rec.autos.simulators

What's new in N2003 :)

Rodney Arnd

What's new in N2003 :)

by Rodney Arnd » Sun, 19 Jan 2003 12:33:53

As a beta tester for N2003, Papyrus has allowed me to discuss some of the
new features that will be included in N2003. The reason I'm giving you guys
this information is to show you how many things have been added, changed or
updated. At 1st look, many may not recognize all the work that has gone into
this sim. I can honestly say this is the best & most realistic NASCAR racing
sim to date :)

Improved physics. Input supplied by actual WC chief engineers
Tires & grip modeled directly from Goodyear specs
50 more horsepower
Wall glue less sticky
Improved AI
Improved graphics
Improved sounds (in car, replays, menus)
Actual WC setups
Updated tracks
Realistic weather that changes during sessions and race
Live weather updates shown on F1 screen
Tire temps now start out warmer or colder depending on track weather
Pace car is now a ghost car
Far-chase driving view
Adjustable***pit view
Off-line league support in exported standings
Polling & vote system
Additional admin. commands
Advanced controller options
Advanced graphic options
Gamma & brightness options
Shadows options. On ground from cars & structures. Shadows on cars from
other cars & structures as well as into***pit
Reflections on structures
Solar effects
Track lighting
Hard core mode
Windshield buildup
Bumpy tracks accurately modeled
3d crowds
Stability driving aid
Animated objects (planes, blimps, helicopters)
Animated flags indicating wind direction
Opponent pit crew & pit box option
Improved pit crew graphics
Ability to set pit stop frequency
Adaptive speed control for AI
Auto option for setting AI behavior that adjusts itself automatically based
on past performances
Damage remodeled
Driver hand movements on wheel in rear chase view
Texture filtering options
Smaller fuel tanks at restrictor tracks
Updated rules & penalties

--
www.sascar.com

Doug Elliso

What's new in N2003 :)

by Doug Elliso » Sun, 19 Jan 2003 12:39:53

HUH?

AT LAST

Pity I wont be buying it - hey ho

Doug

Rodney Arnd

What's new in N2003 :)

by Rodney Arnd » Sun, 19 Jan 2003 12:41:57

A ghost car meaning you can drive through it, or it can drive through you
without causing damage.

--
www.sascar.com


Schoone

What's new in N2003 :)

by Schoone » Sun, 19 Jan 2003 12:44:58

Rodney can you give us some details on the online boss features.
Can they throw flags or set a flag after so many laps?


Rodney Arnd

What's new in N2003 :)

by Rodney Arnd » Sun, 19 Jan 2003 12:56:07

ADDITIONAL SERVER ADMINISTRATION COMMANDS

In addition to ejecting and banning drivers, server admins and bosses have
several additional administration commands which they may use to control
their server.  These commands are entered as chat messages, and must be
preceded by an exclamation point as outlined below:

 !list_commands - Returns a complete list of administration commands.

 !list_polls - Returns a complete list of avaliable polls (see section below
for details)

 !do_not_auto_start_next_race - Temporarily overrides a server running a
series of looped races allowing you to exit back to the track setup screen
and select a new track and/or race options (note that the server will resume
the previous loop at the completion of the race using the newly selected
race options).

 !show_password - Returns the server's current access, boss, and boss
username passwords.  The server's password string will be reported back in
the following format: "access_pwd/boss_pwd=boss_username"

 !show_admin_password - Returns the server's current admin password
(available to admins only).

 !set_password  - Used to change the server's current access password.  The
format of the command is "!set_password access_pwd", where "access_pwd" is
the desired access password for the server.  The server's updated password
string will be reported back in the following format:
"access_pwd/boss_pwd=boss_username"

 !set_admin_password - Used to change the server's current admin password.
The format of the command is "!set_admin_password admin_pwd", where
"admin_pwd" is the desired admin password for the server (available to
admins only).

 !set_boss_password - Used to change the server's current boss password.
The format of the command is "!set_boss_password boss_pwd", where "boss_pwd"
is the desired boss password for the server.  The server's updated password
string will be reported back in the following format:
"access_pwd/boss_pwd=boss_username" (available to admins only).

