Hahaha.. Yes, I -AM- talking about playing the game for 24 hours straight!!
My friends did it before in that Lemans 24Hour game for Dreamcast, and they
even videotaped themselves every hour to do a "status report".
I'd love to do the same in GTR2002 :)
I mean, what else have I got to do for 24 hours? It will be at least 2
drivers driving in shifts.
Mike
http://mikebeauchamp.com
> > Maybe I'm wrong, but in GTR2002 there seems to be a decent amount of
> > references to a 24Hour class of cars? Is this a separate class, or is it
> > just the same GT and NGT classes? Seems as though it's a whole separate
> > class on that opening menu. Maybe I'm assuming there's a prototype class
> > that's supposed to come out too? Although there hasn't been a single
> mention
> > of that.
> > Also, Spa is listed as a 24 hour race (If I remember correctly). But, a
> 100%
> > race only gives me 49 laps I think :(
> > Also, am I safe to assume that there will never be 24 hour races in
> GTR2002
> > because the F12002 engine doesn't allow time changing? If that's not the
> > case, some 24 hour races would definately be cool!
> I think the inability to save prevents 24 hour racing (since there's no
time
> acceleration mode), unless you're completely insane and willing to do it
> real-time. :0) The lack of day/night cycle also prevents this from
> happening. I would LOVE a game that allowed an accelerated 24-hour race
> (say 1-2 hours real-time, longer with game save options) with time change
> and weather (clear sunny start, dark rainy night). I know it's been done
> with Le Mans for the PC and PS2 but I'm looking for an actual quality sim
> that models this process.
> It's amazing that all the "dream" features already exist in flight-sims
> (dynamic campaign, dynamic weather, great AI, excellent physics, and
superb
> weapons modeling) yet auto racing sims haven't approached the "ideal".
> --
> Joe M.