they have the authority to grant the license to "use" the F1 cars and
teams.
if they choose to limit, for whatever numbskull reason, the use of
multiplayer
they can.. in other words, you the developer will not be granted license to
use
f1 cars etc if you include a functional multiplayer...
I smell a F1 sponsored TEN type system where online racers have to
PAY FIA to race....you heard it here first folks...
dave henrie
> Jan,
> Lemme see if I got this straight: the FIA (the international governing
body
> of motor sports) doesn't allow Internet ***? Presumably you mean the
FIA
> doesn't allow Internet *** involving FIA-licensed properties. By whose
> authority? Online auto racing involves no mechanical cars, no
FIA-licensed
> drivers (I guess Montoya & Villeneuve might have to choose), no physical
> tracks, no gasoline, no oil, no ***, no carbon fiber, no Jabroc, etc.
> IOW, online auto racing isn't real auto racing, thus the FIA has no
> authority to regulate it. Somebody correct me if I'm wrong here....
> --Steve Smith
> > Just read the german preview at www.gamesmania.de, two things really
> > caught my eye ... Statements from the developers (free translation):
> > -physics and dynamics: "We don't want another uncontrollable Grand
> > Prix Legends, our cars are rather easy to drive anyway, but difficult
> > to master - especially if you're fighting for position with the clever
> > AI cars."
> > -no Internet multiplay: "The FIA doesn't know Internet ***, they
> > don't know what happens to the virtual F1 circus if data is being
> > transmitted during the race, therefor they don't allow it at all."
> > On the other hand it's using plain TCP/IP, so a 3rd party tool could
> > in theory enable 'net racing. But then, GP3 is using TCP as well but
> > is just too damn slow ...
> > Jan