 !set_boss_user - Used to set the server's current boss username password.
The chat command "!set_boss_user boss_username" would make a user named Fred
a boss when they connected to the server.  The server's updated password
string will be reported back in the following format:
"access_pwd/boss_pwd=boss_username" (available to admins only).

 !clear_password - Removes the server's current access password.  The
server's updated password string will be reported back in the following
format: "access_pwd/boss_pwd=boss_username".

 !clear_admin_password - Removes the server's current admin password
(available to admins only).

 !clear_boss_password - Removes the server's current boss password.  The
server's updated password string will be reported back in the following
format: "access_pwd/boss_pwd=boss_username" (available to admins only).

 !clear_boss_user - Removes the server's current boss username password.
The server's updated password string will be reported back in the following
format: "access_pwd/boss_pwd=boss_username" (available to admins only).

 !make_boss - Used to give boss privileges to a player currently connected
to the server.  The format of the command is "!make_boss player", where
player can either be the "#" symbol along with the player's car number, or
the player's name.

 !make_non_boss - Used to remove boss privileges from a player currently
connected to the server.  The format of the command is "!make_non_boss
player", where player can either be the "#" symbol along with the player's
car number, or the player's name.

   !yellow - Used to throw a yellow flag during race sessions.  You may not
issue this command during the pace lap, or in the middle of a caution
period.  You can, however, issue it after receiving the one-to-go signal,
thus prolonging a caution.

   !black - Used to issue a black flag penalty to a user during race
sessions.  The format of the command is "!black player", where player can
either be the "#" symbol along with the player's car number, or the player's
name.

   !clear - Used to clear a player's penalties.  The format of the command
is "!clear player", where player can either be the "#" symbol along with the
player's car number, or the player's name.  This command is and only valid
when the player has a black flag penalty pending, or is currently serving a
black flag penalty.

   !lap+ - Used to give a lap back to a player during a race.  The format of
the command is "!lap+ player", where player can either be the "#" symbol
along with the player's car number, or the player's name.

   !lap- - Used to take a lap away from a player during a race.  The format
of the command is "!lap- player", where player can either be the "#" symbol
along with the player's car number, or the player's name.

 !shutdown - Shuts down the server (available to admins only).

--
www.sascar.com

> Rodney can you give us some details on the online boss features.
> Can they throw flags or set a flag after so many laps?



> > As a beta tester for N2003, Papyrus has allowed me to discuss some of
the
> > new features that will be included in N2003. The reason I'm giving you
> guys
> > this information is to show you how many things have been added, changed
> or
> > updated. At 1st look, many may not recognize all the work that has gone
> into
> > this sim. I can honestly say this is the best & most realistic NASCAR
> racing
> > sim to date :)

> > Improved physics. Input supplied by actual WC chief engineers
> > Tires & grip modeled directly from Goodyear specs
> > 50 more horsepower
> > Wall glue less sticky
> > Improved AI
> > Improved graphics
> > Improved sounds (in car, replays, menus)
> > Actual WC setups
> > Updated tracks
> > Realistic weather that changes during sessions and race
> > Live weather updates shown on F1 screen
> > Tire temps now start out warmer or colder depending on track weather
> > Pace car is now a ghost car
> > Far-chase driving view
> > Adjustable***pit view
> > Off-line league support in exported standings
> > Polling & vote system
> > Additional admin. commands
> > Advanced controller options
> > Advanced graphic options
> > Gamma & brightness options
> > Shadows options. On ground from cars & structures. Shadows on cars from
> > other cars & structures as well as into***pit
> > Reflections on structures
> > Solar effects
> > Track lighting
> > Hard core mode
> > Windshield buildup
> > Bumpy tracks accurately modeled
> > 3d crowds
> > Stability driving aid
> > Animated objects (planes, blimps, helicopters)
> > Animated flags indicating wind direction
> > Opponent pit crew & pit box option
> > Improved pit crew graphics
> > Ability to set pit stop frequency
> > Adaptive speed control for AI
> > Auto option for setting AI behavior that adjusts itself automatically
> based
> > on past performances
> > Damage remodeled
> > Driver hand movements on wheel in rear chase view
> > Texture filtering options
> > Smaller fuel tanks at restrictor tracks
> > Updated rules & penalties

> > --
> > www.sascar.com

John Pancoas

What's new in N2003 :)

by John Pancoas » Sun, 19 Jan 2003 13:08:05


  Thanks Rodney !

