> ADDITIONAL SERVER ADMINISTRATION COMMANDS
Well it's a *simulation*, indeed. If it wasn't done like above, I would for
sure complain! ;-D
--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
Big :( on the lap car/single file restart rule oversight.
-Tim
> > Thanks Rodney.
> > > Updated rules & penalties
> > In single file restarts towards the end of the race, do the lap cars now
> > correctly drop back to the end of the line?
> > Also, how about a national anthem and a military fly by at the start of
> the
> > race??
> > -Tim
> You're kidding about the anthem/fly by thing, right?
> David G Fisher
Jason
That was one of the biggest faults in the AI before. If you ever passed a
car (and eventually you had to to save your sanity), they would never tuck
up and draft with you. They just got slower and went about their own merry
business.
Larry
> --
> www.sascar.com
> > >As a beta tester for N2003, Papyrus has allowed me to discuss some of
the
> > >new features that will be included in N2003. The reason I'm giving you
> guys
> > >this information is to show you how many things have been added,
changed
> > >or
> > >updated. At 1st look, many may not recognize all the work that has gone
> into
> > >this sim. I can honestly say this is the best & most realistic NASCAR
> racing
> > >sim to date :)
> > <snip>
> > >Improved AI
> > Mmm, it'll be interesting to see what they mean by this. The AI
> > certainly needed some improving.
> > <snip>
> > --
> > Peter Ives (AKA Pete Ivington)
> > Remove ALL_STRESS before replying via email
> > If you know what's good for you, don't listen to me :)
> > GPLRank Joystick -50.63 Wheel -21.77
> Well what the hell does improved ai MEAN? You don't think this has
> been hyped with every damn release of the game? Why the hell should I
> be the least bit jazzed if all I read is "gee lookee here at all the
> great stuff Nx will have this time around". Improved graphics, lol.
> Yeah ok that's what this series has been lacking, whew I'm relieved.
> So, no one's told me yet what happens when you're sitting sideways on
> the straight at martinsville? What about the train of cars at a plate
> track, do they still all respond like syncro-drivers when braking for
> a wreck they can't even see? Do they actually draft now?
> But I guess if we all worked on Papy's latest offering as much as you
> apparently have, we'd have this info already. But y'know, when most
> of us don't and Rod A. posts an unformative list of crap, I'm not
> fanboy enough to say "oh goodee!". Give me info that actually means
> something.
> "hardcore mode"
> lol.
> On Sun, 19 Jan 2003 02:35:11 GMT, "Jay Taylor" <jma...@prodigy.net>
> wrote:
> >Actually I dont remember gushing over anything. My point was that
without
> >any first hand knowledge of the game you have written pretty much
everything
> >in it off. I find it funny, but it's your right go for it by all means.
> >I on the otherhand have worked with Papyrus on NR2003 for the past
several
> >months, and have some real first hand knowledge of the product. When I
> >first talked with them about working on this product I was interested but
> >still had doubts about them actually pulling off everything they were
> >planning. In that time I saw Grant Reeve turn a very iffy AI, into
> >something I feel is truely worth racing. I also saw numerous other
> >improvements, along with a much improved driving model, mainly due to
> >increased information from Goodyear, and a huge amount of imput from
Manuel
> >( from Jasper racing). Is the resulting product every single thing I
want?
> >No, but it's much closer then any previous product. For all the products
> >I've be involved with while with Papyrus, I can honestly say this one is
the
> >most solid at release. So am I biased? Probably but you would be too if
> >you'd put in as much work on it as I have.
> >So I guess now you can say I have gushed over it.
> >If you dont like the game thats your opinion and your welcome to it. I
just
> >can't take you serious when you at most you've seen a few screen shots
and
> >read a couple reviews, and have decided it's all crap. My suggestion to
you
> >is that if you feel that strongly, dont buy it.
> >Jay Taylor
> >"HeaderFile" <h...@abbis.com> wrote in message
> >news:021k2v08mmcmdnhal0aulr2ugvdorf1gqs@4ax.com...
> >> in contrast to you, who'll gush with superlatives over anything Papy
> >> comes out with, no matter how piecemeal, incremental, overhyped these
> >> changes may be? Offended by someone who would dare demand more "real"
> >> info in place of hype? I guess folks like you are just happy as pigs
> >> in poo cuz Papy's coming out with another rehash of their nascar line.
> >> On Sun, 19 Jan 2003 00:39:45 GMT, "Jay Taylor" <jma...@prodigy.net>
> >> wrote:
> >> >Obviously you've already made your mind up about NR2003, and thats
your
> >> >choice. Sounds like there isn't much papy could have done to change
it
> >> >since you seem to find something wrong with everything new or improved
> >> >they've tried to add. The real question for you is, are you going to
go
> >> >out and buy it so you can have first hand knowledge and attempt to
find
> >> >fault in everything, or will you leave it alone and stick with
whatever
> >else
> >> >you get enjoyment from.
