rec.autos.simulators

F1 2002 Thoughts

jason moy

F1 2002 Thoughts

by jason moy » Wed, 26 Jun 2002 16:24:47

Finally received my checks and headed down to Best Buy to pick up this
bad boy.  After an hour or so of playing, here are my initial
thoughts, in no particular order.

1. I needed to make no changes to my PLR file for split axis to work
correctly.  I looked and the center values were set properly.  Thank
you ISI (altho I still think you should have an in-game calibration
routine - would be much easier than fiddling with a million sliders
and editing a txt file that casual users don't know about).

2. Nice graphics.  I was completely underwhelmed upon booting up and
going to Monaco, but after driving for a bit I'm finding things to be
very pleasant.  The color palette is still ridiculous, but not nearly
as bad as F1 2001.  Melbourne doesn't make me feel like I'm driving in
some psychedelic neon green nightmare anymore.  The***pits are
amazing.  I never really liked the***pit graphics before aside from
the Ferraris.  In particular, I *hated* the Williams***pit.  But
every marque is well done in this version.  I don't weigh graphics to
strongly when evaluating a sim, but they are very nice.  My only
complaint is the color saturation and I may play with the track
editing tools to try and fix that using the textures that ship with
the game.

3.Physics.  Feels similar to F1 2001 when driving a good line.  When
on the very limit, the cars seem really  easy to slide around in.  Not
a complaint, just an observation.  I don't feel nearly as out of
control when hitting the overexaggerated bumps, altho part of that is
down to better default setups I think.  I've tried both setups for
each track, and they seem much better than the ***that F12k1 shipped
with.  The collision physics are still humorous a good portion of the
time, altho I've seen realistic crashes more often than not.  Real
wheel-to-wheel contact is much nicer than being able to play bumper
cars.  I still have those completely inexplicable "brush the armco
slightly, nose flys up in the air, car flips awkwardly about like a
dead fish" moment, but not nearly like in F1 2001.   I actually
witnessed a beautiful N2002 style barrel roll when Frentzen drove over
my rear wheel at Melbourne.

4. Replays.  Nothing has changed from what I can tell.  Full screen
replays are actually full screen now without that annoying 1" border
around the screen, which is nice.  Still, I wish I could at least turn
instant replays on and hotlap saving without having to save huge
replay files every time I drive.  This area needs a ton of work.

5. Team-based interface.  Pretty, but changing your team is a pain in
the ass.  It shouldn't require digging through menus of options in
order to select which car you're driving.  Not sure why this was
changed, other than to say "new interface" in the marketing materials.

6.  Telemetry.  Very well done.  I had problems with the Telemetry app
in F12k1 because I run the game at a different resolution than my
desktop, but F12k2 resized everything appropriately, yay.  I seem to
be experiencing a problem, however, with a resource leak in the
telemetry util.  Anytime I use it and return to the track, the game is
slow as nails until I reboot my computer.  Could be my problem, so I
don't want to make assumptions just yet.

7.  *** FIA.  These tracks suck, and I'm not referring to how poorly
modelled most of them are.  Seriously, while I love the feel of the
game, the only tracks I can remotely stand to race on are Monaco and
Malaysia..    Monza in its current configuration is a joke.
Hockenheim at least provided interesting drag races, and forced an
interesting compromise between downforce and drag because of the
distinctly separate sections.  Now it's just a pile of bollocks.  The
British GP should have gone back to Brands Hatch as was rumored 3
years ago.  The only challenging corner at Imola is a big ugly chicane
now.  I'm surprised you haven't stuck one back into the Eau Rouge
complex.  I cannot wait for SBDT to release some converted GPL tracks.

8. *** FOA..  Matchmaking servers please.  And issue some licenses
for multiplayer.  Bernie, you remember when you priced yourself out of
Long Beach, and you lost one of the few decent GP venues in this
country?  Well, you're doing the same damn thing with your game
licenses, except that in this case everyone is racing NASCAR sims
instead of CART.  If a CART game were released today with the Papyrus
matchmaking service I don't see why anyone would bother buying
simulations of your piddly overpowered go-kart series.  Surely it
would be better to give licenses for multiplayer at less than you'd
like to make from them rather than not making any $$$ from it at all.

