rec.autos.simulators

Need For Speed Hot Pursuit 2 mini-review

SH

Need For Speed Hot Pursuit 2 mini-review

by SH » Sun, 03 Nov 2002 01:02:34

Duh, in that case every game is a sim. One would think that if you have a car
game, in order to consider it a sim it would have to simulate a car....

Anyway, let's say it is a very unrealistic sim.....

Either way it is a useless piece of shit that isn't worth one cent.


>A sim is a sim; the vehicle is irrelevant. Just because HP2 is a BAD sim doesn't
>mean it's not a sim at all. Duh.


>>It may be a sim but it's not a car sim. For a car sim, you would expect the car
>> to handle like one. It handles more like a boat or a snowmobile....


>>>Just because NFSHP2 isn't as GOOD a sim as NFS5 doesn't mean it's still not a
>>>sim. The NFS series IS a sim (among other things: arcade/action driving sim).




>> >> > Of COURSE it's a sim--it has vehicular physics, yes? That counts as a
>>>>> simulation. Duh. While the NFS series is more action-oriented than most
>>sims,
>>>>> it's still a driving simulation series, despite what some "die-hard sim
>>fans"
>> >> > may say.

>> >> I am NOT a die-hard sim fan but I think it is fair to say that in a
>> >> lot of ways Hot Pursuit 2...at least for the PC... is COMPLETE CRAP!

>> >> For one, if it is a sim, then it is a sim of a boat on asphalt. The
>> >> steering lags (it also lacks...of course), is far from precise and the
>> >> handling of the cars is a real joke!

>> >> The graphics are not as much of an improvement as one would expect
>> >> after over two years since NFS:PU was released.

>> >> Force feedback is also pretty crap. There is virtually no road grip.
>> >> Even when set to 100% the wheel is just floating left and right...

>> >> The main issue I have with it is this. NFS5 was a good game. Why
>> >> couldn't they just take that and make modifications to it. I mean, WHY
>> >> could they not release something that was better? Should NFS6 not be
>> >> an improvement over NFS5?

>> >> As far as I am concerned....the developers of the game should have
>> >> spent their time fishing...or sleeping...or whatever...Just don't code
>> >> any more games....PLEASE!

>> >> Final verdict on the game: Certainly not worth the time it takes to
>> >> pick it up from the shop - even if it was free. Back to NFS5...

Gerry Aitke

Need For Speed Hot Pursuit 2 mini-review

by Gerry Aitke » Sun, 03 Nov 2002 03:17:36










> > > > > > Of COURSE it's a sim--it has vehicular physics, yes? That counts
> as a
> > > > > > simulation. Duh. While the NFS series is more action-oriented than
> > > > > > most sims, it's still a driving simulation series, despite what
> some
> > > > > > "die-hard sim fans" may say.

> > > > >   Oh not YOU again, Mr. Literal,  Mr. Clinton, that depends on what
> the
> > > > > meaning of "is" is...

> > > > >   Ok, so the cars don't fly, or go straight through solid objects.
> There
> > > > > are some physics at work.  But when people say a "sim" they mean
> it's
> > > > > pretty close to Real Life(tm).  I'd like to see you drive half the
> speed of
> > > > > NFS6 and stay on the road.  I'd like to see you collide with a tree
> at 150
> > > > > MPH and drive away.  Please, won't you try it??

> > > > >   The presence of some physics doesn't mean a game is a sim.  Is
> Super
> > > > > Mario Brothers a sim because it has gravity?

> > > > Yes, it is--relatively. Learn to think relatively and you'll
> understand
> > > how just about EVERY game is a sim and how the NFS series is a driving
> sim.
> > > Attempt to think, nitwit.

> > > While your'e at it; could you please elaborate the true meaning of
> "arcade"
> > > as well?

> > I think "arcade" is even more obtuse and vague but to me it basically
> applies to fairly simple (read "mindless") games with LOTS of action and
> very little thought needed to play (which is why "arcade" games make up most
> console games since they're mainly directed towards kids). "Arcade" mostly
> includes elements from platform, sim, and puzzle genres but, of course,
> aren't limited to them only.

> Is NFS6 an arcade title by your definition?

Yes, and anyone who argues with me is a ****! :)
Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Sun, 03 Nov 2002 04:55:49


> Duh, in that case every game is a sim.

Relatively, yes.

Duh--which the NFS series does; hence why it's a driving sim series.

Glad to see you finally understand.

I still haven't played it but it LOOKS good anyway and gives SOME gameplay; hence it's worth SOMETHING--just not to you. <shrug>


> >A sim is a sim; the vehicle is irrelevant. Just because HP2 is a BAD sim doesn't
> >mean it's not a sim at all. Duh.


> >>It may be a sim but it's not a car sim. For a car sim, you would expect the car
> >> to handle like one. It handles more like a boat or a snowmobile....


> >>>Just because NFSHP2 isn't as GOOD a sim as NFS5 doesn't mean it's still not a
> >>>sim. The NFS series IS a sim (among other things: arcade/action driving sim).




