http://www.racesimcentral.net/
and www.3dgamers.com
Andrew.
Andrew.
>Andrew.
Andre
II. FIXES:
==============
This patch contains the following updates:
1) Controller setup now contains a 'Return to Centre' option.
2) Non-English co-driver speech is fixed for Windows 98 machines with SBLive
cards.
3) A sound glitch arising from wrongly reported maximum playback frequencies
has been fixed (this should improve sound quality on low-end cards)
4) Performance boosted on T&L cards by reducing the update rate for some of
the effects.
5) Fixed a logic error that allowed running with no sound card to crash.
6) The VSync problem has been fixed.
7) Force feedback update rate improved.
8) The USA season 2 stages 1&2 English co-driver errors have been fixed.
III. CONTROLLER SETUP TIPS:
==============================
1. Steering Wheel Tips
There are two different ways in which the pedals might be configured through
windows itself. The most common of which uses a single axis for both pedals.
This is the setup default in the game. Users of these controllers can just
go straight through the controller options screen and play immediately. If
the pedals are configured as two different axes (All Microsoft and Logitech
steering wheels allow this as do most others), then the key defines for
accelerate and brake must be reconfigured. Most controllers using separate
axes will also need the flip accelerate/brake option set to yes as the
values reported through DirectX are in reverse to what you might expect.
2. Controller menu options
The following options are only available when not using the keyboard for
control:
Analogue steering and acc/brake - governs whether the steering will be
controlled by a button (digital) or by a d-pad on a controller. The key
configuration screen which follows will then only accept setup from that
type of control.
Flip acc/brake: This is most useful on steering wheels where the pedals
operate in reverse (ie when fully depressed they report no value and when
released report full) - this can be seen either in the appropriate dialogue
box in the *** Controllers option in the control panel or in the in-game
axis calibration screen. This can also be used for reversing the axis if
using a d-pad up/down for accelerate and brake.
3. Calibration Tips
Deadzone - This is a zone within an axis range that it is interpret as being
at rest. A range is given here, as slight movements on the controller around
the rest state should not trigger actions. In the case of steering wheels,
it is greatly advised that the deadzone is set as low as possible.
Saturation - This is the point on an axis at which it is defined as being at
full range. Again, bringing this closer to centre for steering wheels is
advised to reduce the amount of turn a wheel needs to be at to be at full
lock.
4. Analogue controls command line
Using 'ANALOGUECONTROLLERS' on the command line will force analogue. Setting
the steering to analogue will increase the responsiveness of the steering.
Moving the controller to full lock will mean that the car wheels will
immediately go to full lock. This should provide a more accurate, but
challenging driving experience. No game controller should be either added or
removed once the game has been started.
IV. COMMAND-LINE OPTIONS:
=============================
To run the game with one of the options below, right-click on the desktop
shortcut to the game, and select 'Properties'. Select the 'Shortcut' tab. In
the 'Target' box add the following command (without inverted commas) at the
end of the line. In Windows 98, this means after the final inverted commas.
The command line options are as follows:
"NOSHADERS" -> forces the game to use the Fixed Vertex Function render path
(ie removes all pixel shader effects).
"STATICBUFFERS" -> Set this to fix the Geforce 4 MX440 crash bug for nvidia
drivers below version 43.80
"NOVIDEOS" -> turns off playing of the videos. (The front-end/attract videos
audio is enabled unless 'NOSOUND' is also used.)
"LQVIDEOS" -> Forces the use of low quality videos
"HQVIDEOS" -> forces the use of high quality videos.
"NOSOUND" -> Forces the sound to be switched off
"ANALOGUECONTROLS" -> Explained below
"RESETCONTROLS" -> Reset the controller setup
"RESETDISPLAY" -> Reset the display setup
Note. If you use 'NOVIDEOS' the 3 frontend/attract videos still play, but
only the audio. This then keeps the game background music. If the 'NOSOUND'
option is also set then these last 3 movies are fully disabled.
Mike
http://www.racesimcentral.net/
> >Available from
> >http://www.racesimcentral.net/
> >and www.3dgamers.com
> >Andrew.
> Only 11mb.. I expected that the CMR3 patch would be bigger.. about 3
> cd's or so..
> Andre
also anyone have any clue where i can jack a copy of nocd for patch1.1
> >Available from
> >http://www.codemasters.com/downloads/displayfiles.php?showdetails=7744
> >and www.3dgamers.com
> >Andrew.
> Only 11mb.. I expected that the CMR3 patch would be bigger.. about 3
> cd's or so..
> Andre
No that's the patch for the Nascar 2003 physics model.
I've heard actual artifical intelligence will be released in a
separate 3 CD pack.
Jason
N2003 doesn't need AI.. it's one of the few sims you can run online
Andre