rec.autos.simulators

Ed Martin: NASCAR2 Suggestion

Michael Kirt

Ed Martin: NASCAR2 Suggestion

by Michael Kirt » Thu, 13 Jun 1996 04:00:00

Please consider a way to allow us to turn on the "Breaking Markers"
without having to turn on all objects. This would be real helpful on
the road courses for those of us that dont like to or cant run all the
graphics.

Thanks
--
Michael Kirton

David Spark

Ed Martin: NASCAR2 Suggestion

by David Spark » Fri, 14 Jun 1996 04:00:00


>Please consider a way to allow us to turn on the "Breaking Markers"
>without having to turn on all objects. This would be real helpful on
>the road courses for those of us that dont like to or cant run all the
>graphics.

Agreed. I usually turn all the objects off during a race, but I just about
have to leave them on when I'm racing the Glen. If I'm not mistaken, ICR2
leaves the brake markers in place when you turn objects off.

Dave "davids" Sparks
Sequoia Motorsports

J. Whatl

Ed Martin: NASCAR2 Suggestion

by J. Whatl » Mon, 17 Jun 1996 04:00:00

How about faulty gauges for things such as engine temp, fuel etc.
I don't know how often this kind of thing happens in NASCAR but it
certainly means that you couldn't rely on the gauges.

However, this should be option you could turn on or off.  I quite saw not
everyone wants to get 90% through a race to find their fuel gauge was
faulty and they've run out of gas

J. Whatley


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