rec.autos.simulators

F1 2000 is a "no-go" for now.

Greg Cisk

F1 2000 is a "no-go" for now.

by Greg Cisk » Thu, 06 Apr 2000 04:00:00

At first I really liked F1 2000. Body parts in the middle of the
road and everything. Pretty cool. The "driving model" seemed
way better than SCGT to me. But there are 2 main problems
I have with the game.

1) It is way too dark. Surprisingly it was even darker when I
     tried using my 16MB TNT card. I am not going to fiddle
     with my system gamma and this is a definite game buster
     for me.

2) If you are in the driving line the AI will totally run you over. It
    seems that they are not aware of the human controlled car
    at all. Simply moving out of the groove will prevent about 100%
    of this problem.

A third problem which is not that big of a deal is the Forcefeedback
is absolutely terrible. But that was not a game breaker for me. If
they patch for the 2 above problems I will definitely repurchase
the game. The way it is now, I cannot even play the game enjoyably.

I liked the incar radio, and found the framerate totally acceptable.
I played at 640x480 and only 6 cars were drawn. I have a full field
and the mirrors were on, but all other mirror options were off. I was
even OK with the sound (YIKES!).

Hopefully the 2 above issues will get fixed in a patch.

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Jason Mond

F1 2000 is a "no-go" for now.

by Jason Mond » Thu, 06 Apr 2000 04:00:00

Isn't there a gamma slider in the Display settings.   SCGT had one and I
swear I saw it in F1-2000 too.


> there are 2 main problems
> I have with the game.

> 1) It is way too dark. Surprisingly it was even darker when I

--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (N3, GPL)
http://members.home.net/stuff.mondsj/csp - Car Sim Project
(Please remove 'no extra spork' when replying)
Mike Blackmor

F1 2000 is a "no-go" for now.

by Mike Blackmor » Thu, 06 Apr 2000 04:00:00

In the players setting (*.ply) file their is a value for gamma setting
have a fiddle, or try the the brightness on the monitor it's a small
reason to shelve a great game.

Regards Mike Blackmore

On Wed, 5 Apr 2000 11:00:44 -0500, "Greg Cisko"


>At first I really liked F1 2000. Body parts in the middle of the
>road and everything. Pretty cool. The "driving model" seemed
>way better than SCGT to me. But there are 2 main problems
>I have with the game.

>1) It is way too dark. Surprisingly it was even darker when I
>     tried using my 16MB TNT card. I am not going to fiddle
>     with my system gamma and this is a definite game buster
>     for me.

>2) If you are in the driving line the AI will totally run you over. It
>    seems that they are not aware of the human controlled car
>    at all. Simply moving out of the groove will prevent about 100%
>    of this problem.

>A third problem which is not that big of a deal is the Forcefeedback
>is absolutely terrible. But that was not a game breaker for me. If
>they patch for the 2 above problems I will definitely repurchase
>the game. The way it is now, I cannot even play the game enjoyably.

>I liked the incar radio, and found the framerate totally acceptable.
>I played at 640x480 and only 6 cars were drawn. I have a full field
>and the mirrors were on, but all other mirror options were off. I was
>even OK with the sound (YIKES!).

>Hopefully the 2 above issues will get fixed in a patch.

Greg Cisk

F1 2000 is a "no-go" for now.

by Greg Cisk » Thu, 06 Apr 2000 04:00:00


OK thanks I'll certainly check it out. FWIW, I am honestly going to
try to get the game going to my liking. Which means I will work
very hard at it for a week. I wasn't going to give it a 2 hour
run and return it...

If there is a gamma setting in that file, that would be great. My
monitor is already at the max brightness. I definately will not
change my display setting gamma as I think this is something
the game should allow you to adjust. I don't want to fiddle with
that all the time...

Thanks again.

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> Regards Mike Blackmore

> On Wed, 5 Apr 2000 11:00:44 -0500, "Greg Cisko"

> >At first I really liked F1 2000. Body parts in the middle of the
> >road and everything. Pretty cool. The "driving model" seemed
> >way better than SCGT to me. But there are 2 main problems
> >I have with the game.

> >1) It is way too dark. Surprisingly it was even darker when I
> >     tried using my 16MB TNT card. I am not going to fiddle
> >     with my system gamma and this is a definite game buster
> >     for me.

> >2) If you are in the driving line the AI will totally run you over. It
> >    seems that they are not aware of the human controlled car
> >    at all. Simply moving out of the groove will prevent about 100%
> >    of this problem.

> >A third problem which is not that big of a deal is the Forcefeedback
> >is absolutely terrible. But that was not a game breaker for me. If
> >they patch for the 2 above problems I will definitely repurchase
> >the game. The way it is now, I cannot even play the game enjoyably.

> >I liked the incar radio, and found the framerate totally acceptable.
> >I played at 640x480 and only 6 cars were drawn. I have a full field
> >and the mirrors were on, but all other mirror options were off. I was
> >even OK with the sound (YIKES!).

> >Hopefully the 2 above issues will get fixed in a patch.

lbau

F1 2000 is a "no-go" for now.

by lbau » Thu, 06 Apr 2000 04:00:00



  I believe that there is a gamma setting option in the player file- just
looked over the file a few minutes ago. If so, you could likely simply edit
that.

