and no matter what you say, you'll never change their minds.  I accept that.
> each person has their own preferences to the sims they play.  what ever
> makes each person happy is fine by me.

> cheers

> steve

Yes...now that I can agree with.I'm happy for the folks who are enjoying
rFactor.At least they have finally found something they can enjoy.I also
hope it has lots of mods and tracks made for it...to please the
naysayers (like me..lol).It's just from what I read over at places like
RSC and The Pits...not alot of people playing it online.But that doesn't
matter to me,as online is not something that interests me anymore.I
guess that is one reason why I don't like ISI games.The online is ok,but
the AI sucks for the most part.

But...like you say...no matter what,you can't change some minds,no
matter hard you try.

With me being only into NASCAR,and moreso into short tracks
(asphalt...not dirt)...then the games of choice for me,are NR2003 which
has a ton of very nice real short tracks,and a very nice Latemodel
mod...and Nascar Heat,which has more mods than any racing game out
there,and also has a plethora of short tracks as well.Most of my modding
buddies from Heat,have tried rFactor...and to them,it's nothing more
than a revamped F1C with prettier graphics...and they,like me..didn't
like F1C very much.Why?...because it's ISI mostly.

That's like some people just don't buy or play Nascar Sim
Racing...because it's made by EA.And the mods made for it (NSR),are just
ported over from NR2003 anyways.It's full of bugs too,like any ISI game
(because of the engine used,and the lack of knowledge from EA when it
comes to that buggy engine).

But honestly,I really do hope you guys get what you want with rFactor.

Now...as far as the main topic here...GN1970 physics.I tried it
briefly,and it was ok.It wasn't anything impressive though.The physics
were chosen because it simulated the era the best...of what was allowed
to be used (by way of iRacing)...so I see no reason to complain about
physics.To me,the physics are fine.I don't care as much about that,as I
do the bad fps hit it causes,and the lack of damage.For a two year
project,I just think it was "still" rushed a bit and could have had more
"finished" about it...but that's only my opinion.Truthfully,I wasn't
that interested in it,in the first place...as that era of Nascar,is not
one I ever cared about.Just my two cents. :)

Bruce Kennewel

GN1970 physics...

by Bruce Kennewel » Thu, 01 Dec 2005 03:57:51

Well, I hate to admit it, but I do still fire up Indianapolis 500, N3,
Legends, ICR2, Secret Weapons of the Luftwaffe, Falcon 4, Doom, and several
"board" games (Tetris, for one) on PC, for the simple fact that I enjoy the
simplicity of the game.
The physics, graphics or sound aren't important in themselves.

The "blast" I am having with GN70 is because I can relate to the cars
themselves; we saw a lot of Yank Tanks here in the sixties and early
seventies, many of which were derivatives of the types seen in the sim.

BK



> So what are you saying Bruce?  That the physics of a game, the immersion
> factor etc aren't important to you?  Pull the other one.  :)

> Why are you having a blast with a mod that replicates an era of the
> 1970's?  Why have you just argued with Ymenard when he criticized the
> physics of said mod as being next to 'useless'?  Why did you defend the
> physics of the mod?  If it's just a game then why would the physics be
> that important to you?

> I think it is you who is deluding yourself, Bruce?  ;-)

> > BK




> > > I, and others here, may be deluding ourselves in that, if you are to
be
> > > believed, but, by God, we're going have some ***y good fun whilst
> > > doing so!!

> --
> Pete Ives
> Remove All_stRESS before sending me an email

Pete

GN1970 physics...

by Pete » Thu, 01 Dec 2005 05:03:26


says...

I still play the odd game of Space Invaders or Asteroids.

Anyway, keep enjoying those games because, at the end of the day, it IS
all about having fun, right?  No matter how that fun is attained.  :)




> > So what are you saying Bruce?  That the physics of a game, the immersion
> > factor etc aren't important to you?  Pull the other one.  :)

> > Why are you having a blast with a mod that replicates an era of the
> > 1970's?  Why have you just argued with Ymenard when he criticized the
> > physics of said mod as being next to 'useless'?  Why did you defend the
> > physics of the mod?  If it's just a game then why would the physics be
> > that important to you?

> > I think it is you who is deluding yourself, Bruce?  ;-)

> > > BK




> > > > I, and others here, may be deluding ourselves in that, if you are to
> be
> > > > believed, but, by God, we're going have some ***y good fun whilst
> > > > doing so!!

> > --
> > Pete Ives
> > Remove All_stRESS before sending me an email

--
Pete Ives
Remove All_stRESS before sending me an email
ymenar

GN1970 physics...

by ymenar » Thu, 01 Dec 2005 15:02:31


> Well, I hate to admit it, but I do still fire up Indianapolis 500, N3,
> Legends, ICR2, Secret Weapons of the Luftwaffe, Falcon 4, Doom, and
> several
> "board" games (Tetris, for one) on PC, for the simple fact that I enjoy
> the
> simplicity of the game.
> The physics, graphics or sound aren't important in themselves.

We all do, it's called nostalgia for some, for others it's the sheer delight
of the simplicity of ***.  I still race Indy500 on an old x286, I love
watching those triangles go everywhere after a crash.  I miss that, it was
in Icr1, N1, Icr2, N2, N3 also I think.  There's the momentum of crashes you
don't have nowadays with those vertex polygon deformations.

But hey I don't live in the past and I also want the best I can, right now.
We all do, yes, even you Bruce.  Why?  Because we can.  The community can
with good foresight, and the developpers will answer a strong community.  So
you want to let the community die like the flightsimmers or (yeesh) the RTS
stuff, or the point&click adventure games?