Jason

Terry kan

F1 2002 Thoughts

by Terry kan » Wed, 26 Jun 2002 23:10:57

The Nascar 4 & Nascar Racing 2002 still rate as the best online drive games,
the menu's controller setup etc all works & works well.
If papy brought out ICR 2002 it would be outstanding, better than EA or GP4
IMHO


Andreas Nystr?

F1 2002 Thoughts

by Andreas Nystr? » Wed, 26 Jun 2002 23:48:43


That is, if you like Ovals, but i hate them. And im not that found of CART
really..
nah, i think USA needs a good american F1-driver to get the interest going
over there, and Papy get a F1-license. Or just fake it.. i dont care if its
called Formula 11 instead, and the drivers names are "Erja H?kkinen" and the
tracks are "Suzukia" "Watkins Indy" etc as
long as they look like the reallife part :)

Douglas Elliso

F1 2002 Thoughts

by Douglas Elliso » Thu, 27 Jun 2002 01:02:48




> > The Nascar 4 & Nascar Racing 2002 still rate as the best online drive
> games,
> > the menu's controller setup etc all works & works well.
> > If papy brought out ICR 2002 it would be outstanding, better than EA or
> GP4
> > IMHO

> That is, if you like Ovals,

Or Road Courses

Or Street Tracks.

CART has the best of all three worlds really.

Surfers Paradise, Long Beach, Laguna Seca, Portland, Mid Ohio, Road America.
All great tracks IMHO

And if you think about it- N2k2 to Cart 2002 is really little more than a
Mod and a few tracks.  If papy were a bit more open about their architecture
the Mod community could do it. As it is - Papy sit on a Cart licence - and
Sierra wont let them spend the 6 months a title like that would take.

Doug

Gerry Aitke

F1 2002 Thoughts

by Gerry Aitke » Thu, 27 Jun 2002 01:20:23




> > The Nascar 4 & Nascar Racing 2002 still rate as the best online drive
> games,
> > the menu's controller setup etc all works & works well.
> > If papy brought out ICR 2002 it would be outstanding, better than EA or
> GP4
> > IMHO

> That is, if you like Ovals, but i hate them. And im not that found of CART
> really..

CART don't just race on ovals!

Somebody tell this guy how many RC they race on please.

Gerry

jason moy

F1 2002 Thoughts

by jason moy » Thu, 27 Jun 2002 02:30:46



Cart only races on a handful of ovals, and the ones they race on are
fairly interesting (Nazareth, Homestead, Milwaukee, Motegi).

The best thing about Cart is that you get short ovals, technical
ovals, superspeedways, road courses, street courses, airport circuits,
and almost none have chicanes.  Jackie Stewart would***his pants if
F1 ever tried to race somewhere like Road America.

Jason

jason moy

F1 2002 Thoughts

by jason moy » Thu, 27 Jun 2002 02:32:20

One other thing.

9. Launch control.  Uh, yeah.  I can move from 22nd on the grid to the
top 10 by corner 1 at almost every track with the AI set to 100%.
Thankfully it's optional, but it seems the AI drivers aren't using it.



Andreas Nystr?

F1 2002 Thoughts

by Andreas Nystr? » Thu, 27 Jun 2002 07:27:22

Whops, i thought he mean the indycar thing?





> > The Nascar 4 & Nascar Racing 2002 still rate as the best online drive
> games,
> > the menu's controller setup etc all works & works well.
> > If papy brought out ICR 2002 it would be outstanding, better than EA or
> GP4
> > IMHO

> That is, if you like Ovals, but i hate them. And im not that found of CART
> really..

CART don't just race on ovals!

Somebody tell this guy how many RC they race on please.

Gerry

Andreas Nystr?

F1 2002 Thoughts

by Andreas Nystr? » Thu, 27 Jun 2002 07:28:08

Yeah i know, i used to hope that Kenny Br?ck would win, but i read IRL or
something.
Sorry, im pretty aware of Cart not being on ovals only.