 Yeah, it's bad. The other day, I was only able to get in a singkle
qualifying lap at Monaco in which a computer controlled car didn't crash
into me.

  I'm still stuck at the analog joystick level of *** input.

Parabolic

F1 2000 is a "no-go" for now.

by Parabolic » Fri, 07 Apr 2000 04:00:00


says...


> If there is a gamma setting in that file, that would be great. My
> monitor is already at the max brightness. I definately will not
> change my display setting gamma as I think this is something
> the game should allow you to adjust. I don't want to fiddle with
> that all the time...

Why so bright?  My monitors digital controls go up to 255, and I'm
running my brightness at 82.  Seems fine to me - maybe it's the contrast
that's screwing you up...

--


HeadHunt

F1 2000 is a "no-go" for now.

by HeadHunt » Fri, 07 Apr 2000 04:00:00


I saw in the .PLR file there's an entry for gamma correction under the Game
Options section. Haven't messed with it to see if it does what would seem
logical, but you may want to give it a try to see if it works for you.

HH

Dan Belch

F1 2000 is a "no-go" for now.

by Dan Belch » Fri, 07 Apr 2000 04:00:00

Quick question:  Is it just me or do the (stupid) AI tend to slow down if
you're ahead and speed up if they're behind you?

Dan Belcher
Team Racing Unlimited
http://simcrashes.cjb.net

Greg Cisk

F1 2000 is a "no-go" for now.

by Greg Cisk » Fri, 07 Apr 2000 04:00:00


Nope.

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Greg Cisk

F1 2000 is a "no-go" for now.

by Greg Cisk » Fri, 07 Apr 2000 04:00:00


Quick question: If you are ahead, then the AI is behind you. Isn't
your question like a double negative?

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Ruud van Ga

F1 2000 is a "no-go" for now.

by Ruud van Ga » Fri, 07 Apr 2000 04:00:00

On Thu, 6 Apr 2000 06:57:18 -0500, "Greg Cisko" <no.spam.email.for.me>



>> Quick question:  Is it just me or do the (stupid) AI tend to slow down if
>> you're ahead and speed up if they're behind you?

>Quick question: If you are ahead, then the AI is behind you. Isn't
>your question like a double negative?

Don't think so. He's trying to find out whether the AI picks up the
pace when they're behind. Ofcourse we want them to perform
independently to our own driving style/speed. Well, not to the point
of ignoring our existance and crashing our car into the walls
ofcourse. Sigh.

Ruud van Gaal
MarketGraph / MachTech: http://www.marketgraph.nl
Art: http://www.marketgraph.nl/gallery

Sean Blac

F1 2000 is a "no-go" for now.

by Sean Blac » Fri, 07 Apr 2000 04:00:00



>On Thu, 6 Apr 2000 06:57:18 -0500, "Greg Cisko" <no.spam.email.for.me>



>>> Quick question:  Is it just me or do the (stupid) AI tend to slow down if
>>> you're ahead and speed up if they're behind you?

>>Quick question: If you are ahead, then the AI is behind you. Isn't
>>your question like a double negative?

>Don't think so. He's trying to find out whether the AI picks up the
>pace when they're behind. Ofcourse we want them to perform
>independently to our own driving style/speed. Well, not to the point
>of ignoring our existance and crashing our car into the walls
>ofcourse. Sigh.

According to an interview in the March issue of PC *** World, with
producer James Hawkins, the AI are supposed to have a cone on vision in
front of them. They are supposed to react to objects within the cone and
if no objects are present, then stick more to a normal racing line.

Anyone seen anything like this.
--
Sean Black

Michael Basde

F1 2000 is a "no-go" for now.

by Michael Basde » Fri, 07 Apr 2000 04:00:00

There is a setting for it in the game.  I can't remember exactly where it is,
but it's just a little 'on-off' sort of thing.  I'll check it out at home
tonight.

Mike


> On Thu, 6 Apr 2000 06:57:18 -0500, "Greg Cisko" <no.spam.email.for.me>



> >> Quick question:  Is it just me or do the (stupid) AI tend to slow down if
> >> you're ahead and speed up if they're behind you?

> >Quick question: If you are ahead, then the AI is behind you. Isn't
> >your question like a double negative?

> Don't think so. He's trying to find out whether the AI picks up the
> pace when they're behind. Ofcourse we want them to perform
> independently to our own driving style/speed. Well, not to the point
> of ignoring our existance and crashing our car into the walls
> ofcourse. Sigh.

> Ruud van Gaal
> MarketGraph / MachTech: http://www.marketgraph.nl
> Art: http://www.marketgraph.nl/gallery

Greg Cisk

F1 2000 is a "no-go" for now.

by Greg Cisk » Fri, 07 Apr 2000 04:00:00


I am so bad at the game so far that they just plain walk
away from me :-)

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Greg Cisk

F1 2000 is a "no-go" for now.

by Greg Cisk » Fri, 07 Apr 2000 04:00:00


Yes. Somethimes I have no problems at all and the AI pass
without problems. It seems to happen less as I get more used
to the game. But the cone is probably very small, as most of
the wrecks O have with the AI is when we are side by side.

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