I don't want.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Bruce Kennewel

GN1970 physics...

by Bruce Kennewel » Thu, 01 Dec 2005 15:59:43

Francois, what I can't seem to get across is that it is of no great concern
to me if "the community" dies.
I will continue to enjoy what I currently enjoy and people out there will
continue to make available "stuff" for computer sims and if they cease to do
so, my computer-*** life won't come to a grinding halt.

I've got more stuff here than I can poke a stick at relating to a lot of the
computer games that have given me great enjoyment down the years and if the
*** industry called it quits tomorrow, I really wouldn't be concerned.
Honestly.
This forum could disappear tonight and, apart from the fact that I'd miss
the repartee that I've enjoyed over the past six or so years, I really
wouldn't be too upset.

You say "let the community die like the flightsimmers...."
I've been into FSims since the very first version of Falcon, and the first
version of MSFS.
But I have never logged onto a flight-sim forum so have no idea what you are
talking about and yet I continue my enjoyment of this series, now with
FS2004.
So whatever might be occurring in the fs community has not tinged my
enjoyment of the simulation itself by one degree.

Can you understand now that I would be affected in a similar way if the
race-simming "community" fell apart?

BK


Don Burnett

GN1970 physics...

by Don Burnett » Thu, 01 Dec 2005 21:54:10



>> Well, I hate to admit it, but I do still fire up Indianapolis 500,
>> N3, Legends, ICR2, Secret Weapons of the Luftwaffe, Falcon 4, Doom,
>> and several
>> "board" games (Tetris, for one) on PC, for the simple fact that I
>> enjoy the
>> simplicity of the game.
>> The physics, graphics or sound aren't important in themselves.

> We all do, it's called nostalgia for some, for others it's the sheer
> delight of the simplicity of ***.  I still race Indy500 on an old
> x286, I love watching those triangles go everywhere after a crash.  I
> miss that, it was in Icr1, N1, Icr2, N2, N3 also I think.  There's
> the momentum of crashes you don't have nowadays with those vertex
> polygon deformations.
> But hey I don't live in the past and I also want the best I can,
> right now. We all do, yes, even you Bruce.  Why?  Because we can. The
> community can with good foresight, and the developpers will
> answer a strong community.  So you want to let the community die like
> the flightsimmers or (yeesh) the RTS stuff, or the point&click
> adventure games?

> I don't want.

Who said the flight sim community is dead??
I do mostly flight simming now, and from where I sit, it seems far from dead
to me...

--
Don Burnette

Dirtmoj

GN1970 physics...

by Dirtmoj » Thu, 01 Dec 2005 23:28:46

Well, I went out and bought RF. I wanted to see what this game was all about
and frankly... It's just as everyone has said. RF was a big disappointment.
Felt like playing EA's Nascar Thunder with different models. Online servers
were empty. Last night there were 9 servers up. 4 had 1 gamer in it and the
rest had less then 8 gamers. Not a good sign for a new game. Although the
UPS mod was fun to drive.




>>> Well, I hate to admit it, but I do still fire up Indianapolis 500,
>>> N3, Legends, ICR2, Secret Weapons of the Luftwaffe, Falcon 4, Doom,
>>> and several
>>> "board" games (Tetris, for one) on PC, for the simple fact that I
>>> enjoy the
>>> simplicity of the game.
>>> The physics, graphics or sound aren't important in themselves.

>> We all do, it's called nostalgia for some, for others it's the sheer
>> delight of the simplicity of ***.  I still race Indy500 on an old
>> x286, I love watching those triangles go everywhere after a crash.  I
>> miss that, it was in Icr1, N1, Icr2, N2, N3 also I think.  There's
>> the momentum of crashes you don't have nowadays with those vertex
>> polygon deformations.
>> But hey I don't live in the past and I also want the best I can,
>> right now. We all do, yes, even you Bruce.  Why?  Because we can. The
>> community can with good foresight, and the developpers will
>> answer a strong community.  So you want to let the community die like
>> the flightsimmers or (yeesh) the RTS stuff, or the point&click
>> adventure games?

>> I don't want.

> Who said the flight sim community is dead??
> I do mostly flight simming now, and from where I sit, it seems far from
> dead to me...

> --
> Don Burnette

AugerI

GN1970 physics...

by AugerI » Fri, 02 Dec 2005 09:45:34




> >> Well, I hate to admit it, but I do still fire up Indianapolis 500,
> >> N3, Legends, ICR2, Secret Weapons of the Luftwaffe, Falcon 4, Doom,
> >> and several
> >> "board" games (Tetris, for one) on PC, for the simple fact that I
> >> enjoy the
> >> simplicity of the game.
> >> The physics, graphics or sound aren't important in themselves.

> > We all do, it's called nostalgia for some, for others it's the sheer
> > delight of the simplicity of ***.  I still race Indy500 on an old
> > x286, I love watching those triangles go everywhere after a crash.  I
> > miss that, it was in Icr1, N1, Icr2, N2, N3 also I think.  There's
> > the momentum of crashes you don't have nowadays with those vertex
> > polygon deformations.
> > But hey I don't live in the past and I also want the best I can,
> > right now. We all do, yes, even you Bruce.  Why?  Because we can. The
> > community can with good foresight, and the developpers will
> > answer a strong community.  So you want to let the community die like
> > the flightsimmers or (yeesh) the RTS stuff, or the point&click
> > adventure games?

> > I don't want.

> Who said the flight sim community is dead??
> I do mostly flight simming now, and from where I sit, it seems far from
dead
> to me...

> --
> Don Burnette

   Yeah, he doesn't know what he's talking about; the flight sim comm is
alive and well from my perspective too, thank you very much.

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