rec.autos.simulators

Need For Speed Hot Pursuit 2 mini-review

Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Tue, 12 Nov 2002 16:37:27



> > Learn to think YOURSELF, putz. NFS5 has the best physics of all the NFS games; hence, the NFS series as a whole is more than simple arcade physics; hence the arcade driving sim classification. Get over it.

>   No, as a whole NFS is mostly simple physics,  "Pole Position" racing.

The NFS series has FAR more (realistic) physics than Pole Position.

No, you just can't seem to be able to think relatively. <shrug>

Sorry, but not even the most *** of sims have absolutely realistic physics. Hence, game physics is relative.

e

Need For Speed Hot Pursuit 2 mini-review

by e » Wed, 13 Nov 2002 06:52:12

physics.

  It's going around in circles, yet again.  You know, Eep, you should
really stick to subjects you know even a little about when you go off
pontificating. It's obvious you have never played a real driving
simulation, otherwise you wouldn't be arguing a ridiculous premise.

Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Wed, 13 Nov 2002 11:17:05

Sure I've played a "real" (relatively) driving sim. Hell, I've even driven a REAL <gasp> car and I can tell you that NO computer driving sim can top the real thing...yet.

Note: I wouldn't HAVE to "go off ponticating" if you didn't go off being a ditz. Attempt to think before replying to my messages and perhaps I won't respond so negatively towards such incompetence in the future. <blink> The premise is sound and has support; you simply choose not to accept that support. <shrug>

Just because the NFS series isn't as "***" a driving sim as some other games doesn't mean it's NOT a driving sim series; it is whether you want to admit it or not, sorry to have to be the one to burst your elite driving simmer fanclub bubble, bub. <snicker>



> > Sorry, but not even the most *** of sims have absolutely realistic physics. Hence, game physics is relative.

>   It's going around in circles, yet again.  You know, Eep, you should
> really stick to subjects you know even a little about when you go off
> pontificating. It's obvious you have never played a real driving
> simulation, otherwise you wouldn't be arguing a ridiculous premise.

e

Need For Speed Hot Pursuit 2 mini-review

by e » Wed, 13 Nov 2002 20:06:34


> Sure I've played a "real" (relatively) driving sim.

  Right... Yet you don't say which one.  

  Have you driven said car at 170 miles per hour?

  Yeah, I bet driving your Yugo around is really thrilling, Eep.

  It's all relative.  You are a bigger Ditz.

respond so >negatively towards such incompetence in the future.

  Incompetence?  Buahahahhhh!  I'm not the one that doesn't know what
what a tachometer measures.

  There's that Tourette's again.  

that support.

  My premise is that you are full of shit.

  You really should have that looked at, you know.  Your doctor needs
to up your haloperidol.

  You're just jealous.

Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Wed, 13 Nov 2002 21:11:43



> > Sure I've played a "real" (relatively) driving sim.

>   Right... Yet you don't say which one.

Because I haven't played many and it's been a while, but I think they were Nascar 2000 and a Formula 1 one--but both were DAMN boring. I prefer NFS5 which IS the most realistic sim of the NFS series.

No, but simulation doesn't occur any more at that speed than it does at 17 mph.

<yawn>

You didn't show shit, if I recall. Instead you continually prove with each reply that you can't have independent thought. It's quite sad really...

<pats your wittle prepubescant head> That's nice. Run along now.

You're just filtered since you've proven even after a nick change you STILL can't evolve. Sad, twit, sad...

e

Need For Speed Hot Pursuit 2 mini-review

by e » Thu, 14 Nov 2002 07:08:42




> Because I haven't played many and it's been a while, but I think they were Nascar 2000 and a Formula 1 one--but both were DAMN boring. I prefer NFS5 which IS the most realistic sim of the NFS series.

  You probably played your w4r3z3D copies for all of 3 minutes.
Hardly enough time to know what in the hell you are talking about.

  A simulation, like any model, usually only starts to break down at
the extremes.  Driving down a straight road at 17 mph isn't hard to
simulate.

   My point exactly.

  Awe, did I hurt your feelings?  Dat's too bad... Cherry boy!

Moa'Di

Need For Speed Hot Pursuit 2 mini-review

by Moa'Di » Sat, 16 Nov 2002 06:00:17


>Just because NFSHP2 isn't as GOOD a sim as NFS5 doesn't mean it's still not a sim.

Actually it does mean it's not a sim.

