good day
I am currently attempting to change the asphalt textures in the ICR2
tracks after they have been converted to N2. Longbch is the only one I
have been working on as of yet
first I used the dat file from ICR2 that has the asphalt texture from
ICR2 MIS in it.
it came out blue which is understandable, we all know thats what happens
second I attempted to put the asphalt texture from N2 MIS into the N2
Long Beach. uppon doing this I ran into something strange. the N2 MIS
texture after I unpacked it was a asphalt.mi4. Thats right, 4 bit.
however anyone could see that in the game its actually a 16 bit file.
when I put the file in to the N2 Long Beach sure enough it appeared as
the old 4 bit, not the 16 bit that the N2 MIS clearly has.
I figure that I can swap textures in ICR2 easy, so there has to be a way
to do it in N2.
p.s. I cheched THE PITS site and they still have the 4 bit textures on
the ICR2 converts screen shots so they either haven't figured this out
yet or they haven't tried it.