> >> >Jay
> >> >"HeaderFile" <h...@abbis.com> wrote in message
> >> >news:o1oj2v4ftidf9shl1e42qn777kvsd7nqf0@4ax.com...
> >> >> On Sat, 18 Jan 2003 03:33:53 GMT, "Rodney Arndt"
> >> >> >As a beta tester for N2003, Papyrus has allowed me to discuss some
of
> >the
> >> >> >new features that will be included in N2003. The reason I'm giving
you
> >> >guys
> >> >> >this information is to show you how many things have been added,
> >changed
> >> >or
> >> >> >updated. At 1st look, many may not recognize all the work that has
> >gone
> >> >into
> >> >> >this sim. I can honestly say this is the best & most realistic
NASCAR
> >> >racing
> >> >> >sim to date :)
> >> >> Well why would it be worse than anything previously released by
Papy?
> >> >> >Improved physics. Input supplied by actual WC chief engineers
> >> >> whatever. does it improve gameplay?
> >> >> >Tires & grip modeled directly from Goodyear specs
> >> >> whatever. does it improve gameplay?
> >> >> >50 more horsepower
> >> >> gee whillickers.
> >> >> >Wall glue less sticky
> >> >> though still as unrealistic as before?
> >> >> >Improved AI
> >> >> "improved" AI has been promised with every new release of Nx. Can
you
> >> >> tell us if the AI model has been changed from the
> >> >> "one-lp-file-to-rule-them-all" approach (hey I just saw Two Towers
so
> >> >> forgive me here) to a model where each car behaves uniquely? Or in
> >> >> other words, what happens when you're at the head of a train and
slam
> >> >> on the brakes? Does every car in the train behave exactly the same
> >> >> way? Does the 10th car back magically know when to brake?
> >> >> Also, what happens if you park in the middle of the track at Marty?
> >> >> Do AI cars behave as if they have a spotter, or do they continue to
> >> >> slam headlong into a pile of cars?
> >> >> >Improved graphics
> >> >> the least important element of any serious sim that gets far too
much
> >> >> focus during development.
> >> >> >Improved sounds (in car, replays, menus)
> >> >> as above.
> >> >> >Actual WC setups
> >> >> >Updated tracks
> >> >> >Realistic weather that changes during sessions and race
> >> >> what about realistic marble buildup on the high groove and near the
> >> >> wall? What about other dynamic track surface changes?
> >> >> >Live weather updates shown on F1 screen
> >> >> >Tire temps now start out warmer or colder depending on track
weather
> >> >> >Pace car is now a ghost car
> >> >> to avoid what? AI that's still wonky?
> >> >> >Far-chase driving view
> >> >> Ahh, so it's more like lesser Nascar sims.
> >> >> >Adjustable cockpit view
> >> >> >Off-line league support in exported standings
> >> >> >Polling & vote system
> >> >> >Additional admin. commands
> >> >> >Advanced controller options
> >> >> >Advanced graphic options
> >> >> >Gamma & brightness options
> >> >> wow, this is new. Stop the presses!
> >> >> >Shadows options. On ground from cars & structures. Shadows on cars
> >from
> >> >> >other cars & structures as well as into cockpit
> >> >> >Reflections on structures
> >> >> >Solar effects
> >> >> >Track lighting
> >> >> >Hard core mode
> >> >> which is what? Is there a soft core setting?
> >> >> >Windshield buildup
> >> >> >Bumpy tracks accurately modeled
> >> >> >3d crowds
> >> >> as above, a graphical update that is meaningless during the a race.
> >> >> >Stability driving aid
> >> >> >Animated objects (planes, blimps, helicopters)
> >> >> oooh yeah, so I can spend less time watching cars around me and more
> >> >> at useless crap.
> >> >> >Animated flags indicating wind direction
> >> >> >Opponent pit crew & pit box option
> >> >> >Improved pit crew graphics
> >> >> >Ability to set pit stop frequency
> >> >> >Adaptive speed control for AI
> >> >> an unpopular GPL option comes to Nx just to add another line in the
> >> >> "what's new" section.
> >> >> >Auto option for setting AI behavior that adjusts itself
automatically
> >> >based
> >> >> >on past performances
> >> >> this is the same as above.
> >> >> >Damage remodeled
> >> >> why, cuz it sucked before? Does it still suck now?
> >> >> >Driver hand movements on wheel in rear chase view
> >> >> again, stop the presses!
> >> >> >Texture filtering options
> >> >> >Smaller fuel tanks at restrictor tracks
> >> >> is this modelled physically, or are you saying that F3 now shows
less
> >> >> max fuel?
