rec.autos.simulators

MOMO Racing Wheel - setup options for F1/GTR2002 and CMR2

Igor

MOMO Racing Wheel - setup options for F1/GTR2002 and CMR2

by Igor » Fri, 28 Feb 2003 13:43:02

Hi guys,

I know that this question was asked probably million times but,
can somebody point me to or send me the setups.

For F1/GTR2002 and CMR2(demo) I need  the following setting:

1. Single(combined) or split axis. Please  explain the difference and effect
it makes.
2. Overall effects strength
3. Spring effects strength
4. Dumper effects strength
5. Enable centering spring in ff games
6. Centering spring strength

In global device settings
1. Report combined pedals

From the profile:

Sensitivity
Dead zone
Range

I didn't find any explanation of this settings in the manual

Thanks in advance,
    Igor

Dave Henri

MOMO Racing Wheel - setup options for F1/GTR2002 and CMR2

by Dave Henri » Fri, 28 Feb 2003 15:02:56



  Single is like a joystick.  You are either pushing forward(throttle) or
pulling back(brake)  While single is usually more compatible, the benefits
of the pedals is basically lost.  Split axis is like having two joysticks
for the gas and brake.  With split axis you can apply all or partial
throttle while braking any desired amount.  At first you may not benefit
from split axis, but as you adapt to the wheel, the split setting will
become your best friend.

How strong your wheel will be for all the following settings.  
   (Spring and Damper are better answered by others..)

varies per sim...some damper settings just add to the resistance against
your turning the wheel.

   some sims need a spring to bring the wheel back to center.  Most Papyrus
titles do not.  I have heard both ways for the EA F1 sims.
     How strong the force to return the wheel to dead-center.
(this is another way of saying single or split axis.  If you have split
axis pedals you do NOT want to report combined pedals.) So uncheck this

  Start at 50% this gives equal strength to the center movement of your
steering wheel and the full lock.  Moving the slider towards 100% means the  
last portion of travel produces an greater amount of travel in a game.  
Less than 50% means the area around the center gets more sensitive while
the final bit of travel near full lock is less sensitive.

   Used to make up for low quality pots(potentiometers) that make the wheel
jitter onscreen even when not moving.  Usually setting this to zero is best
.
  Just experiement most of these settings are personal preference.  Range
limits how much travel your wheel tells the sim it has moved.  so a low
range means you do have to move the wheel almost all the way to get any
movement.  High range = little turn of the physical wheel to get a big
movement from the sim wheel.

Igor

MOMO Racing Wheel - setup options for F1/GTR2002 and CMR2

by Igor » Fri, 28 Feb 2003 23:34:34

Does CMR2(demo) support split axis?
I thinks when I configured the wheel to have the split axis I could not
setup controls in the game options.



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