>>>>After reading positive reviews here and on the flight-sim newsgroup, I
>>>>decided to order a TrackIRPro3 to use with racing sims such as GTR, GPL,
>>>>etc. (Note: I don't have the vector expansion).
>>>>So far, I've tried it with GTR and am having some problems getting used
>>>>to it. So, I've got a few questions for those of you have some
>>>>experience with it.
>>>>1. How long does it take to really get used to it? I find that I
>>>>subconciously try to complete some of my turns by turning my head rather
>>>>than the wheel. (Sound stupid, I know...) This is particularly true at
>>>>slow, tight turns like the chicanes at Monza. I see where I want the
>>>>car to go, and my mind mistakenly tells me that I'm on the racing line
>>>>when I'm really tracking way wide.
>>>>2. Is it possible to re-map the F12 default re-center key to something
>>>>else? Neither my Logi Profiler nor Game Commander "see" the F12 key,
>>>>and reaching for my keyboard to re-center doesn't work well, as my
>>>>"head" isn't facing the optimum direction when doing so.
>>>>3. Are you using the default profile with GTR, or another one? I
>>>>thought that there were other profiles for download for various sims,
>>>>but I can't find them.
>>>>4. In racing sims in general, have you disabled the "pitch" (up and
>>>>down) axis. It seems to me to be worthless (and sometimes annoying) in
>>>>race sims.
>>>>If you have any tips, tweaks, profiles to share, I would appreciate
>>>>them. From what I've seen so far, it's a neat little gadget, but based
>>>>upon my (rather short) tryout, the jury's still out as to whether it was
>>>>a worthwhile purchase.
>>>>Thanks!
>> Hi Bert, here is my take.
>> 1. This is an individual thing but Im still not having as much luck with
>> GTR as Im having with Pacific Fighters and Lomac. Im having the same
>> problem going wide in the turns and turning my head instead of the wheel
>> ;)
>> 2. Yes, in the profiler under "hotkey" tab.
>> 3. Im using a profile sent from NP and adjusted to my liking.
>> 4. Yes, I ended up turning off the Y Axis in racing sims.
>> If I only did racing sims Id feel the same way Bert. This thing has
>> really brought new life to Pacific Fighters for me but like you the jury
>> is still out on racing sims.
>> Wayne (Naturalpoint) sent me a racing profile that I can send to ya if ya
>> want.
>> Mitch
> Mitch,
> I'm glad to see that I'm not alone in making the adjustment (ie - going
> wide in the turns). I can't imagine how it must throw you off at first
> in flight sims, since they use more than one axis! I have a few
> flightsims that I don't get into too deeply. (I can't aim for s__t.)
> But I'll have to fire one up to see how this thing plays with it.
> Regarding the GTR profile you received from NP -- Yes, please forward it
> to me, if you don't mind. How do you add a "borrowed" profile to the
> TIR drivers BTW? I made my own GTR profile which I'm still tweaking.
> Basically, I added significant deadzone and flattened out the
> acceleration curves because the default racing profile was just way too
> sensitive for me.
> Thanks!
> Bert
That profile is OTW. Install it into drive:\program
files\naturalpoint\trackir4\profiles. Its and .xml file.
For whatever reason its much more *natural* in flight sims. Ive used it
with IL2/PF, MSCFS3, MSFS4, and Lomac. I still dont really care for the
vector expansion (6DOF) very much though (only the MS games anyway). Im in
a recliner and I cant get very easy roll or up/down in/out. To this point
I disable it in all games except NSR. I dont know why but NSRs TIR support
is extremely well done. About the best Ive seen for the 6dof in a racing
sim (fwiw).