in a few motocross events in years past - I have these observations on
MotoRacer2:
Point 1 - the off-road bike model is more like flat tracking or dirt-oval
racing. Lots of power sliding around corners, which is cool - but the rider
always puts his foot out - hot shoeing is not the way to hot-lap around a
motocross track.
Point 2 - I never raced on any tracks that had BRICKS on each side of the
track - that would be a sure way to break a few bones. In both off-road and
Superbike mode, MR2 doesn't let you leave the track, hit the side and bounce
off in arcade mode, take a spill in sim mode.
Point 3 - Pity the poor fool that takes even a small jump while SITTING
DOWN, like the vitrual riders do - talk about breaking something...
Point 4 - There is no control over forward and backward weight shifting of
the vitrual rider - in off road riding, shifting your body weight is a very
important method of control while on the ground or in the air.
Microsoft's Motocross Madness (of which I have only played the demo) does a
much job of simulating off-road riding. When you reach the edge of the track
you just keep going, recover and get back on the track. Corners in MMM are
true to real moto racing - large dirt berms that create a banked corner that
you hit standing on the pegs - going fast to plane the surface - slow down
and you sink-in losing speed quickly. The joystick forward and back shifts
the riders weight, controling wheelstands and air time during jumps. Of
course MMM has a problem with gravity equal to being on the Moon...
As far as the Superbikes in MotoRacer2 - that's a type of riding I have
never done, but it seems much better modeled than the off-road side. Sense
of speed is very good, in both arcade and first-person views.
Frame rates on my P2-333, 64mb, Voodoo2, 800x600, left nothing to be
desired, very smooth with no pauses. I ran it on my old system, AMD 233,
64mb, Voodoo1, 640x480, also very playable, a few infrequent pauses, but
nothing to stress over. Didn't see any command to turn on a framerate
counter, otherwise I would have reported.
The different bike selections each have unique characteristics in grip,
accel, top-end, and braking. Some will suit certain tracks and driving
styles better than others.
Too bad about the off-road model though - the game would be more fun with a
little more realism there. Oh yes, the track editor is great, although the
length of the track you can create is limited. I tried to make a 20 mile
enduro track :-(
Overall a good game to show off your computer when the relatives visit
during the holidays. Many of the tracks are fantasy tracks, so there's lot's
of eye candy. Without too much practice, you can beat the AI and actually
win a race! Perfect for those days when you need a short two wheel blast
followed by a small victory to blow off the day - enjoy!
DemonAlleyCat