> >That is, if you like Ovals, but i hate them. And im not that found of
CART
> >really..

> Cart only races on a handful of ovals, and the ones they race on are
> fairly interesting (Nazareth, Homestead, Milwaukee, Motegi).

> The best thing about Cart is that you get short ovals, technical
> ovals, superspeedways, road courses, street courses, airport circuits,
> and almost none have chicanes.  Jackie Stewart would***his pants if
> F1 ever tried to race somewhere like Road America.

> Jason

jason moy

F1 2002 Thoughts

by jason moy » Thu, 27 Jun 2002 09:20:44



Simple misunderstanding. :)

An IRL sim would be a joke, just like the sport.

Jason

John Metco

F1 2002 Thoughts

by John Metco » Thu, 27 Jun 2002 11:18:44


finding things to be

I LOVE THE GRAPHICS on the track's best lines,
it sort of give you the impression of real driving

slide around in.  Not

YEAH, after driving for some time I note that I was
able to slide
4 wheels and still catch the slide WOW
( but it is a small slide, a drift sort of , you know,
the kind you can catch )

yes I love this part since it really tell you that you
are on the EDGE

GOODNESS ME, the same stupid replay records when you
are
still at the setup ( SHIT, WHEN YOU ARE DOING SETUP THE
RECORDER SHOULD NOT BE ON )

Also no cut and paste function, so you need to save the
entire thing
if you like a small portion of it
( GPL again set the benchmark )

5: SOUNDS
Yeah I loooove the sounds
the backfire sounds , the engine sounds etc
but hey, how does SKID sound it real life ?
sort of a rumble ?

this part they really need to patch.
I added GPL skid.wav to their skid sound
and MAN, that is THE THING !!!

Targano

F1 2002 Thoughts

by Targano » Thu, 27 Jun 2002 17:34:14

I don't know you saw the interview last week on FOX but Michael (I wont to
be god) Schumacher (?Spelling). said that Cart racing is for those that
could not make it in F1 and F1 is for those that Can't make it in Cart! He
also said that Cart Racers are MAD, He Says that he does not have a death
wish and will never go there! and try it out!

LOL

Not his words my interpretation!


> Yeah i know, i used to hope that Kenny Br?ck would win, but i read IRL or
> something.
> Sorry, im pretty aware of Cart not being on ovals only.





> > >That is, if you like Ovals, but i hate them. And im not that found of
> CART
> > >really..

> > Cart only races on a handful of ovals, and the ones they race on are
> > fairly interesting (Nazareth, Homestead, Milwaukee, Motegi).

> > The best thing about Cart is that you get short ovals, technical
> > ovals, superspeedways, road courses, street courses, airport circuits,
> > and almost none have chicanes.  Jackie Stewart would***his pants if
> > F1 ever tried to race somewhere like Road America.

> > Jason

David G Fishe

F1 2002 Thoughts

by David G Fishe » Thu, 27 Jun 2002 18:07:54


On the 60 minutes interview, his exact words were that the Indy 500 wasn't a
challenge and that it's a step down from F1. He said that to win it would
prove nothing. He also said that people who cannot survive in F1 go to Indy,
and Indy drivers who come to F1 rarely survive.

David G Fisher

David G Fishe

F1 2002 Thoughts

by David G Fishe » Thu, 27 Jun 2002 18:07:55


On the 60 minutes interview, his exact words were that the Indy 500 wasn't a
challenge and that it's a step down from F1. He said that to win it would
prove nothing. He also said that people who cannot survive in F1 go to Indy,
and Indy drivers who come to F1 rarely survive.

David G Fisher

k_ki

F1 2002 Thoughts

by k_ki » Thu, 27 Jun 2002 20:47:52

Nice summary Jason.

Comment #7 is very relevant to me.  It is hard to enjoy the sim while
driving on such POS tracks.  F1 today is strictly point and shoot.  Max
Mosley blows!.  The ruination of F1.  I'm heading back to GPL until some
real tracks come out.


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