rec.autos.simulators

NR2003 Track and car updates

Charles F. Castor Jr

NR2003 Track and car updates

by Charles F. Castor Jr » Wed, 29 Dec 2004 19:37:17

I'm getting back into sim racing and just got NR2003. The last sim I had
was Nascar 3. Where are there 2004 track updates (soft walls, Nextel,
Sunoco)? And also 2005 cars or soon to be 2005 cars? Any other info will
be grateful.

Thanks
Charlie

Bob Ge

NR2003 Track and car updates

by Bob Ge » Thu, 30 Dec 2004 00:06:33

Try here:  http://www.bhmotorsports.com/
and here:  http://www.theuspits.com/



: I'm getting back into sim racing and just got NR2003. The last sim I had
: was Nascar 3. Where are there 2004 track updates (soft walls, Nextel,
: Sunoco)? And also 2005 cars or soon to be 2005 cars? Any other info will
: be grateful.
:
: Thanks
: Charlie
:

Haxor M

NR2003 Track and car updates

by Haxor M » Thu, 30 Dec 2004 07:09:57



http://www.racesimcentral.net/
listing of tracks.

Nextel track updates are here - http://www.racesimcentral.net/
click on the "Track Updates" link on the left of the page.

Make sure you've gotten Papy's patch (v1.2.0.1) and install PWF's mods.
Both can be gotten here - http://www.racesimcentral.net/;PWF's
mods come in both lo- (512) and hi-res (1024) versions.

Install the files in the following order - Papy Patch > BGN mod > CTS mod -
then any order for the other mods.  However  BE WARNED!  You'll want a
seperate N2K3 player for any mod that uses the same physics, such as the
Aero88 and CTS mods, because if you run the CTS and Aero88 mods with the
same player, it'll***with your track records.

Plus - N2K3 has a physical track limit of 128, so if you have more tracks
than that, they won't show up in the track list.  Best thing to do (and what
I do) is seperate the ovals from the roads and put them in their own
folders, then re-name the folders when you want to race a specific type.

I get most of my cars from these sites:

http://www.racesimcentral.net/
http://www.racesimcentral.net/

There's also http://www.racesimcentral.net/'s not alot of cars
on there, so it's always last in my list.

As far as multiplayer sets go - I use this site
http://www.racesimcentral.net/;It also has over 20 league sets,
so this would be a good place to start.  I have 2.78gigs of cars (zipped)
from there, so that would be a good place to start.  :-)

Bradd

NR2003 Track and car updates

by Bradd » Thu, 30 Dec 2004 23:45:36

Excellent post Haxor thanks for the links




>> I'm getting back into sim racing and just got NR2003. The last sim I had
>> was Nascar 3. Where are there 2004 track updates (soft walls, Nextel,
>> Sunoco)? And also 2005 cars or soon to be 2005 cars? Any other info will
>> be grateful.

> http://www.racesimcentral.net/
> listing of tracks.

> Nextel track updates are here - http://www.racesimcentral.net/
> click on the "Track Updates" link on the left of the page.

> Make sure you've gotten Papy's patch (v1.2.0.1) and install PWF's mods.
> Both can be gotten here - http://www.racesimcentral.net/;PWF's
> mods come in both lo- (512) and hi-res (1024) versions.

> Install the files in the following order - Papy Patch > BGN mod > CTS
> mod -
> then any order for the other mods.  However  BE WARNED!  You'll want a
> seperate N2K3 player for any mod that uses the same physics, such as the
> Aero88 and CTS mods, because if you run the CTS and Aero88 mods with the
> same player, it'll***with your track records.

> Plus - N2K3 has a physical track limit of 128, so if you have more tracks
> than that, they won't show up in the track list.  Best thing to do (and
> what
> I do) is seperate the ovals from the roads and put them in their own
> folders, then re-name the folders when you want to race a specific type.

> I get most of my cars from these sites:

> http://www.racesimcentral.net/
> http://www.racesimcentral.net/

> There's also http://www.racesimcentral.net/'s not alot of
> cars
> on there, so it's always last in my list.

> As far as multiplayer sets go - I use this site
> http://www.racesimcentral.net/;It also has over 20 league
> sets,
> so this would be a good place to start.  I have 2.78gigs of cars (zipped)
> from there, so that would be a good place to start.  :-)


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