John

- Show quoted text -

Mike Grand

What's new in N2003 :)

by Mike Grand » Sun, 19 Jan 2003 13:06:43

Excellent!!


> ADDITIONAL SERVER ADMINISTRATION COMMANDS

> In addition to ejecting and banning drivers, server admins and bosses have
> several additional administration commands which they may use to control
> their server.  These commands are entered as chat messages, and must be
> preceded by an exclamation point as outlined below:

>  !list_commands - Returns a complete list of administration commands.

>  !list_polls - Returns a complete list of avaliable polls (see section
below
> for details)

>  !do_not_auto_start_next_race - Temporarily overrides a server running a
> series of looped races allowing you to exit back to the track setup screen
> and select a new track and/or race options (note that the server will
resume
> the previous loop at the completion of the race using the newly selected
> race options).

>  !show_password - Returns the server's current access, boss, and boss
> username passwords.  The server's password string will be reported back in
> the following format: "access_pwd/boss_pwd=boss_username"

>  !show_admin_password - Returns the server's current admin password
> (available to admins only).

>  !set_password  - Used to change the server's current access password.
The
> format of the command is "!set_password access_pwd", where "access_pwd" is
> the desired access password for the server.  The server's updated password
> string will be reported back in the following format:
> "access_pwd/boss_pwd=boss_username"

>  !set_admin_password - Used to change the server's current admin password.
> The format of the command is "!set_admin_password admin_pwd", where
> "admin_pwd" is the desired admin password for the server (available to
> admins only).

>  !set_boss_password - Used to change the server's current boss password.
> The format of the command is "!set_boss_password boss_pwd", where
"boss_pwd"
> is the desired boss password for the server.  The server's updated
password
> string will be reported back in the following format:
> "access_pwd/boss_pwd=boss_username" (available to admins only).

>  !set_boss_user - Used to set the server's current boss username password.
> The chat command "!set_boss_user boss_username" would make a user named
Fred
> a boss when they connected to the server.  The server's updated password
> string will be reported back in the following format:
> "access_pwd/boss_pwd=boss_username" (available to admins only).

>  !clear_password - Removes the server's current access password.  The
> server's updated password string will be reported back in the following
> format: "access_pwd/boss_pwd=boss_username".

>  !clear_admin_password - Removes the server's current admin password
> (available to admins only).

>  !clear_boss_password - Removes the server's current boss password.  The
> server's updated password string will be reported back in the following
> format: "access_pwd/boss_pwd=boss_username" (available to admins only).

>  !clear_boss_user - Removes the server's current boss username password.
> The server's updated password string will be reported back in the
following
> format: "access_pwd/boss_pwd=boss_username" (available to admins only).

>  !make_boss - Used to give boss privileges to a player currently connected
> to the server.  The format of the command is "!make_boss player", where
> player can either be the "#" symbol along with the player's car number, or
> the player's name.

>  !make_non_boss - Used to remove boss privileges from a player currently
> connected to the server.  The format of the command is "!make_non_boss
> player", where player can either be the "#" symbol along with the player's
> car number, or the player's name.

>    !yellow - Used to throw a yellow flag during race sessions.  You may
not
> issue this command during the pace lap, or in the middle of a caution
> period.  You can, however, issue it after receiving the one-to-go signal,
> thus prolonging a caution.

>    !black - Used to issue a black flag penalty to a user during race
> sessions.  The format of the command is "!black player", where player can
> either be the "#" symbol along with the player's car number, or the
player's
> name.