> >> >> >Updated rules & penalties
> >> >> Papy hasn't done much with this series since N2. For instance,
would
> >> >> be nice to put in a replay->avi/mpg/wmv converter. Or hey, what
about
> >> >> a career mode?
> >> >> Feel free to flame, just playing devil's advocate.
-Tim
> Well what the hell does improved ai MEAN? You don't think this has
> been hyped with every damn release of the game? Why the hell should I
> be the least bit jazzed if all I read is "gee lookee here at all the
> great stuff Nx will have this time around". Improved graphics, lol.
> Yeah ok that's what this series has been lacking, whew I'm relieved.
> So, no one's told me yet what happens when you're sitting sideways on
> the straight at martinsville? What about the train of cars at a plate
> track, do they still all respond like syncro-drivers when braking for
> a wreck they can't even see? Do they actually draft now?
> But I guess if we all worked on Papy's latest offering as much as you
> apparently have, we'd have this info already. But y'know, when most
> of us don't and Rod A. posts an unformative list of crap, I'm not
> fanboy enough to say "oh goodee!". Give me info that actually means
> something.
> "hardcore mode"
> lol.
> On Sun, 19 Jan 2003 02:35:11 GMT, "Jay Taylor" <jma...@prodigy.net>
> wrote:
> >Actually I dont remember gushing over anything. My point was that
without
> >any first hand knowledge of the game you have written pretty much
everything
> >in it off. I find it funny, but it's your right go for it by all means.
> >I on the otherhand have worked with Papyrus on NR2003 for the past
several
> >months, and have some real first hand knowledge of the product. When I
> >first talked with them about working on this product I was interested but
> >still had doubts about them actually pulling off everything they were
> >planning. In that time I saw Grant Reeve turn a very iffy AI, into
> >something I feel is truely worth racing. I also saw numerous other
> >improvements, along with a much improved driving model, mainly due to
> >increased information from Goodyear, and a huge amount of imput from
Manuel
> >( from Jasper racing). Is the resulting product every single thing I
want?
> >No, but it's much closer then any previous product. For all the products
> >I've be involved with while with Papyrus, I can honestly say this one is
the
> >most solid at release. So am I biased? Probably but you would be too if
> >you'd put in as much work on it as I have.
> >So I guess now you can say I have gushed over it.
> >If you dont like the game thats your opinion and your welcome to it. I
just
> >can't take you serious when you at most you've seen a few screen shots
and
> >read a couple reviews, and have decided it's all crap. My suggestion to
you
> >is that if you feel that strongly, dont buy it.
> >Jay Taylor
> >"HeaderFile" <h...@abbis.com> wrote in message
> >news:021k2v08mmcmdnhal0aulr2ugvdorf1gqs@4ax.com...
> >> in contrast to you, who'll gush with superlatives over anything Papy
> >> comes out with, no matter how piecemeal, incremental, overhyped these
> >> changes may be? Offended by someone who would dare demand more "real"
> >> info in place of hype? I guess folks like you are just happy as pigs
> >> in poo cuz Papy's coming out with another rehash of their nascar line.
> >> On Sun, 19 Jan 2003 00:39:45 GMT, "Jay Taylor" <jma...@prodigy.net>
> >> wrote:
> >> >Obviously you've already made your mind up about NR2003, and thats
your
> >> >choice. Sounds like there isn't much papy could have done to change
it
> >> >since you seem to find something wrong with everything new or improved
> >> >they've tried to add. The real question for you is, are you going to
go
> >> >out and buy it so you can have first hand knowledge and attempt to
find
> >> >fault in everything, or will you leave it alone and stick with
whatever
> >else
> >> >you get enjoyment from.
> >> >Jay
> >> >"HeaderFile" <h...@abbis.com> wrote in message
> >> >news:o1oj2v4ftidf9shl1e42qn777kvsd7nqf0@4ax.com...
> >> >> On Sat, 18 Jan 2003 03:33:53 GMT, "Rodney Arndt"
> >> >> >As a beta tester for N2003, Papyrus has allowed me to discuss some
of
> >the
> >> >> >new features that will be included in N2003. The reason I'm giving
you
> >> >guys
> >> >> >this information is to show you how many things have been added,
> >changed
> >> >or
> >> >> >updated. At 1st look, many may not recognize all the work that has
> >gone
> >> >into
> >> >> >this sim. I can honestly say this is the best & most realistic
NASCAR
> >> >racing
> >> >> >sim to date :)
> >> >> Well why would it be worse than anything previously released by
Papy?
> >> >> >Improved physics. Input supplied by actual WC chief engineers
> >> >> whatever. does it improve gameplay?
> >> >> >Tires & grip modeled directly from Goodyear specs
> >> >> whatever. does it improve gameplay?
> >> >> >50 more horsepower
> >> >> gee whillickers.