Simulation implies the intent, of the developers, to simulate
something. If you believe that the developers truly believed they were
accurately simulating any of the aspects of NFSHP2 you are sadly
mistaken. Rather they were going for a "suspension of disbelief"
approach.

Nothing essentially wrong with that, except that it gives people like
you the chance to troll.

Stephen Ferguso

Need For Speed Hot Pursuit 2 mini-review

by Stephen Ferguso » Sat, 16 Nov 2002 16:47:27


Call me crazy, but when I hear "suspension of disbelief" in an automotive
context, my stream-of-consciousness mind starts thinking of VW swing axles,
old Triumph Spitfires, leaf springs, live axles...

Stephen

Andy

Need For Speed Hot Pursuit 2 mini-review

by Andy » Sat, 16 Nov 2002 22:45:22

Renault 5 and their suspension, or maybe the Austin Metro with it's
Hydro-Elastic-fantastic suspension which gave different handling
characteristics and ride height depending on the ambient air temperature...
Oh, wait a minute, they put that on the MGF too until MG got hold of it...
One of the funniest things I've seen was a friend of mine who rolled up at a
go-kart race meeting in an old Princes (sod off big metro really) with a
flat suspension system. Turns out he'd had a blow-out on the system
somewhere. The drivers side of the car was sat on the bump-stops, the other
was mile high.
Anyway, he drove it home, proclaiming that it was OK, but then admitted that
he'd put his back out by driving a car with no suspension at normal speeds.
Still, made me larf :o)




> > Rather they were going for a "suspension of disbelief" approach.

> Call me crazy, but when I hear "suspension of disbelief" in an automotive
> context, my stream-of-consciousness mind starts thinking of VW swing
axles,
> old Triumph Spitfires, leaf springs, live axles...

> Stephen

Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Sun, 17 Nov 2002 03:37:36

HP2 is a racing simulation. Next...


> >Just because NFSHP2 isn't as GOOD a sim as NFS5 doesn't mean it's still not a sim.

> Actually it does mean it's not a sim.

> Simulation implies the intent, of the developers, to simulate
> something. If you believe that the developers truly believed they were
> accurately simulating any of the aspects of NFSHP2 you are sadly
> mistaken. Rather they were going for a "suspension of disbelief"
> approach.

> Nothing essentially wrong with that, except that it gives people like
> you the chance to troll.

Ian

Need For Speed Hot Pursuit 2 mini-review

by Ian » Mon, 18 Nov 2002 00:29:52


.... Century ?

It certainly doesn't simulate any current form of automotive racing

--

Ian P
<email invalid due to spam>

Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Mon, 18 Nov 2002 08:25:48

It doesn't? How about streetcar racing? "Racing" is relative and HARDLY needs spectators and commentators to qualify as the ONLY kind of racing.



> > HP2 is a racing simulation. Next...

> .... Century ?

> It certainly doesn't simulate any current form of automotive racing

Ian

Need For Speed Hot Pursuit 2 mini-review

by Ian » Mon, 18 Nov 2002 09:27:41

You obviously don't know a whole lot about cars if you think that this game
in any way simulates driving one, let alone racing one.

Do real cars pivot from the centre ? I rest my case ;)

While I'm at it, why on earth do you insist on crossposting to
rec.autos.simulators when you don't seem to be interested in auto simulators
?

--

Ian P
<email invalid due to spam>


needs spectators and commentators to qualify as the ONLY kind of racing.




> > > HP2 is a racing simulation. Next...

> > .... Century ?

> > It certainly doesn't simulate any current form of automotive racing

Goy Larse

Need For Speed Hot Pursuit 2 mini-review

by Goy Larse » Mon, 18 Nov 2002 09:59:47


> While I'm at it, why on earth do you insist on crossposting to
> rec.autos.simulators when you don't seem to be interested in auto simulators
> ?

Because he's a troll....?

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Mon, 18 Nov 2002 18:32:32


> You obviously don't know a whole lot about cars if you think that this game
> in any way simulates driving one, let alone racing one.

> Do real cars pivot from the centre ? I rest my case ;)

<shrug> Car pivot is HARDLY the only thing about cars that can be simulated. Duh.

See above. Attempt to think.



> > It doesn't? How about streetcar racing? "Racing" is relative and HARDLY
> needs spectators and commentators to qualify as the ONLY kind of racing.




> > > > HP2 is a racing simulation. Next...

> > > .... Century ?

> > > It certainly doesn't simulate any current form of automotive racing


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