>    !clear - Used to clear a player's penalties.  The format of the command
> is "!clear player", where player can either be the "#" symbol along with
the
> player's car number, or the player's name.  This command is and only valid
> when the player has a black flag penalty pending, or is currently serving
a
> black flag penalty.

>    !lap+ - Used to give a lap back to a player during a race.  The format
of
> the command is "!lap+ player", where player can either be the "#" symbol
> along with the player's car number, or the player's name.

>    !lap- - Used to take a lap away from a player during a race.  The
format
> of the command is "!lap- player", where player can either be the "#"
symbol
> along with the player's car number, or the player's name.

>  !shutdown - Shuts down the server (available to admins only).

> --
> www.sascar.com


> > Rodney can you give us some details on the online boss features.
> > Can they throw flags or set a flag after so many laps?



> > > As a beta tester for N2003, Papyrus has allowed me to discuss some of
> the
> > > new features that will be included in N2003. The reason I'm giving you
> > guys
> > > this information is to show you how many things have been added,
changed
> > or
> > > updated. At 1st look, many may not recognize all the work that has
gone
> > into
> > > this sim. I can honestly say this is the best & most realistic NASCAR
> > racing
> > > sim to date :)

> > > Improved physics. Input supplied by actual WC chief engineers
> > > Tires & grip modeled directly from Goodyear specs
> > > 50 more horsepower
> > > Wall glue less sticky
> > > Improved AI
> > > Improved graphics
> > > Improved sounds (in car, replays, menus)
> > > Actual WC setups
> > > Updated tracks
> > > Realistic weather that changes during sessions and race
> > > Live weather updates shown on F1 screen
> > > Tire temps now start out warmer or colder depending on track weather
> > > Pace car is now a ghost car
> > > Far-chase driving view
> > > Adjustable***pit view
> > > Off-line league support in exported standings
> > > Polling & vote system
> > > Additional admin. commands
> > > Advanced controller options
> > > Advanced graphic options
> > > Gamma & brightness options
> > > Shadows options. On ground from cars & structures. Shadows on cars
from
> > > other cars & structures as well as into***pit
> > > Reflections on structures
> > > Solar effects
> > > Track lighting
> > > Hard core mode
> > > Windshield buildup
> > > Bumpy tracks accurately modeled
> > > 3d crowds
> > > Stability driving aid
> > > Animated objects (planes, blimps, helicopters)
> > > Animated flags indicating wind direction
> > > Opponent pit crew & pit box option
> > > Improved pit crew graphics
> > > Ability to set pit stop frequency
> > > Adaptive speed control for AI
> > > Auto option for setting AI behavior that adjusts itself automatically
> > based
> > > on past performances
> > > Damage remodeled
> > > Driver hand movements on wheel in rear chase view
> > > Texture filtering options
> > > Smaller fuel tanks at restrictor tracks
> > > Updated rules & penalties

> > > --
> > > www.sascar.com

Haqsa

What's new in N2003 :)

by Haqsa » Sun, 19 Jan 2003 13:08:56

Sounds great!  Any idea yet what the hardware requirements will be?
Recommended specs for CPU, Video, RAM, etc.?


Rodney Arnd

What's new in N2003 :)

by Rodney Arnd » Sun, 19 Jan 2003 13:16:41

I don't have that info at this time, but I could probably find out.

--
www.sascar.com


> Sounds great!  Any idea yet what the hardware requirements will be?
> Recommended specs for CPU, Video, RAM, etc.?



