> One good reason to race ovals in rFactor compared to n2k3. the ability to
> be able to rub panels and not launch the other car into outer space.
> Sunday night our f3 league did an 80 lap race at Orchard Lake Oval. Me and
> a some of the others didn't even miss not having a spotter. you heard and
> could see where the other car was. Its called situational awareness.
> actually, I found my driving better without having the spotter. was
> concentrating on my line, not what the spotter was saying.
> as to rFactor itself. its a work in progress. Its always been common
> knowledge that what you paid for wasn't how it was going to look in 12
> months time. it will continue to evolve and change as ISI add new content
> to it.
> but not everyone is a fan of ISI sims. I wasn't until rFactor came along.
> and no matter what you say, you'll never change their minds. I accept that.
> each person has their own preferences to the sims they play. what ever
> makes each person happy is fine by me.
> cheers
> steve
Yes...now that I can agree with.I'm happy for the folks who are enjoying
rFactor.At least they have finally found something they can enjoy.I also
hope it has lots of mods and tracks made for it...to please the
naysayers (like me..lol).It's just from what I read over at places like
RSC and The Pits...not alot of people playing it online.But that doesn't
matter to me,as online is not something that interests me anymore.I
guess that is one reason why I don't like ISI games.The online is ok,but
the AI sucks for the most part.
But...like you say...no matter what,you can't change some minds,no
matter hard you try.
With me being only into NASCAR,and moreso into short tracks
(asphalt...not dirt)...then the games of choice for me,are NR2003 which
has a ton of very nice real short tracks,and a very nice Latemodel
mod...and Nascar Heat,which has more mods than any racing game out
there,and also has a plethora of short tracks as well.Most of my modding
buddies from Heat,have tried rFactor...and to them,it's nothing more
than a revamped F1C with prettier graphics...and they,like me..didn't
like F1C very much.Why?...because it's ISI mostly.
That's like some people just don't buy or play Nascar Sim
Racing...because it's made by EA.And the mods made for it (NSR),are just
ported over from NR2003 anyways.It's full of bugs too,like any ISI game
(because of the engine used,and the lack of knowledge from EA when it
comes to that buggy engine).
But honestly,I really do hope you guys get what you want with rFactor.
Now...as far as the main topic here...GN1970 physics.I tried it
briefly,and it was ok.It wasn't anything impressive though.The physics
were chosen because it simulated the era the best...of what was allowed
to be used (by way of iRacing)...so I see no reason to complain about
physics.To me,the physics are fine.I don't care as much about that,as I
do the bad fps hit it causes,and the lack of damage.For a two year
project,I just think it was "still" rushed a bit and could have had more
"finished" about it...but that's only my opinion.Truthfully,I wasn't
that interested in it,in the first place...as that era of Nascar,is not
one I ever cared about.Just my two cents. :)