> >> >> > Of COURSE it's a sim--it has vehicular physics, yes? That counts as a
> >>>>> simulation. Duh. While the NFS series is more action-oriented than most
> >>sims,
> >>>>> it's still a driving simulation series, despite what some "die-hard sim
> >>fans"
> >> >> > may say.

> >> >> I am NOT a die-hard sim fan but I think it is fair to say that in a
> >> >> lot of ways Hot Pursuit 2...at least for the PC... is COMPLETE CRAP!

> >> >> For one, if it is a sim, then it is a sim of a boat on asphalt. The
> >> >> steering lags (it also lacks...of course), is far from precise and the
> >> >> handling of the cars is a real joke!

> >> >> The graphics are not as much of an improvement as one would expect
> >> >> after over two years since NFS:PU was released.

> >> >> Force feedback is also pretty crap. There is virtually no road grip.
> >> >> Even when set to 100% the wheel is just floating left and right...

> >> >> The main issue I have with it is this. NFS5 was a good game. Why
> >> >> couldn't they just take that and make modifications to it. I mean, WHY
> >> >> could they not release something that was better? Should NFS6 not be
> >> >> an improvement over NFS5?

> >> >> As far as I am concerned....the developers of the game should have
> >> >> spent their time fishing...or sleeping...or whatever...Just don't code
> >> >> any more games....PLEASE!

> >> >> Final verdict on the game: Certainly not worth the time it takes to
> >> >> pick it up from the shop - even if it was free. Back to NFS5...

e

Need For Speed Hot Pursuit 2 mini-review

by e » Mon, 04 Nov 2002 16:21:29


> A sim is a sim; the vehicle is irrelevant. Just because HP2 is a BAD sim doesn't mean it's not a sim at all. Duh.

  So bad sim = arcade game?
Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Tue, 05 Nov 2002 07:17:47

Bad sims tend to be more "arcadey", yes.


> > A sim is a sim; the vehicle is irrelevant. Just because HP2 is a BAD sim doesn't mean it's not a sim at all. Duh.

>   So bad sim = arcade game?

Jussi 'Igor' Koukk

Need For Speed Hot Pursuit 2 mini-review

by Jussi 'Igor' Koukk » Tue, 05 Nov 2002 17:04:51


something like this:


>> A sim is a sim; the vehicle is irrelevant. Just because HP2 is a BAD sim doesn't mean it's not a sim at all. Duh.

>  So bad sim = arcade game?

And bad arcade game = NFS6.
--
- Igor -
SH

Need For Speed Hot Pursuit 2 mini-review

by SH » Thu, 07 Nov 2002 17:48:56



>> Duh, in that case every game is a sim.

>Relatively, yes.

>>One would think that if you have a car game, in order to consider it a sim it
>>would have to simulate a car....

>Duh--which the NFS series does; hence why it's a driving sim series.

Actually it doesn't. It is REALLY a boat simulator but they accidentally used
the 3D model for a car and made the river grey/black/brown instead of some
blue-ish color. Must be very poluted ;-)
e

Need For Speed Hot Pursuit 2 mini-review

by e » Sat, 09 Nov 2002 10:07:09


> Bad sims tend to be more "arcadey", yes.

  I don't think Need for Speed (with the possible exception of Porsche
Unleashed) is a sim.  If the new Hot Pursuit 2 has the same physics
and feel as Need for Speed 4, then I definitely don't condiser it a
sim.

 Some reasons I don't think this game is a sim, and is in fact an
arcade racer:

1) The feel is all wrong.  The cars don't seem like they are driving
so much as flying.  The inertia and friction seem totally bogus.

2) Where's a spinout?  I haven't seen a car spinout yet in NFSIV.

3) The courses.  The tracks are very narrow and twisty. They are all
suppossed to be street courses and not road courses, but somehow you
combine them  with the physics and it further erodes the sense you are
really driving.

4) AI cars don't look like they are driving so much as floating around
the track.

  Now  let's compare it to games that are sims (GPL, Sports Car GT,
Nascar Heat, etc, etc.), and some of their characteristics:

1) The physics are solid- the physics aren't just a bunch of simple
canned routines.  Step on the gas, the car shifts backwards a bit,
step on the brake, the car leans frontward.

2) Cars do spinout.  There's variable levels of grip the tires
encounter. Some sims even go so far as to model lack of traction
control or anti-lock brakes, so you can even spin out by pushing down
on the gas too fast, or lock the wheels by slamming on the brakes.

3) You can use real racing strategies on the courses.  You learn the
courses and follow the racing line, apply brakes at the appropriate
time.  IT's not just a matter of mashing a button and jerking left or
right like Pole Position.

  Frankly, I find the arcade racers like NFSIV harder to drive than
sim racers. Why?  Because the physics in an arcade racer will vary so
much from game to game,  whereas a sim racer will have more consistent
physics.  Once you get to grips with the real physical model, it's
easier to go from game to game and bring the same skills.  To top this
off, the controls in the arcade racers are usually not optimized for a
wheel- you can't adjust the degree of linearity of the wheel, or the
steering ratios, and the courses are usually setup so you will drive
faster with a gamepad anyways.  So it comes down to really twitchy
driving.

Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Sun, 10 Nov 2002 10:26:28

The NFS series is still a sim--just not as "***" a sim as those other series you mentioned. Learn to think relatively.


> > Bad sims tend to be more "arcadey", yes.

>   I don't think Need for Speed (with the possible exception of Porsche
> Unleashed) is a sim.  If the new Hot Pursuit 2 has the same physics
> and feel as Need for Speed 4, then I definitely don't condiser it a
> sim.

>  Some reasons I don't think this game is a sim, and is in fact an
> arcade racer:

> 1) The feel is all wrong.  The cars don't seem like they are driving
> so much as flying.  The inertia and friction seem totally bogus.

> 2) Where's a spinout?  I haven't seen a car spinout yet in NFSIV.

> 3) The courses.  The tracks are very narrow and twisty. They are all
> suppossed to be street courses and not road courses, but somehow you
> combine them  with the physics and it further erodes the sense you are
> really driving.

> 4) AI cars don't look like they are driving so much as floating around
> the track.

>   Now  let's compare it to games that are sims (GPL, Sports Car GT,
> Nascar Heat, etc, etc.), and some of their characteristics:

> 1) The physics are solid- the physics aren't just a bunch of simple
> canned routines.  Step on the gas, the car shifts backwards a bit,
> step on the brake, the car leans frontward.

> 2) Cars do spinout.  There's variable levels of grip the tires
> encounter. Some sims even go so far as to model lack of traction
> control or anti-lock brakes, so you can even spin out by pushing down
> on the gas too fast, or lock the wheels by slamming on the brakes.

> 3) You can use real racing strategies on the courses.  You learn the
> courses and follow the racing line, apply brakes at the appropriate
> time.  IT's not just a matter of mashing a button and jerking left or
> right like Pole Position.

>   Frankly, I find the arcade racers like NFSIV harder to drive than
> sim racers. Why?  Because the physics in an arcade racer will vary so
> much from game to game,  whereas a sim racer will have more consistent
> physics.  Once you get to grips with the real physical model, it's
> easier to go from game to game and bring the same skills.  To top this
> off, the controls in the arcade racers are usually not optimized for a
> wheel- you can't adjust the degree of linearity of the wheel, or the
> steering ratios, and the courses are usually setup so you will drive
> faster with a gamepad anyways.  So it comes down to really twitchy
> driving.

e

Need For Speed Hot Pursuit 2 mini-review

by e » Mon, 11 Nov 2002 04:34:33


> The NFS series is still a sim--just not as "***" a sim as those other series you mentioned. Learn to think relatively.

  No, Eep.  Learn to just THINK.  *** that relative shit.  NFS just
doesn't have anything more than simple, arcade physics.

  And who made you an expert on driving games?  When you buy a racing
wheel and put in some laps in one of the aforementioned sims, then
come back and lecture me on what's a sim.  You probably don't even own
a gamepad or a joystick.  And a driving game you can play with the
keyboard and mouse isn't a sim, bub.

Eep2

Need For Speed Hot Pursuit 2 mini-review

by Eep2 » Tue, 12 Nov 2002 00:06:12



> > The NFS series is still a sim--just not as "***" a sim as those other series you mentioned. Learn to think relatively.

>   No, Eep.  Learn to just THINK.  *** that relative shit.  NFS just
> doesn't have anything more than simple, arcade physics.

Learn to think YOURSELF, putz. NFS5 has the best physics of all the NFS games; hence, the NFS series as a whole is more than simple arcade physics; hence the arcade driving sim classification. Get over it.

Sure it is.

Learning to think relatively would help your delusioned state of mind, champ.

ymenar

Need For Speed Hot Pursuit 2 mini-review

by ymenar » Tue, 12 Nov 2002 05:18:50


> NFS5 has the best physics of all the NFS games

Wow, Eep clearly doesn't know anything about racing simulations.

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Goy Larse

Need For Speed Hot Pursuit 2 mini-review

by Goy Larse » Tue, 12 Nov 2002 06:26:10



> > NFS5 has the best physics of all the NFS games

> Wow, Eep clearly doesn't know anything about racing simulations.

And you find this surprising because......?

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

e

Need For Speed Hot Pursuit 2 mini-review

by e » Tue, 12 Nov 2002 08:20:25


> Learn to think YOURSELF, putz. NFS5 has the best physics of all the NFS games; hence, the NFS series as a whole is more than simple arcade physics; hence the arcade driving sim classification. Get over it.

  No, as a whole NFS is mostly simple physics,  "Pole Position"
racing.  One exception is just that, an exception.  Again, Eep, you
are splitting hairs.

  Delusional?  I'm not the one who can't tell what's real physics from
bogus arcade physics.

ymenar

Need For Speed Hot Pursuit 2 mini-review

by ymenar » Tue, 12 Nov 2002 12:10:17


> > Wow, Eep clearly doesn't know anything about racing simulations.

> And you find this surprising because......?

Baaaaahhhhhh <insert cynical MP line>

;)

--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...


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