> >> >> >Wall glue less sticky
> >> >> though still as unrealistic as before?
> >> >> >Improved AI
> >> >> "improved" AI has been promised with every new release of Nx. Can
you
> >> >> tell us if the AI model has been changed from the
> >> >> "one-lp-file-to-rule-them-all" approach (hey I just saw Two Towers
so
> >> >> forgive me here) to a model where each car behaves uniquely? Or in
> >> >> other words, what happens when you're at the head of a train and
slam
> >> >> on the brakes? Does every car in the train behave exactly the same
> >> >> way? Does the 10th car back magically know when to brake?
> >> >> Also, what happens if you park in the middle of the track at Marty?
> >> >> Do AI cars behave as if they have a spotter, or do they continue to
> >> >> slam headlong into a pile of cars?
> >> >> >Improved graphics
> >> >> the least important element of any serious sim that gets far too
much
> >> >> focus during development.
> >> >> >Improved sounds (in car, replays, menus)
> >> >> as above.
> >> >> >Actual WC setups
> >> >> >Updated tracks
> >> >> >Realistic weather that changes during sessions and race
> >> >> what about realistic marble buildup on the high groove and near the
> >> >> wall? What about other dynamic track surface changes?
> >> >> >Live weather updates shown on F1 screen
> >> >> >Tire temps now start out warmer or colder depending on track
weather
> >> >> >Pace car is now a ghost car
> >> >> to avoid what? AI that's still wonky?
> >> >> >Far-chase driving view
> >> >> Ahh, so it's more like lesser Nascar sims.
> >> >> >Adjustable cockpit view
> >> >> >Off-line league support in exported standings
> >> >> >Polling & vote system
> >> >> >Additional admin. commands
> >> >> >Advanced controller options
> >> >> >Advanced graphic options
> >> >> >Gamma & brightness options
> >> >> wow, this is new. Stop the presses!
> >> >> >Shadows options. On ground from cars & structures. Shadows on cars
> >from
> >> >> >other cars & structures as well as into cockpit
> >> >> >Reflections on structures
> >> >> >Solar effects
> >> >> >Track lighting
> >> >> >Hard core mode
> >> >> which is what? Is there a soft core setting?
> >> >> >Windshield buildup
> >> >> >Bumpy tracks accurately modeled
> >> >> >3d crowds
> >> >> as above, a graphical update that is meaningless during the a race.
> >> >> >Stability driving aid
> >> >> >Animated objects (planes, blimps, helicopters)
> >> >> oooh yeah, so I can spend less time watching cars around me and more
> >> >> at useless crap.
> >> >> >Animated flags indicating wind direction
> >> >> >Opponent pit crew & pit box option
> >> >> >Improved pit crew graphics
> >> >> >Ability to set pit stop frequency
> >> >> >Adaptive speed control for AI
> >> >> an unpopular GPL option comes to Nx just to add another line in the
> >> >> "what's new" section.
> >> >> >Auto option for setting AI behavior that adjusts itself
automatically
> >> >based
> >> >> >on past performances
> >> >> this is the same as above.
> >> >> >Damage remodeled
> >> >> why, cuz it sucked before? Does it still suck now?
> >> >> >Driver hand movements on wheel in rear chase view
> >> >> again, stop the presses!
> >> >> >Texture filtering options
> >> >> >Smaller fuel tanks at restrictor tracks
> >> >> is this modelled physically, or are you saying that F3 now shows
less
> >> >> max fuel?
> >> >> >Updated rules & penalties
> >> >> Papy hasn't done much with this series since N2. For instance,
would
> >> >> be nice to put in a replay->avi/mpg/wmv converter. Or hey, what
about
> >> >> a career mode?
> >> >> Feel free to flame, just playing devil's advocate.
I'd like the ability to edit the qualifying results before the race.
This way we could run reverse grid races and simulate The Winston etc.
Only way I can see ATM to do it is to have the drivers run the first
green lap slowly and sort out the positions on the track before racing
properly at the start of lap 2.
Cheers,
Gary.
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-0.381
N2002 Rank:+17.59
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Eldred
--
Homepage - http://www.umich.edu/~epickett
GPLRank:-0.381
N2002 Rank:+17.59
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
Almost EVERY new update of Direct X has had a group of people screaming
for help. Usually the problems would work themselves out through driver
updates, and the screaming would start again when the next version of
Direct X was released. I can't think of a single update that hasn't caused
problems for somebody. But I can also state that the VAST majority of
users have gone from DX3 all the way to DX9 without ever having a problem
related to the new version.
The funny thing is/was: The people who religiously abstain from a new
version of Dx..HAD to upgrade sometime...and they HAD to get it
working...yet, they still dread problems and hold off with the dx updates.
Kinda like us ol Win98'ers :)
dave henrie