> > As a beta tester for N2003, Papyrus has allowed me to discuss some of
the
> > new features that will be included in N2003. The reason I'm giving you
> guys
> > this information is to show you how many things have been added, changed
> or
> > updated. At 1st look, many may not recognize all the work that has gone
> into
> > this sim. I can honestly say this is the best & most realistic NASCAR
> racing
> > sim to date :)

> > Improved physics. Input supplied by actual WC chief engineers
> > Tires & grip modeled directly from Goodyear specs
> > 50 more horsepower
> > Wall glue less sticky
> > Improved AI
> > Improved graphics
> > Improved sounds (in car, replays, menus)
> > Actual WC setups
> > Updated tracks
> > Realistic weather that changes during sessions and race
> > Live weather updates shown on F1 screen
> > Tire temps now start out warmer or colder depending on track weather
> > Pace car is now a ghost car
> > Far-chase driving view
> > Adjustable***pit view
> > Off-line league support in exported standings
> > Polling & vote system
> > Additional admin. commands
> > Advanced controller options
> > Advanced graphic options
> > Gamma & brightness options
> > Shadows options. On ground from cars & structures. Shadows on cars from
> > other cars & structures as well as into***pit
> > Reflections on structures
> > Solar effects
> > Track lighting
> > Hard core mode
> > Windshield buildup
> > Bumpy tracks accurately modeled
> > 3d crowds
> > Stability driving aid
> > Animated objects (planes, blimps, helicopters)
> > Animated flags indicating wind direction
> > Opponent pit crew & pit box option
> > Improved pit crew graphics
> > Ability to set pit stop frequency
> > Adaptive speed control for AI
> > Auto option for setting AI behavior that adjusts itself automatically
> based
> > on past performances
> > Damage remodeled
> > Driver hand movements on wheel in rear chase view
> > Texture filtering options
> > Smaller fuel tanks at restrictor tracks
> > Updated rules & penalties

> > --
> > www.sascar.com

ymenar

What's new in N2003 :)

by ymenar » Sun, 19 Jan 2003 13:20:08


> > Pace car is now a ghost car
> HUH?

Creating a good pacecar is actually very difficult, as there is often
anomalies (the aftermath of wrecking is chaotic in motorsports).

It cared about nobody. Everybody that was in his path, was dog food ;)

For a long time (since Nascar Racing 3), the pacecar had destroyed many,
many people's car in multiplayer races.  Before in Nascar Racing 2 the
pacecar would stop behind other cars, so they decided to put in a bad
character into it for N3 (or perhaps N4).  Some lamers in races would annoy
the field by blocking the pacecar.  It would also create confusion on normal
races on tight courses where the pacecar had to find a way up front, passing
the field to catch the leader.

    When the yellow comes out, the pacecar gets off his stationary position
in the pits.  He is a solid entity.  Papy gave him superhuman powers and
skills so that the yellow transition would be better.  He had the ability to
go 0-120mph in about 2seconds.

So when the pacecar exited the pits, it would often be in the patch of the
wrecked cars.  Considering it's nature, it's collision detection was
superior to others, so it would often create big wrecks on others.  How
often did I see people type "I just got killed by the pacecar".  I'm sure
behind it's wheel was Satan himself! :)

Trust me, I've had a couple of encounters with it.  It wasn't funny.  It was
nicknamed the "PACECAR OF DOOM!!!!" by many.

I was one of the people who asked for a long time to make it a ghost.  Not
"transparent" graphically, just having it pass through the cars.  It's just
too complicated to have it go normally.  It has no advantage, I mean all it
could do more was to wreck cars.  With it being a ghost, it keeps everything
it does, but stops wrecking other cars.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Jason Moy

What's new in N2003 :)

by Jason Moy » Sun, 19 Jan 2003 13:38:21



Damn.  It's kinda of amazing how you can take a bunch of tiny
improvements and come up with something that will probably make quite
a few people happy.

Jason

Rodney Arnd

What's new in N2003 :)

by Rodney Arnd » Sun, 19 Jan 2003 13:39:49

Operating Systems:
 Windows 98/ME/2000/XP*

* NOTE: Users on 2000 and XP may need to be logged in to Windows with local
administrator privileges.

Minimum:
 Pentium II 450 MHz processor
 64 MB of RAM
 16 MB Direct3D compatible video card
 8X CD-ROM drive
 DirectX 9.0 or later
 OpenGL* 1.1 or later

Recommended:
 Pentium III 800 MHz or higher
 128 MB or more of RAM
 32 MB or higher Direct3D compatible video card
 DirectSound compatible sound card
 DirectInput compatible game controller
 56 Kbs modem

--
www.sascar.com

> Sounds great!  Any idea yet what the hardware requirements will be?
> Recommended specs for CPU, Video, RAM, etc.?



