rec.autos.simulators

UbiSoft's new F1 sim - things that make you go hmmm ...

Jan Loebzie

UbiSoft's new F1 sim - things that make you go hmmm ...

by Jan Loebzie » Tue, 09 Jan 2001 11:54:28

Just read the german preview at www.gamesmania.de, two things really
caught my eye ... Statements from the developers (free translation):

-physics and dynamics: "We don't want another uncontrollable Grand
Prix Legends, our cars are rather easy to drive anyway, but difficult
to master - especially if you're fighting for position with the clever
AI cars."

-no Internet multiplay: "The FIA doesn't know Internet ***, they
don't know what happens to the virtual F1 circus if data is being
transmitted during the race, therefor they don't allow it at all."

On the other hand it's using plain TCP/IP, so a 3rd party tool could
in theory enable 'net racing. But then, GP3 is using TCP as well but
is just too damn slow ...

Jan

Dave Henri

UbiSoft's new F1 sim - things that make you go hmmm ...

by Dave Henri » Tue, 09 Jan 2001 13:11:44

  Damned disappointing(sp?)  To purposely shoot BELOW a target is
sad indeed.  And the internet fiasco is amazing.  GP3 got ripped pretty bad
for this and the FIA seems intent on continuing to cripple sales.  I think a
class action lawsuit should be considered.  Several "in the know" users
claimed that
a vroc type interface for gp3 would be possible, from private users.  the
sim has been out for months without any hint of such a utility.  I think
Superbike 2k+1 may be the next 'sim of the moment', along with Merced
trucks.
But I haven't heard much on those titles multi-player abilities yet.
(this posting was made about an hour after finishing a 51 lap PORRS event
using the the uspits TPTCC patch for N3 at the great Sears99 track)
  Why do we have to keep going backwards regarding multiplayer?  Papyrus
has been able to run huge fields for years...what is the hurdle everyone
else
can't seem to clear?
dave henrie


Stephen Smit

UbiSoft's new F1 sim - things that make you go hmmm ...

by Stephen Smit » Tue, 09 Jan 2001 13:44:00

Jan,

Lemme see if I got this straight: the FIA (the international governing body
of motor sports) doesn't allow Internet ***?  Presumably you mean the FIA
doesn't allow Internet *** involving FIA-licensed properties.  By whose
authority?  Online auto racing involves no mechanical cars, no FIA-licensed
drivers (I guess Montoya & Villeneuve might have to choose), no physical
tracks, no gasoline, no oil, no ***, no carbon fiber, no Jabroc, etc.
IOW, online auto racing isn't real auto racing, thus the FIA has no
authority to regulate it.  Somebody correct me if I'm wrong here....

--Steve Smith


Jan Loebzie

UbiSoft's new F1 sim - things that make you go hmmm ...

by Jan Loebzie » Tue, 09 Jan 2001 14:38:35

On Mon, 08 Jan 2001 04:44:00 GMT, "Stephen Smith"


>Lemme see if I got this straight: the FIA (the international governing body
>of motor sports) doesn't allow Internet ***?  Presumably you mean the FIA
>doesn't allow Internet *** involving FIA-licensed properties.

Of course I (or better yet, the quoted game developer) was talking in
the context of the FIA licensed new sim only. Duh!

[snip]

What do you suggest, "real" tracks and cars in single play and fantasy
tracks, cars, adverts etc. for multiplay? :-)

Jan

daxe

UbiSoft's new F1 sim - things that make you go hmmm ...

by daxe » Tue, 09 Jan 2001 14:38:40

On Mon, 08 Jan 2001 04:44:00 GMT, "Stephen Smith"


> online auto racing isn't real auto racing, thus the FIA has no
>authority to regulate it.  Somebody correct me if I'm wrong here....

But the game that uses their license must adhere to their wishes, no?

~daxe

Dave Henri

UbiSoft's new F1 sim - things that make you go hmmm ...

by Dave Henri » Tue, 09 Jan 2001 14:38:00

  they have the authority to grant the license to "use" the F1 cars and
teams.
if they choose to limit, for whatever numbskull reason, the use of
multiplayer
they can.. in other words, you the developer will not be granted license to
use
f1 cars etc if you include a functional multiplayer...
  I smell a F1 sponsored TEN type system where online racers have to
PAY FIA to race....you heard it here first folks...
dave henrie

> Jan,

> Lemme see if I got this straight: the FIA (the international governing
body
> of motor sports) doesn't allow Internet ***?  Presumably you mean the
FIA
> doesn't allow Internet *** involving FIA-licensed properties.  By whose
> authority?  Online auto racing involves no mechanical cars, no
FIA-licensed
> drivers (I guess Montoya & Villeneuve might have to choose), no physical
> tracks, no gasoline, no oil, no ***, no carbon fiber, no Jabroc, etc.
> IOW, online auto racing isn't real auto racing, thus the FIA has no
> authority to regulate it.  Somebody correct me if I'm wrong here....

> --Steve Smith



> > Just read the german preview at www.gamesmania.de, two things really
> > caught my eye ... Statements from the developers (free translation):

> > -physics and dynamics: "We don't want another uncontrollable Grand
> > Prix Legends, our cars are rather easy to drive anyway, but difficult
> > to master - especially if you're fighting for position with the clever
> > AI cars."

