I've said it before, and I'll say it again.. This game only looks good in
screenshots!! (and I love looking at CMR3 screenshots).
This video only seems to prove my point.
I'm sure I'm not the most qualified to make judgements on physics, since I
haven't studied it or tried to make my own sim like some people in here.
However, having played most rally games under the sun (Mobil 1, Rally
Masters, CMR2, VRally (hated it), Rally Trophy, LFS dirt track, etc..)
Cars in most of those other games look like they have basic physical
formulas applied to them (some better than others). Where the cars move in a
logical sort of way, and an expected way. In all the CMR3 videos I've
watched (I got a decent amount on the HD) it just looks like "Something is
up". Does anyone get the same feeling?
Meaning, there's "extra" formulas at work (not trying to mimic physics). For
example the car seems to get held into a powerslide or something. And coming
out of a powerslide, there seems to be a strange force that pushes the car
into the inside of the corner while exiting. There's also the strange
problem I have with the wheels seemingly having nothing to do with what is
actually happening. It seems like forces aren't being calculated at the
wheels, and only calculated in the center of the car. Sort of like the old
game "Super Sprint". Like, if the programming wouldn't explicitly prevent
it, when standing still turning the wheel would make the car literally turn
on a dime around it's center point. There's one section on the video where a
car goes off and seems to scrub off some speed, but some mysterious force
seems to immediatly give them back momentum once it goes on the 'fast
surface' again.
These are the exact same problems I have with CMR2. So it seems like they
spent a LOT of time on some amazing car models and graphics and weird pit
sequences instead of some sort of physics.
Tracks look amazing though and well-detailed. I'm sure the clip of the snow
rally looked a bit too wide for most people in here though. But still
awesome.
Now, won't someone PLEAAAAAAAAASE Figure out a way to take those tracks and
those car models and import them into the final version of LFS? I'll gladly
pay lots of money.
In defense of the video though.. I do think the video is from Xbox and the
controller being used seems to be an analog stick or maybe even a D-Pad..
with a really bad driver. And I'm probably biased and possibly attempting to
show off by trying to be an auto sim elitist. :)
Time for bed..
Mike
http://www.racesimcentral.net/