> > As a beta tester for N2003, Papyrus has allowed me to discuss some of
the
> > new features that will be included in N2003. The reason I'm giving you
> guys
> > this information is to show you how many things have been added, changed
> or
> > updated. At 1st look, many may not recognize all the work that has gone
> into
> > this sim. I can honestly say this is the best & most realistic NASCAR
> racing
> > sim to date :)

> > Improved physics. Input supplied by actual WC chief engineers
> > Tires & grip modeled directly from Goodyear specs
> > 50 more horsepower
> > Wall glue less sticky
> > Improved AI
> > Improved graphics
> > Improved sounds (in car, replays, menus)
> > Actual WC setups
> > Updated tracks
> > Realistic weather that changes during sessions and race
> > Live weather updates shown on F1 screen
> > Tire temps now start out warmer or colder depending on track weather
> > Pace car is now a ghost car
> > Far-chase driving view
> > Adjustable***pit view
> > Off-line league support in exported standings
> > Polling & vote system
> > Additional admin. commands
> > Advanced controller options
> > Advanced graphic options
> > Gamma & brightness options
> > Shadows options. On ground from cars & structures. Shadows on cars from
> > other cars & structures as well as into***pit
> > Reflections on structures
> > Solar effects
> > Track lighting
> > Hard core mode
> > Windshield buildup
> > Bumpy tracks accurately modeled
> > 3d crowds
> > Stability driving aid
> > Animated objects (planes, blimps, helicopters)
> > Animated flags indicating wind direction
> > Opponent pit crew & pit box option
> > Improved pit crew graphics
> > Ability to set pit stop frequency
> > Adaptive speed control for AI
> > Auto option for setting AI behavior that adjusts itself automatically
> based
> > on past performances
> > Damage remodeled
> > Driver hand movements on wheel in rear chase view
> > Texture filtering options
> > Smaller fuel tanks at restrictor tracks
> > Updated rules & penalties

> > --
> > www.sascar.com

David G Fishe

What's new in N2003 :)

by David G Fishe » Sun, 19 Jan 2003 13:57:22

Jason won't like all those arcade features.

BTW, I thought the in car FOV in N2002 was accurate. Makes all those endless
threads debating the issue seem stupid now that Papyrus has made it
adjustable.

David G Fisher


ymenar

What's new in N2003 :)

by ymenar » Sun, 19 Jan 2003 15:07:26


> BTW, I thought the in car FOV in N2002 was accurate. Makes all those
endless
> threads debating the issue seem stupid now that Papyrus has made it
> adjustable.

With widescreen and other types of monitor configuration, and adjustable FOV
was a normal thing to have for the future.  It's the same reason why it was
implemented in GPL by third-party users, and the same reason why it was
implemented in NR2002 by third-party users.

Again your bitterness suggest a failure of the community.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Jason Moy

What's new in N2003 :)

by Jason Moy » Sun, 19 Jan 2003 16:45:05

On Fri, 17 Jan 2003 23:57:22 -0500, "David G Fisher"


>Jason won't like all those arcade features.

Oh, I guess I don't like them in the dozen or so console racers I play
either.

I've never complained about adding arcade features or features that
would make the game more accessible to a wider audience.  I just don't
really consider them to be a necessity, and I certainly would much
rather have development time spent on improving the level of immersion
created by the driving model than on things like real-time shadows and
accelerated tire and fuel usage.

And now I'm off to porpoise around Priory some more.  You have to love
when a company designs tracks with high-frequency bumps that the
physics engine isn't capable of handling.  Maybe I should do some laps
at Bristol in Thunder 2003 and marvel as the car skips 6 inches in the
air mid-turn everytime it hits a crack in the pavement.  It's sad when
a toned-down console version of a title is more convincing than its
simulation-oriented PC counterpart.

Jason


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