> > -no Internet multiplay: "The FIA doesn't know Internet ***, they
> > don't know what happens to the virtual F1 circus if data is being
> > transmitted during the race, therefor they don't allow it at all."

> > On the other hand it's using plain TCP/IP, so a 3rd party tool could
> > in theory enable 'net racing. But then, GP3 is using TCP as well but
> > is just too damn slow ...

> > Jan

Jan Loebzie

UbiSoft's new F1 sim - things that make you go hmmm ...

by Jan Loebzie » Tue, 09 Jan 2001 14:47:00



Like I said, that may be due to the generally poor network performance
of GP3, even on a LAN. In cases like this, an online play "ban" from
the FIA is probably a welcome excuse. :-)

Jan

Eric Cot

UbiSoft's new F1 sim - things that make you go hmmm ...

by Eric Cot » Tue, 09 Jan 2001 15:05:30

That statement from Ubisoft is not new, they said the same when F1RS came out in
1997... either it's true or they simply can't code the game properly for TCP/IP.
They should look what have been done with GPL in that area instead of saying
"uncontrolable cars".....

Eric

http://www.racesimcentral.net/
?


> Jan,

> Lemme see if I got this straight: the FIA (the international governing body
> of motor sports) doesn't allow Internet ***?? Presumably you mean the FIA
> doesn't allow Internet *** involving FIA-licensed properties.? By whose
> authority?? Online auto racing involves no mechanical cars, no FIA-licensed
> drivers (I guess Montoya & Villeneuve might have to choose), no physical
> tracks, no gasoline, no oil, no ***, no carbon fiber, no Jabroc, etc.
> IOW, online auto racing isn't real auto racing, thus the FIA has no
> authority to regulate it.? Somebody correct me if I'm wrong here....

> --Steve Smith



> > Just read the german preview at www.gamesmania.de, two things really
> > caught my eye ... Statements from the developers (free translation):

> > -physics and dynamics: "We don't want another uncontrollable Grand
> > Prix Legends, our cars are rather easy to drive anyway, but difficult
> > to master - especially if you're fighting for position with the clever
> > AI cars."

> > -no Internet multiplay: "The FIA doesn't know Internet ***, they
> > don't know what happens to the virtual F1 circus if data is being
> > transmitted during the race, therefor they don't allow it at all."

> > On the other hand it's using plain TCP/IP, so a 3rd party tool could
> > in theory enable 'net racing. But then, GP3 is using TCP as well but
> > is just too damn slow ...

> > Jan

Stephen Smit

UbiSoft's new F1 sim - things that make you go hmmm ...

by Stephen Smit » Tue, 09 Jan 2001 15:11:24

Dave,

So then F12KCS has no multiplayer capability?  Help me out here.

--Steve


Stephen Smit

UbiSoft's new F1 sim - things that make you go hmmm ...

by Stephen Smit » Tue, 09 Jan 2001 15:16:09

Daxe,

Okay, then, what developer in his or her right mind would shoot themselves
in the head by agreeing to publish a game without multiplayer capability?
If the oil companies demanded a royalty for using their gasoline, would
automakers manufacture cars without fuel tanks?  There's a logical
disconnect here somewhere....

--Steve


> On Mon, 08 Jan 2001 04:44:00 GMT, "Stephen Smith"

> > online auto racing isn't real auto racing, thus the FIA has no
> >authority to regulate it.  Somebody correct me if I'm wrong here....

> But the game that uses their license must adhere to their wishes, no?

> ~daxe

Txl

UbiSoft's new F1 sim - things that make you go hmmm ...

by Txl » Tue, 09 Jan 2001 17:12:11

Well, we just have to consider that WE are MUCH better than ubi soft's
programmers and engineer, because WE can control the cars, and THEY can't..
Jan Verschuere

UbiSoft's new F1 sim - things that make you go hmmm ...

by Jan Verschuere » Tue, 09 Jan 2001 17:40:57

LOL -It's gotta be our setups. ;-)

Jan.
=---

ymenar

UbiSoft's new F1 sim - things that make you go hmmm ...

by ymenar » Tue, 09 Jan 2001 18:15:16


>   Why do we have to keep going backwards regarding multiplayer?  Papyrus
> has been able to run huge fields for years...what is the hurdle everyone
> else can't seem to clear?

Long-term vision is lacking for about everybody in the industry Dave.  It's
why (even for Papyrus) we haven't yet to see a stable platform for
multiplayer racing.  We had one, about 3years ago and it was called Hawaii.
Everything else in the history of racing simulation has had problems.  Yes,
even GPL.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

ymenar

UbiSoft's new F1 sim - things that make you go hmmm ...

by ymenar » Tue, 09 Jan 2001 18:16:50


> Lemme see if I got this straight: the FIA (the international governing
body
> of motor sports) doesn't allow Internet ***?

It's just a PR way to say "We don't have time to focus on that aspect of the
game".  There is many F1 game on the market that support TCP/IP multiplayer
racing.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

ymenar

UbiSoft's new F1 sim - things that make you go hmmm ...

by ymenar » Tue, 09 Jan 2001 18:13:29


> -physics and dynamics: "We don't want another uncontrollable Grand
> Prix Legends, our cars are rather easy to drive anyway, but difficult
> to master - especially if you're fighting for position with the clever
> AI cars."

Another title we will soon forget, but I already knew about that ;-) ;-(

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.


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